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/* ----------------------------------------------------------------------
* Project: CMSIS DSP Library
* Title: arm_biquad_cascade_df1_32x64_q31.c
* Description: High precision Q31 Biquad cascade filter processing function
*
* $Date: 27. January 2017
* $Revision: V.1.5.1
*
* Target Processor: Cortex-M cores
* -------------------------------------------------------------------- */
/*
* Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the License); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "arm_math.h"
/**
* @ingroup groupFilters
*/
/**
* @defgroup BiquadCascadeDF1_32x64 High Precision Q31 Biquad Cascade Filter
*
* This function implements a high precision Biquad cascade filter which operates on
* Q31 data values. The filter coefficients are in 1.31 format and the state variables
* are in 1.63 format. The double precision state variables reduce quantization noise
* in the filter and provide a cleaner output.
* These filters are particularly useful when implementing filters in which the
* singularities are close to the unit circle. This is common for low pass or high
* pass filters with very low cutoff frequencies.
*
* The function operates on blocks of input and output data
* and each call to the function processes <code>blockSize</code> samples through
* the filter. <code>pSrc</code> and <code>pDst</code> points to input and output arrays
* containing <code>blockSize</code> Q31 values.
*
* \par Algorithm
* Each Biquad stage implements a second order filter using the difference equation:
* <pre>
* y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
* </pre>
* A Direct Form I algorithm is used with 5 coefficients and 4 state variables per stage.
* \image html Biquad.gif "Single Biquad filter stage"
* Coefficients <code>b0, b1, and b2 </code> multiply the input signal <code>x[n]</code> and are referred to as the feedforward coefficients.
* Coefficients <code>a1</code> and <code>a2</code> multiply the output signal <code>y[n]</code> and are referred to as the feedback coefficients.
* Pay careful attention to the sign of the feedback coefficients.
* Some design tools use the difference equation
* <pre>
* y[n] = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] - a1 * y[n-1] - a2 * y[n-2]
* </pre>
* In this case the feedback coefficients <code>a1</code> and <code>a2</code> must be negated when used with the CMSIS DSP Library.
*
* \par
* Higher order filters are realized as a cascade of second order sections.
* <code>numStages</code> refers to the number of second order stages used.
* For example, an 8th order filter would be realized with <code>numStages=4</code> second order stages.
* \image html BiquadCascade.gif "8th order filter using a cascade of Biquad stages"
* A 9th order filter would be realized with <code>numStages=5</code> second order stages with the coefficients for one of the stages configured as a first order filter (<code>b2=0</code> and <code>a2=0</code>).
*
* \par
* The <code>pState</code> points to state variables array .
* Each Biquad stage has 4 state variables <code>x[n-1], x[n-2], y[n-1],</code> and <code>y[n-2]</code> and each state variable in 1.63 format to improve precision.
* The state variables are arranged in the array as:
* <pre>
* {x[n-1], x[n-2], y[n-1], y[n-2]}
* </pre>
*
* \par
* The 4 state variables for stage 1 are first, then the 4 state variables for stage 2, and so on.
* The state array has a total length of <code>4*numStages</code> values of data in 1.63 format.
* The state variables are updated after each block of data is processed; the coefficients are untouched.
*
* \par Instance Structure
* The coefficients and state variables for a filter are stored together in an instance data structure.
* A separate instance structure must be defined for each filter.
* Coefficient arrays may be shared among several instances while state variable arrays cannot be shared.
*
* \par Init Function
* There is also an associated initialization function which performs the following operations:
* - Sets the values of the internal structure fields.
* - Zeros out the values in the state buffer.
* To do this manually without calling the init function, assign the follow subfields of the instance structure:
* numStages, pCoeffs, postShift, pState. Also set all of the values in pState to zero.
*
* \par
* Use of the initialization function is optional.
* However, if the initialization function is used, then the instance structure cannot be placed into a const data section.
* To place an instance structure into a const data section, the instance structure must be manually initialized.
* Set the values in the state buffer to zeros before static initialization.
* For example, to statically initialize the filter instance structure use
* <pre>
* arm_biquad_cas_df1_32x64_ins_q31 S1 = {numStages, pState, pCoeffs, postShift};
* </pre>
* where <code>numStages</code> is the number of Biquad stages in the filter; <code>pState</code> is the address of the state buffer;
* <code>pCoeffs</code> is the address of the coefficient buffer; <code>postShift</code> shift to be applied which is described in detail below.
* \par Fixed-Point Behavior
* Care must be taken while using Biquad Cascade 32x64 filter function.
* Following issues must be considered:
* - Scaling of coefficients
* - Filter gain
* - Overflow and saturation
*
* \par
* Filter coefficients are represented as fractional values and
* restricted to lie in the range <code>[-1 +1)</code>.
