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/*
FreeRTOS.org V5.1.2 - Copyright (C) 2003-2009 Richard Barry.
This file is part of the FreeRTOS.org distribution.
FreeRTOS.org is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
FreeRTOS.org is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FreeRTOS.org; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
A special exception to the GPL can be applied should you wish to distribute
a combined work that includes FreeRTOS.org, without being obliged to provide
the source code for any proprietary components. See the licensing section
of http://www.FreeRTOS.org for full details of how and when the exception
can be applied.
***************************************************************************
***************************************************************************
* *
* Get the FreeRTOS eBook! See http://www.FreeRTOS.org/Documentation *
* *
* This is a concise, step by step, 'hands on' guide that describes both *
* general multitasking concepts and FreeRTOS specifics. It presents and *
* explains numerous examples that are written using the FreeRTOS API. *
* Full source code for all the examples is provided in an accompanying *
* .zip file. *
* *
***************************************************************************
***************************************************************************
Please ensure to read the configuration and relevant port sections of the
online documentation.
http://www.FreeRTOS.org - Documentation, latest information, license and
contact details.
http://www.SafeRTOS.com - A version that is certified for use in safety
critical systems.
http://www.OpenRTOS.com - Commercial support, development, porting,
licensing and training services.
*/
/*
* This is the list implementation used by the scheduler. While it is tailored
* heavily for the schedulers needs, it is also available for use by
* application code.
*
* xLists can only store pointers to xListItems. Each xListItem contains a
* numeric value (xItemValue). Most of the time the lists are sorted in
* descending item value order.
*
* Lists are created already containing one list item. The value of this
* item is the maximum possible that can be stored, it is therefore always at
* the end of the list and acts as a marker. The list member pxHead always
* points to this marker - even though it is at the tail of the list. This
* is because the tail contains a wrap back pointer to the true head of
* the list.
*
* In addition to it's value, each list item contains a pointer to the next
* item in the list (pxNext), a pointer to the list it is in (pxContainer)
* and a pointer to back to the object that contains it. These later two
* pointers are included for efficiency of list manipulation. There is
* effectively a two way link between the object containing the list item and
* the list item itself.
*
*
* \page ListIntroduction List Implementation
* \ingroup FreeRTOSIntro
*/
/*
Changes from V4.3.1
+ Included local const within listGET_OWNER_OF_NEXT_ENTRY() to assist
compiler with optimisation. Thanks B.R.
*/
#ifndef LIST_H
#define LIST_H
#ifdef __cplusplus
extern "C" {
#endif
/*
* Definition of the only type of object that a list can contain.
*/
struct xLIST_ITEM
{
portTickType xItemValue; /*< The value being listed. In most cases this is used to sort the list in descending order. */
volatile struct xLIST_ITEM * pxNext; /*< Pointer to the next xListItem in the list. */
volatile struct xLIST_ITEM * pxPrevious;/*< Pointer to the previous xListItem in the list. */
void * pvOwner; /*< Pointer to the object (normally a TCB) that contains the list item. There is therefore a two way link between the object containing the list item and the list item itself. */
void * pvContainer; /*< Pointer to the list in which this list item is placed (if any). */
};
typedef struct xLIST_ITEM xListItem; /* For some reason lint wants this as two separate definitions. */
struct xMINI_LIST_ITEM
{
portTickType xItemValue;
volatile struct xLIST_ITEM *pxNext;
volatile struct xLIST_ITEM *pxPrevious;
};
typedef struct xMINI_LIST_ITEM xMiniListItem;
/*
* Definition of the type of queue used by the scheduler.
*/
typedef struct xLIST
{
volatile unsigned portBASE_TYPE uxNumberOfItems;
volatile xListItem * pxIndex; /*< Used to walk through the list. Points to the last item returned by a call to pvListGetOwnerOfNextEntry (). */
volatile xMiniListItem xListEnd; /*< List item that contains the maximum possible item value meaning it is always at the end of the list and is therefore used as a marker. */
} xList;
/*
* Access macro to set the owner of a list item. The owner of a list item
* is the object (usually a TCB) that contains the list item.
*
* \page listSET_LIST_ITEM_OWNER listSET_LIST_ITEM_OWNER
* \ingroup LinkedList
*/
#define listSET_LIST_ITEM_OWNER( pxListItem, pxOwner ) ( pxListItem )->pvOwner = ( void * ) pxOwner
/*
* Access macro to set the value of the list item. In most cases the value is
* used to sort the list in descending order.
*
* \page listSET_LIST_ITEM_VALUE listSET_LIST_ITEM_VALUE
* \ingroup LinkedList
*/
#define listSET_LIST_ITEM_VALUE( pxListItem, xValue ) ( pxListItem )->xItemValue = xValue
/*
* Access macro the retrieve the value of the list item. The value can
* represent anything - for example a the priority of a task, or the time at
* which a task should be unblocked.
*
* \page listGET_LIST_ITEM_VALUE listGET_LIST_ITEM_VALUE
* \ingroup LinkedList
*/
#define listGET_LIST_ITEM_VALUE( pxListItem ) ( ( pxListItem )->xItemValue )
/*
* Access macro to determine if a list contains any items. The macro will
* only have the value true if the list is empty.
*
* \page listLIST_IS_EMPTY listLIST_IS_EMPTY
* \ingroup LinkedList
*/
#define listLIST_IS_EMPTY( pxList ) ( ( pxList )->uxNumberOfItems == ( unsigned portBASE_TYPE ) 0 )
/*
* Access macro to return the number of items in the list.
