roll: third_party/pigweed pw_spi_mcuxpresso: Implement proper fix for fsl_spi_dma v2.2.2

This reverts fce05b3e882d31419edce031d4f62f2d0cfece3c.

That previous attempt misunderstood the problem:
SPI_SlaveTransferGetCountDMA() was _not_ changed to return the number of
bytes remaining. Rather, a bug was introduced in v2.2.2 which caused it
to return an incorrect value. That bug, coupled with the previous
change, resulted in McuxpressoResponder always assuming that all bytes
had been been transferred.

The SDK bug is caused by the following line in SPI_MasterTransferDMA()
being lost in v2.2.2:

  handle->transferSize = xfer->dataSize;

See https://github.com/nxp-mcuxpresso/mcuxsdk-core/issues/19

handle->transferSize is only used by SPI_MasterTransferGetCountDMA() so
this omission was probably not obvious and didn't affect any other code
paths.

To work around this bug, we simply set handle_.transferSize ourselves
before calling SPI_SlaveTransferDMA().

Original-Bug: 449001277
Original-Reviewed-on: https://pigweed-review.googlesource.com/c/pigweed/pigweed/+/340992
Original-Revision: 0741a19a69cafa0b6bb64fcb3525bb27fec3a400

Rolled-Repo: https://pigweed.googlesource.com/pigweed/pigweed
Rolled-Commits: 1f42b7bed7acb1..0741a19a69cafa
Roll-Count: 1
Roller-URL: https://cr-buildbucket.appspot.com/build/8699013936067749201
GitWatcher: ignore
CQ-Do-Not-Cancel-Tryjobs: true
Change-Id: I16597956023e716be2e0cb91e080c456189a4889
Reviewed-on: https://pigweed-review.googlesource.com/c/pigweed/examples/+/341192
Lint: Lint 🤖 <android-build-ayeaye@system.gserviceaccount.com>
Commit-Queue: Pigweed Roller <pigweed-roller@pigweed-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Pigweed Roller <pigweed-roller@pigweed-service-accounts.iam.gserviceaccount.com>
1 file changed
tree: 6415f2263d84ac859e97a0323564c86161c50964
  1. build_overrides/
  2. docs/
  3. examples/
  4. images/
  5. infra/
  6. libraries/
  7. targets/
  8. third_party/
  9. tools/
  10. .bazelignore
  11. .bazelrc
  12. .bazelversion
  13. .clang-tidy
  14. .gitattributes
  15. .gitignore
  16. .gitmodules
  17. .gn
  18. .pw_console.yaml
  19. activate.bat
  20. banner.txt
  21. bootstrap.bat
  22. bootstrap.sh
  23. BUILD.bazel
  24. BUILD.gn
  25. BUILDCONFIG.gn
  26. LICENSE
  27. MODULE.bazel
  28. navbar.md
  29. OWNERS
  30. pigweed.json
  31. pw
  32. pyproject.toml
  33. README.md
  34. workflows.json
README.md

Pigweed Sample Project

This repository outlines the recommended way of using Pigweed in a new or existing project. Feel free to fork this repository, or read it as a reference.

For more information see the Pigweed Getting started guide.

Check back for more complex examples and features coming soon!

Getting started

Make sure you've set up Pigweed's prerequisites.

If you're on Windows, you can automate the initial setup by downloading the first-time setup script from cmd.exe:

curl https://pigweed.googlesource.com/pigweed/sample_project/+/main/tools/setup_windows_prerequisites.bat?format=TEXT > setup_pigweed_prerequisites.b64 && certutil -decode -f setup_pigweed_prerequisites.b64 setup_pigweed_prerequisites.bat && del setup_pigweed_prerequisites.b64

Then you can run the script with the following command in cmd.exe:

setup_pigweed_prerequisites.bat

Note: You may see a few UAC prompts as the script installs Git, Python, and enables developer mode.

Once that is done, you can clone this project with the following command:

git clone https://pigweed.googlesource.com/pigweed/sample_project

Environment setup

Pigweed uses a local development environment for most of its tools. This means tools are not installed to your machine, and are instead stored in a directory inside your project (Note: git ignores this directory). The tools are temporarily added to the PATH of the current shell session.

To make sure the latest tooling has been fetched and set up, run the bootstrap command for your operating system:

Windows

bootstrap.bat

Linux & Mac

source ./bootstrap.sh

After tooling updates, you might need to run bootstrap again to ensure the latest tools.

After the initial bootstrap, you can use use the activate scripts to configure the current shell for development without doing a full update.

Windows

activate.bat

Linux & Mac

source ./activate.sh

Building

All of these commands must be run from inside an activated developer environment. See Environment setup

One-shot build

To build the project, documentation, and tests, run the following command in an activated environment:

pw build

Automatically build on file save

Alternatively, if you'd like an automatic rebuild to trigger whenever you save changes to files, use pw watch:

pw watch

Typical workflow

When you pull latest repository changes, run bootstrap:

source ./bootstrap.sh

If you're just launching a new shell session, you can activate instead:

source ./activate.sh

and rebuild with:

pw build

More info and Examples

Extended documentation and examples are built along code changes. You can view them at out/gn/docs/gen/docs/html/index.html.