* The processing function has an additional scaling parameter <code>postShift</code>
* which allows the filter coefficients to exceed the range <code>[+1 -1)</code>.
* At the output of the filter's accumulator is a shift register which shifts the result by <code>postShift</code> bits.
* \image html BiquadPostshift.gif "Fixed-point Biquad with shift by postShift bits after accumulator"
* This essentially scales the filter coefficients by <code>2^postShift</code>.
* For example, to realize the coefficients
* <pre>
* {1.5, -0.8, 1.2, 1.6, -0.9}
* </pre>
* set the Coefficient array to:
* <pre>
* {0.75, -0.4, 0.6, 0.8, -0.45}
* </pre>
* and set <code>postShift=1</code>
*
* \par
* The second thing to keep in mind is the gain through the filter.
* The frequency response of a Biquad filter is a function of its coefficients.
* It is possible for the gain through the filter to exceed 1.0 meaning that the filter increases the amplitude of certain frequencies.
* This means that an input signal with amplitude < 1.0 may result in an output > 1.0 and these are saturated or overflowed based on the implementation of the filter.
* To avoid this behavior the filter needs to be scaled down such that its peak gain < 1.0 or the input signal must be scaled down so that the combination of input and filter are never overflowed.
*
* \par
* The third item to consider is the overflow and saturation behavior of the fixed-point Q31 version.
* This is described in the function specific documentation below.
*/
/**
* @addtogroup BiquadCascadeDF1_32x64
* @{
*/
/**
* @details
* @param[in] *S points to an instance of the high precision Q31 Biquad cascade filter.
* @param[in] *pSrc points to the block of input data.
* @param[out] *pDst points to the block of output data.
* @param[in] blockSize number of samples to process.
* @return none.
*
* \par
* The function is implemented using an internal 64-bit accumulator.
* The accumulator has a 2.62 format and maintains full precision of the intermediate multiplication results but provides only a single guard bit.
* Thus, if the accumulator result overflows it wraps around rather than clip.
* In order to avoid overflows completely the input signal must be scaled down by 2 bits and lie in the range [-0.25 +0.25).
* After all 5 multiply-accumulates are performed, the 2.62 accumulator is shifted by <code>postShift</code> bits and the result truncated to
* 1.31 format by discarding the low 32 bits.
*
* \par
* Two related functions are provided in the CMSIS DSP library.
* <code>arm_biquad_cascade_df1_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q63 accumulator.
* <code>arm_biquad_cascade_df1_fast_q31()</code> implements a Biquad cascade with 32-bit coefficients and state variables with a Q31 accumulator.
*/
void arm_biquad_cas_df1_32x64_q31(
const arm_biquad_cas_df1_32x64_ins_q31 * S,
q31_t * pSrc,
q31_t * pDst,
uint32_t blockSize)
{
q31_t *pIn = pSrc; /* input pointer initialization */
q31_t *pOut = pDst; /* output pointer initialization */
q63_t *pState = S->pState; /* state pointer initialization */
q31_t *pCoeffs = S->pCoeffs; /* coeff pointer initialization */
q63_t acc; /* accumulator */
q31_t Xn1, Xn2; /* Input Filter state variables */
q63_t Yn1, Yn2; /* Output Filter state variables */
q31_t b0, b1, b2, a1, a2; /* Filter coefficients */
q31_t Xn; /* temporary input */
int32_t shift = (int32_t) S->postShift + 1; /* Shift to be applied to the output */
uint32_t sample, stage = S->numStages; /* loop counters */
q31_t acc_l, acc_h; /* temporary output */
uint32_t uShift = ((uint32_t) S->postShift + 1U);
uint32_t lShift = 32U - uShift; /* Shift to be applied to the output */
#if defined (ARM_MATH_DSP)
/* Run the below code for Cortex-M4 and Cortex-M3 */
do
{
/* Reading the coefficients */
b0 = *pCoeffs++;
b1 = *pCoeffs++;
b2 = *pCoeffs++;
a1 = *pCoeffs++;
a2 = *pCoeffs++;
/* Reading the state values */
Xn1 = (q31_t) (pState[0]);
Xn2 = (q31_t) (pState[1]);
Yn1 = pState[2];
Yn2 = pState[3];
/* Apply loop unrolling and compute 4 output values simultaneously. */
/* The variable acc hold output value that is being computed and
* stored in the destination buffer
* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
*/
sample = blockSize >> 2U;
/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
** a second loop below computes the remaining 1 to 3 samples. */
while (sample > 0U)
{
/* Read the input */
Xn = *pIn++;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = (q63_t) Xn *b0;
/* acc += b1 * x[n-1] */
acc += (q63_t) Xn1 *b1;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn2 *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* The result is converted to 1.63 , Yn2 variable is reused */