*/
#define listCURRENT_LIST_LENGTH( pxList ) ( ( pxList )->uxNumberOfItems )
/*
* Access function to obtain the owner of the next entry in a list.
*
* The list member pxIndex is used to walk through a list. Calling
* listGET_OWNER_OF_NEXT_ENTRY increments pxIndex to the next item in the list
* and returns that entries pxOwner parameter. Using multiple calls to this
* function it is therefore possible to move through every item contained in
* a list.
*
* The pxOwner parameter of a list item is a pointer to the object that owns
* the list item. In the scheduler this is normally a task control block.
* The pxOwner parameter effectively creates a two way link between the list
* item and its owner.
*
* @param pxList The list from which the next item owner is to be returned.
*
* \page listGET_OWNER_OF_NEXT_ENTRY listGET_OWNER_OF_NEXT_ENTRY
* \ingroup LinkedList
*/
#define listGET_OWNER_OF_NEXT_ENTRY( pxTCB, pxList ) \
{ \
xList * const pxConstList = pxList; \
/* Increment the index to the next item and return the item, ensuring */ \
/* we don't return the marker used at the end of the list. */ \
( pxConstList )->pxIndex = ( pxConstList )->pxIndex->pxNext; \
if( ( pxConstList )->pxIndex == ( xListItem * ) &( ( pxConstList )->xListEnd ) ) \
{ \
( pxConstList )->pxIndex = ( pxConstList )->pxIndex->pxNext; \
} \
pxTCB = ( pxConstList )->pxIndex->pvOwner; \
}
/*
* Access function to obtain the owner of the first entry in a list. Lists
* are normally sorted in ascending item value order.
*
* This function returns the pxOwner member of the first item in the list.
* The pxOwner parameter of a list item is a pointer to the object that owns
* the list item. In the scheduler this is normally a task control block.
* The pxOwner parameter effectively creates a two way link between the list
* item and its owner.
*
* @param pxList The list from which the owner of the head item is to be
* returned.
*
* \page listGET_OWNER_OF_HEAD_ENTRY listGET_OWNER_OF_HEAD_ENTRY
* \ingroup LinkedList
*/
#define listGET_OWNER_OF_HEAD_ENTRY( pxList ) ( ( pxList->uxNumberOfItems != ( unsigned portBASE_TYPE ) 0 ) ? ( (&( pxList->xListEnd ))->pxNext->pvOwner ) : ( NULL ) )
/*
* Check to see if a list item is within a list. The list item maintains a
* "container" pointer that points to the list it is in. All this macro does
* is check to see if the container and the list match.
*
* @param pxList The list we want to know if the list item is within.
* @param pxListItem The list item we want to know if is in the list.
* @return pdTRUE is the list item is in the list, otherwise pdFALSE.
* pointer against
*/
#define listIS_CONTAINED_WITHIN( pxList, pxListItem ) ( ( pxListItem )->pvContainer == ( void * ) pxList )
/*
* Must be called before a list is used! This initialises all the members
* of the list structure and inserts the xListEnd item into the list as a
* marker to the back of the list.
*
* @param pxList Pointer to the list being initialised.
*
* \page vListInitialise vListInitialise
* \ingroup LinkedList
*/
void vListInitialise( xList *pxList );
/*
* Must be called before a list item is used. This sets the list container to
* null so the item does not think that it is already contained in a list.
*
* @param pxItem Pointer to the list item being initialised.
*
* \page vListInitialiseItem vListInitialiseItem
* \ingroup LinkedList
*/
void vListInitialiseItem( xListItem *pxItem );
/*
* Insert a list item into a list. The item will be inserted into the list in
* a position determined by its item value (descending item value order).
*
* @param pxList The list into which the item is to be inserted.
*
* @param pxNewListItem The item to that is to be placed in the list.
*
* \page vListInsert vListInsert
* \ingroup LinkedList
*/
void vListInsert( xList *pxList, xListItem *pxNewListItem );
/*
* Insert a list item into a list. The item will be inserted in a position
* such that it will be the last item within the list returned by multiple
* calls to listGET_OWNER_OF_NEXT_ENTRY.
*
* The list member pvIndex is used to walk through a list. Calling
* listGET_OWNER_OF_NEXT_ENTRY increments pvIndex to the next item in the list.
* Placing an item in a list using vListInsertEnd effectively places the item
* in the list position pointed to by pvIndex. This means that every other
* item within the list will be returned by listGET_OWNER_OF_NEXT_ENTRY before
* the pvIndex parameter again points to the item being inserted.
*
* @param pxList The list into which the item is to be inserted.
*
* @param pxNewListItem The list item to be inserted into the list.
*
* \page vListInsertEnd vListInsertEnd
* \ingroup LinkedList
*/
void vListInsertEnd( xList *pxList, xListItem *pxNewListItem );
/*
* Remove an item from a list. The list item has a pointer to the list that
* it is in, so only the list item need be passed into the function.
*
* @param vListRemove The item to be removed. The item will remove itself from
* the list pointed to by it's pxContainer parameter.
*
* \page vListRemove vListRemove
* \ingroup LinkedList
*/
void vListRemove( xListItem *pxItemToRemove );
#ifdef __cplusplus
}
#endif
#endif