| Use in Lua {#flatbuffers_guide_use_lua} |
| ============= |
| |
| ## Before you get started |
| |
| Before diving into the FlatBuffers usage in Lua, it should be noted that the |
| [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide to general |
| FlatBuffers usage in all of the supported languages (including Lua). This |
| page is designed to cover the nuances of FlatBuffers usage, specific to |
| Lua. |
| |
| You should also have read the [Building](@ref flatbuffers_guide_building) |
| documentation to build `flatc` and should be familiar with |
| [Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and |
| [Writing a schema](@ref flatbuffers_guide_writing_schema). |
| |
| ## FlatBuffers Lua library code location |
| |
| The code for the FlatBuffers Lua library can be found at |
| `flatbuffers/lua`. You can browse the library code on the |
| [FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/lua). |
| |
| ## Testing the FlatBuffers Lua library |
| |
| The code to test the Lua library can be found at `flatbuffers/tests`. |
| The test code itself is located in [luatest.lua](https://github.com/google/ |
| flatbuffers/blob/master/tests/luatest.lua). |
| |
| To run the tests, use the [LuaTest.sh](https://github.com/google/flatbuffers/ |
| blob/master/tests/LuaTest.sh) shell script. |
| |
| *Note: This script requires [Lua 5.3](https://www.lua.org/) and |
| [LuaJIT](http://luajit.org/) to be installed.* |
| |
| ## Using the FlatBuffers Lua library |
| |
| *Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth |
| example of how to use FlatBuffers in Lua.* |
| |
| There is support for both reading and writing FlatBuffers in Lua. |
| |
| To use FlatBuffers in your own code, first generate Lua classes from your |
| schema with the `--lua` option to `flatc`. Then you can include both |
| FlatBuffers and the generated code to read or write a FlatBuffer. |
| |
| For example, here is how you would read a FlatBuffer binary file in Lua: |
| First, require the module and the generated code. Then read a FlatBuffer binary |
| file into a `string`, which you pass to the `GetRootAsMonster` function: |
| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.lua} |
| -- require the library |
| local flatbuffers = require("flatbuffers") |
| |
| -- require the generated code |
| local monster = require("MyGame.Sample.Monster") |
| |
| -- read the flatbuffer from a file into a string |
| local f = io.open('monster.dat', 'rb') |
| local buf = f:read('*a') |
| f:close() |
| |
| -- parse the flatbuffer to get an instance to the root monster |
| local monster1 = monster.GetRootAsMonster(buf, 0) |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| Now you can access values like this: |
| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.lua} |
| -- use the : notation to access member data |
| local hp = monster1:Hp() |
| local pos = monster1:Pos() |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| |
| ## Text Parsing |
| |
| There currently is no support for parsing text (Schema's and JSON) directly |
| from Lua, though you could use the C++ parser through SWIG or ctypes. Please |
| see the C++ documentation for more on text parsing. |
| |
| <br> |