)]}'
{
  "commit": "3ddd1e23280960b7528a049c5a6200c29e12d5a9",
  "tree": "e931a62a0f73f3fe2f91f8a922f8cab164386f2b",
  "parents": [
    "48708aacf171fb8fed19a1d2a00c160b928e5d49"
  ],
  "author": {
    "name": "Charlie Birks",
    "email": "charlie@daft.games",
    "time": "Sun Jun 12 16:10:17 2022 +0100"
  },
  "committer": {
    "name": "Charlie Birks",
    "email": "charlie@daft.games",
    "time": "Mon Aug 08 13:41:16 2022 +0100"
  },
  "message": "stm32: remove old resed-based switching code\n\nThis code hasn\u0027t been tested for a long time as the SDK hasn\u0027t supported\ncreating an executable including the HAL since\ne2df144dff1fb3abdc58972bf3870f2c192be418. Also, The HAL build for\nexternal flash was removed entirely in\n8470dd8a0dc8aa616bf37493426777b45bba91aa.\n\nBoth changes were included in v0.0.8 (November 2020). It\u0027s probably safe\nto delete by now.\n\n(Also, the CDC flash code has only allowed relocatable games since\nv0.1.0)\n\nReduces firmware size by ~1.5k\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "5bf5d5cd1d7330d90463e0c46d080b629af39ae4",
      "old_mode": 33188,
      "old_path": "32blit-stm32/Src/32blit.cpp",
      "new_id": "978f16faadd248c9def8529ccccc4695db32e42a",
      "new_mode": 33188,
      "new_path": "32blit-stm32/Src/32blit.cpp"
    }
  ]
}
