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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LightSwitchManager.h"
#include "BindingHandler.h"
#include "AppConfig.h"
#include "AppTask.h"
#include <FreeRTOS.h>
#include <app-common/zap-generated/attributes/Accessors.h>
#include <app-common/zap-generated/cluster-objects.h>
#include <app/clusters/switch-server/switch-server.h>
#include <lib/support/logging/CHIPLogging.h>
#include <platform/CHIPDeviceLayer.h>
using namespace chip;
using namespace chip::app;
using namespace chip::app::Clusters;
using namespace ::chip::DeviceLayer;
LightSwitchManager LightSwitchManager::sLightSwitch;
TimerHandle_t sSwitchTimer;
CHIP_ERROR LightSwitchManager::Init()
{
// Create FreeRTOS sw timer for light timer.
sSwitchTimer = xTimerCreate("switchTmr", // Just a text name, not used by the RTOS kernel
1, // == default timer period (mS)
false, // no timer reload (==one-shot)
(void *) this, // init timer id = light obj context
TimerEventHandler // timer callback handler
);
if (sSwitchTimer == NULL)
{
PLAT_LOG("sSwitchTimer timer create failed");
return APP_ERROR_CREATE_TIMER_FAILED;
}
// Configure Bindings
CHIP_ERROR error = InitBindingHandler();
if (error != CHIP_NO_ERROR)
{
PLAT_LOG("InitBindingHandler() failed!");
return APP_ERROR_CREATE_TIMER_FAILED;
}
mState = kState_SwitchOffCompleted;
return CHIP_NO_ERROR;
}
void LightSwitchManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB)
{
mActionInitiated_CB = aActionInitiated_CB;
mActionCompleted_CB = aActionCompleted_CB;
}
bool LightSwitchManager::InitiateAction(int32_t aActor, Action_t aAction)
{
bool action_initiated = false;
State_t new_state;
BindingCommandData * data = Platform::New<BindingCommandData>();
data->clusterId = chip::app::Clusters::OnOff::Id;
// need to create logic to separate this
data->isGroup = false;
// Initiate Switch On/Off Action only when the previous one is complete.
if ((mState == kState_SwitchOffCompleted || mState == kState_SwitchOnCompleted) && aAction == SWITCH_ON_ACTION)
{
action_initiated = true;
new_state = kState_SwitchOnInitiated;
data->commandId = chip::app::Clusters::OnOff::Commands::On::Id;
}
else if ((mState == kState_SwitchOffCompleted || mState == kState_SwitchOnCompleted) && aAction == SWITCH_OFF_ACTION)
{
action_initiated = true;
new_state = kState_SwitchOffInitiated;
data->commandId = chip::app::Clusters::OnOff::Commands::Off::Id;
}
if (action_initiated)
{
StartTimer(ACTUATOR_MOVEMENT_PERIOD_MS);
// Since the timer started successfully, update the state and trigger callback
mState = new_state;
if (mActionInitiated_CB)
{
mActionInitiated_CB(aAction, aActor);
}
}
// Platform::Delete(data);
return action_initiated;
}
void LightSwitchManager::StartTimer(uint32_t aTimeoutMs)
{
if (xTimerIsTimerActive(sSwitchTimer))
{
PLAT_LOG("app timer already started!");
CancelTimer();
}
// timer is not active, change its period to required value (== restart).
// FreeRTOS- Block for a maximum of 100 ticks if the change period command
// cannot immediately be sent to the timer command queue.
if (xTimerChangePeriod(sSwitchTimer, pdMS_TO_TICKS(aTimeoutMs), 100) != pdPASS)
{
PLAT_LOG("sSwitchTimer timer start() failed");
}
}
void LightSwitchManager::CancelTimer(void)
{
if (xTimerStop(sSwitchTimer, 0) == pdFAIL)
{
PLAT_LOG("sSwitchTimer stop() failed");
}
}
void LightSwitchManager::TimerEventHandler(TimerHandle_t xTimer)
{
// Get light obj context from timer id.
LightSwitchManager * lightswitch = static_cast<LightSwitchManager *>(pvTimerGetTimerID(xTimer));
// The timer event handler will be called in the context of the timer task
// once sLightTimer expires. Post an event to apptask queue with the actual handler
// so that the event can be handled in the context of the apptask.
AppEvent event;
event.Type = AppEvent::kEventType_AppEvent;
event.LightSwitchEvent.Context = lightswitch;
event.Handler = ActuatorMovementTimerEventHandler;
AppTask::GetAppTask().PostEvent(&event);
}
void LightSwitchManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent)
{
Action_t actionCompleted = INVALID_ACTION;
BindingCommandData * data = Platform::New<BindingCommandData>();
data->clusterId = chip::app::Clusters::OnOff::Id;
LightSwitchManager * lightswitch = static_cast<LightSwitchManager *>(aEvent->LightSwitchEvent.Context);
if (lightswitch->mState == kState_SwitchOffInitiated)
{
lightswitch->mState = kState_SwitchOffCompleted;
actionCompleted = SWITCH_OFF_ACTION;
data->commandId = chip::app::Clusters::OnOff::Commands::Off::Id;
}
else if (lightswitch->mState == kState_SwitchOnInitiated)
{
lightswitch->mState = kState_SwitchOnCompleted;
actionCompleted = SWITCH_ON_ACTION;
data->commandId = chip::app::Clusters::OnOff::Commands::On::Id;
}
if (actionCompleted != INVALID_ACTION)
{
DeviceLayer::PlatformMgr().ScheduleWork(SwitchWorkerFunction, reinterpret_cast<intptr_t>(data));
if (lightswitch->mActionCompleted_CB)
{
lightswitch->mActionCompleted_CB(actionCompleted);
}
}
}
void LightSwitchManager::IdentifyEventHandler()
{
AppEvent event;
event.Type = AppEvent::kEventType_Identify;
AppTask::GetAppTask().PostEvent(&event);
}