blob: c09d3c9756a5361912c2d38d1db28cad1d21f9f3 [file] [log] [blame]
/* ----> DO NOT REMOVE THE FOLLOWING NOTICE <----
Copyright (c) 2014-2015 Datalight, Inc.
All Rights Reserved Worldwide.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; use version 2 of the License.
This program is distributed in the hope that it will be useful,
but "AS-IS," WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/* Businesses and individuals that for commercial or other reasons cannot
comply with the terms of the GPLv2 license may obtain a commercial license
before incorporating Reliance Edge into proprietary software for
distribution in any form. Visit http://www.datalight.com/reliance-edge for
more information.
*/
/** @file
@brief Implements utilities for working with bitmaps.
*/
#include <redfs.h>
/** @brief Query the state of a bit in a bitmap.
Bits are counted from most significant to least significant. Thus, the mask
for bit zero is 0x80 applied to the first byte in the bitmap.
@param pbBitmap Pointer to the bitmap.
@param ulBit The bit to query.
@retval Whether the bit is set (true) or clear (false.
*/
bool RedBitGet(
const uint8_t *pbBitmap,
uint32_t ulBit)
{
bool fRet;
if(pbBitmap == NULL)
{
REDERROR();
fRet = false;
}
else
{
fRet = (pbBitmap[ulBit >> 3U] & (0x80U >> (ulBit & 7U))) != 0U;
}
return fRet;
}
/** @brief Set a bit in a bitmap to one.
Bits are counted from most significant to least significant. Thus, the mask
for bit zero is 0x80 applied to the first byte in the bitmap.
@param pbBitmap Pointer to the bitmap.
@param ulBit The bit to set.
*/
void RedBitSet(
uint8_t *pbBitmap,
uint32_t ulBit)
{
REDASSERT(pbBitmap != NULL);
if(pbBitmap != NULL)
{
pbBitmap[ulBit >> 3U] |= (0x80U >> (ulBit & 7U));
}
}
/** @brief Clear a bit in a bitmap to zero.
Bits are counted from most significant to least significant. Thus, the mask
for bit zero is 0x80 applied to the first byte in the bitmap.
@param pbBitmap Pointer to the bitmap.
@param ulBit The bit to clear.
*/
void RedBitClear(
uint8_t *pbBitmap,
uint32_t ulBit)
{
REDASSERT(pbBitmap != NULL);
if(pbBitmap != NULL)
{
pbBitmap[ulBit >> 3U] &= ~(0x80U >> (ulBit & 7U));
}
}