| # Quick Start | |
| This will quickly go over the parts of using FlatBuffers to serialize some data. | |
| See the [Tutorial](tutorial.md) for a more in depth guide. | |
| 1. **Build the compiler for FlatBuffers ([`flatc`](flatc.md))** | |
| ```sh | |
| cmake -G "Unix Makefiles" | |
| make -j | |
| ``` | |
| 2. **Define your FlatBuffer [schema](schema.md) (`.fbs`)** | |
| ```c title="monster.fbs" linenums="1" | |
| table Monster { | |
| name:string; | |
| health:int; | |
| } | |
| root_type Monster; | |
| ``` | |
| See [monster.fbs](https://github.com/google/flatbuffers/blob/master/samples/monster.fbs) | |
| for an complete example. | |
| 3. **Generate code for your language(s)** | |
| Use the `flatc` compiler to take your schema and generate language-specific | |
| code: | |
| ```sh | |
| ./flatc --cpp --rust monster.fbs | |
| ``` | |
| Which generates `monster_generated.h` and `monster_generated.rs` files. | |
| 4. **Serialize data** | |
| Use the generated code files, as well as the `FlatBufferBuilder` to construct | |
| your serialized buffer. | |
| ```c++ title="my_monster_factory.cc" linenums="1" | |
| #include "flatbuffers.h" | |
| #include "monster_generated.h" | |
| int main() { | |
| // Used to build the flatbuffer | |
| FlatBufferBuilder builder; | |
| // Auto-generated function emitted from `flatc` and the input | |
| // `monster.fbs` schema. | |
| auto monster = CreateMonsterDirect(builder, "Abominable Snowman", 100); | |
| // Finalize the buffer. | |
| builder.Finish(monster); | |
| } | |
| ``` | |
| See complete [C++ Example](https://github.com/google/flatbuffers/blob/master/samples/sample_binary.cpp#L24-L56). | |
| 5. **Transmit/Store the serialized FlatBuffer** | |
| Use your serialized buffer however you want. Send it to someone, save it for | |
| later, etc... | |
| ```c++ title="my_monster_factory.cc" linenums="13" | |
| // Get a pointer to the flatbuffer. | |
| const uint8_t* flatbuffer = builder.GetBufferPointer(); | |
| ``` | |
| 6. **Read the data** | |
| Use the generated accessors to read the data from the serialized buffer. | |
| It doesn't need to be the same language, or even schema version (see | |
| [Evolving](evolution.md)), FlatBuffers ensures the data is readable across | |
| languages and schema versions. | |
| ```c++ title="my_monster_factory.cc" linenums="15" | |
| // Get a view of the root monster from the flatbuffer. | |
| const Monster snowman = GetMonster(flatbuffer); | |
| // Access the monster's fields directly. | |
| ASSERT_EQ(snowman->name(), "Abominable Snowman"); | |
| ASSERT_EQ(snowman->health(), 100); | |
| ``` | |
| See [`Rust` examples](https://github.com/google/flatbuffers/blob/master/samples/sample_binary.rs#L92-L106) | |
| for reading the data written by `C++`. |