Yn2 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut = acc_h;
/* Read the second input into Xn2, to reuse the value */
Xn2 = *pIn++;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc += b1 * x[n-1] */
acc = (q63_t) Xn *b1;
/* acc = b0 * x[n] */
acc += (q63_t) Xn2 *b0;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn1 *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn2, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn1, a2);
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Read the third input into Xn1, to reuse the value */
Xn1 = *pIn++;
/* The result is converted to 1.31 */
/* Store the output in the destination buffer. */
*(pOut + 1U) = acc_h;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = (q63_t) Xn1 *b0;
/* acc += b1 * x[n-1] */
acc += (q63_t) Xn2 *b1;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* The result is converted to 1.63, Yn2 variable is reused */
Yn2 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Store the output in the destination buffer in 1.31 format. */
*(pOut + 2U) = acc_h;
/* Read the fourth input into Xn, to reuse the value */
Xn = *pIn++;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = (q63_t) Xn *b0;
/* acc += b1 * x[n-1] */
acc += (q63_t) Xn1 *b1;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn2 *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn2, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn1, a2);
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Store the output in the destination buffer in 1.31 format. */
*(pOut + 3U) = acc_h;
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
/* update output pointer */
pOut += 4U;
/* decrement the loop counter */
sample--;
}
/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
** No loop unrolling is used. */
sample = (blockSize & 0x3U);
while (sample > 0U)
{
/* Read the input */
Xn = *pIn++;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = (q63_t) Xn *b0;
/* acc += b1 * x[n-1] */
acc += (q63_t) Xn1 *b1;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn2 *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
Yn2 = Yn1;
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = acc_h;
/* Yn1 = acc << shift; */
/* Store the output in the destination buffer in 1.31 format. */
/* *pOut++ = (q31_t) (acc >> (32 - shift)); */
/* decrement the loop counter */
sample--;
}
/* The first stage output is given as input to the second stage. */
pIn = pDst;
/* Reset to destination buffer working pointer */
pOut = pDst;
/* Store the updated state variables back into the pState array */
/* Store the updated state variables back into the pState array */
*pState++ = (q63_t) Xn1;
*pState++ = (q63_t) Xn2;
*pState++ = Yn1;
*pState++ = Yn2;
} while (--stage);
#else
/* Run the below code for Cortex-M0 */
do
{
/* Reading the coefficients */
b0 = *pCoeffs++;
b1 = *pCoeffs++;
b2 = *pCoeffs++;
a1 = *pCoeffs++;
a2 = *pCoeffs++;
/* Reading the state values */
Xn1 = pState[0];
Xn2 = pState[1];
Yn1 = pState[2];
Yn2 = pState[3];
/* The variable acc hold output value that is being computed and
* stored in the destination buffer
* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2]
*/
sample = blockSize;
while (sample > 0U)
{
/* Read the input */
Xn = *pIn++;
/* acc = b0 * x[n] + b1 * x[n-1] + b2 * x[n-2] + a1 * y[n-1] + a2 * y[n-2] */
/* acc = b0 * x[n] */
acc = (q63_t) Xn *b0;
/* acc += b1 * x[n-1] */
acc += (q63_t) Xn1 *b1;
/* acc += b[2] * x[n-2] */
acc += (q63_t) Xn2 *b2;
/* acc += a1 * y[n-1] */
acc += mult32x64(Yn1, a1);
/* acc += a2 * y[n-2] */
acc += mult32x64(Yn2, a2);
/* Every time after the output is computed state should be updated. */
/* The states should be updated as: */
/* Xn2 = Xn1 */
/* Xn1 = Xn */
/* Yn2 = Yn1 */
/* Yn1 = acc */
Xn2 = Xn1;
Xn1 = Xn;
Yn2 = Yn1;
/* The result is converted to 1.63, Yn1 variable is reused */
Yn1 = acc << shift;
/* Calc lower part of acc */
acc_l = acc & 0xffffffff;
/* Calc upper part of acc */
acc_h = (acc >> 32) & 0xffffffff;
/* Apply shift for lower part of acc and upper part of acc */
acc_h = (uint32_t) acc_l >> lShift | acc_h << uShift;
/* Store the output in the destination buffer in 1.31 format. */
*pOut++ = acc_h;
/* Yn1 = acc << shift; */
/* Store the output in the destination buffer in 1.31 format. */
/* *pOut++ = (q31_t) (acc >> (32 - shift)); */
/* decrement the loop counter */
sample--;
}
/* The first stage output is given as input to the second stage. */
pIn = pDst;
/* Reset to destination buffer working pointer */
pOut = pDst;
/* Store the updated state variables back into the pState array */
*pState++ = (q63_t) Xn1;
*pState++ = (q63_t) Xn2;
*pState++ = Yn1;
*pState++ = Yn2;
} while (--stage);
#endif /* #if defined (ARM_MATH_DSP) */
}
/**
* @} end of BiquadCascadeDF1_32x64 group
*/