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// Copyright 2021 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include <cstddef>
#include <cstdint>
#include <limits>
#include "pw_bytes/span.h"
#include "pw_transfer/handler.h"
#include "pw_transfer/internal/client_connection.h"
#include "pw_transfer/internal/config.h"
#include "pw_transfer/internal/server_context.h"
#include "pw_transfer/transfer.raw_rpc.pb.h"
#include "pw_work_queue/work_queue.h"
namespace pw::transfer {
namespace internal {
struct Chunk;
} // namespace internal
class TransferService : public pw_rpc::raw::Transfer::Service<TransferService> {
public:
// Initializes a TransferService that can be registered with an RPC server.
//
// The transfer service requires a work queue to perform deferred tasks, such
// as handling transfer timeouts and retries. This work queue does not need to
// be unique to the transfer service; it may be shared with other parts of the
// system.
//
// The provided buffer is used to stage data from transfer chunks before it is
// written out to the writer. The size of this buffer is the largest amount of
// data that can be sent in a single transfer chunk, excluding any transport
// layer overhead.
//
// max_pending_bytes is the maximum amount of data to ask for at a
// time during a write transfer, unless told a more restrictive amount by a
// transfer handler. This size can span multiple chunks. A larger value
// generally increases the efficiency of write transfers when sent over a
// reliable transport. However, if the underlying transport is unreliable,
// larger values could slow down a transfer in the event of repeated packet
// loss.
TransferService(
work_queue::WorkQueue& work_queue,
ByteSpan transfer_data_buffer,
uint32_t max_pending_bytes,
chrono::SystemClock::duration chunk_timeout = cfg::kDefaultChunkTimeout,
uint8_t max_retries = cfg::kDefaultMaxRetries)
: read_transfers_(internal::kRead, handlers_),
write_transfers_(internal::kWrite, handlers_),
work_queue_(work_queue),
client_(max_pending_bytes, transfer_data_buffer.size()),
chunk_data_buffer_(transfer_data_buffer),
chunk_timeout_(chunk_timeout),
max_retries_(max_retries) {}
TransferService(const TransferService&) = delete;
TransferService(TransferService&&) = delete;
TransferService& operator=(const TransferService&) = delete;
TransferService& operator=(TransferService&&) = delete;
void Read(RawServerReaderWriter& reader_writer) {
client_.InitializeRead(reader_writer, [this](ConstByteSpan message) {
HandleChunk(message, internal::kRead);
});
}
void Write(RawServerReaderWriter& reader_writer) {
client_.InitializeWrite(reader_writer, [this](ConstByteSpan message) {
HandleChunk(message, internal::kWrite);
});
}
void RegisterHandler(internal::Handler& handler) {
handlers_.push_front(handler);
}
void UnregisterHandler(internal::Handler& handler) {
handlers_.remove(handler);
}
void set_chunk_timeout(chrono::SystemClock::duration chunk_timeout) {
chunk_timeout_ = chunk_timeout;
}
void set_max_retries(uint8_t max_retries) { max_retries_ = max_retries; }
private:
// Calls transfer.Finish() and sends the final status chunk.
void FinishTransfer(internal::ServerContext& transfer, Status status);
// Sends a out data chunk for a read transfer. Returns true if the data was
// sent successfully.
bool SendNextReadChunk(internal::ServerContext& context);
void HandleChunk(ConstByteSpan message, internal::TransferType type);
// All registered transfer handlers.
IntrusiveList<internal::Handler> handlers_;
internal::ServerContextPool read_transfers_;
internal::ServerContextPool write_transfers_;
work_queue::WorkQueue& work_queue_;
// Stores the RPC streams and parameters for communicating with the client.
internal::ClientConnection client_;
internal::ChunkDataBuffer chunk_data_buffer_;
chrono::SystemClock::duration chunk_timeout_;
uint8_t max_retries_;
};
// A transfer service with its own buffer for transfer data.
template <size_t kSizeBytes>
class TransferServiceBuffer : public TransferService {
public:
constexpr TransferServiceBuffer(work_queue::WorkQueue& work_queue,
uint32_t max_pending_bytes)
: TransferService(work_queue, transfer_data_buffer_, max_pending_bytes) {}
private:
std::array<std::byte, kSizeBytes> transfer_data_buffer_;
};
} // namespace pw::transfer