[K32W0] SDK 2.6.13 additional changes (#31382)

* [K32W] Fix a corner case when switching the TLV processors

After the current block is processed, if the block size is 0, it means
that the processed data was a multiple of received BDX block size (e.g.
8 blocks of 1024 bytes were transferred). After state for selecting next
processor is reset, a request for fetching next data must be sent.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W] Make Validate public

Change access modifier of Validate to public, to be used by K32W0
for factory data validation after factory data OTA.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Add CRC validation during factory data OTA

After factory data is copied into internal flash, call Validate to ensure
the CRC of factory data matches the CRC in the header. If the check fails,
then OTA is aborted and factory data is restored to previous version.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Add additional check for provider pointer

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Change root node revision to 2

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W] Expose SearchForId in factory data provider public API

Removed additional checks on tags with the assumption that factory data is
strictly checked at manufacturing time.
Applications can now use the public API to search the factory data section
for an id, e.g. in the case of custom factory data provider, where the app
has additional factory data information besides the default one.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Refactor custom factory data provider

The example now leverages the actual factory data provider API to
search the factory data section for some custom ids.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W] Add platform support for Product Appearance

Implement GetProductFinish and GetProductPrimaryColor defined in DeviceInstanceInfoProvider.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W] Remove maxLengths array

This array was used to store the maximum length of factory data fields.
It's no longer used, with the assumption that the factory data is strictly
checked in manufacturing.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Remove usage of maxLength array

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] remove unused code in LowPowerHook.cpp file

* [K32W0] use Encoding::HexToBytes to parse the ota encryption key

* [K32W0] remove extra PWR_DisallowDeviceToSleep() which will cause unsleep after commissioning

* [K32W] Revert removal of disallow to sleep and enclose it in specific tag

Only call disallow to sleep when the platform is K32W1.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Update reference app readme files

This is a minor improvement to the building instructions.
It aims to clarify the usage of west SDK or package SDK.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W0] Fix ICD parameters

Name of the ICD parameters were updated according with the latest stack updates.

Signed-off-by: Andrei Menzopol <andrei.menzopol@nxp.com>

* Restyled by clang-format

* Restyled by gn

* Restyled by prettier-markdown

* [K32W0] Fix gn check error

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* Restyled by gn

* [K32W1] Fix gn check errors

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* Restyled by gn

* [K32W1] Fix another gn error

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* Restyled by gn

* [K32W] Send a report before resetting the device during OTA

State-transition event from Downloading to Applying was not successfully sent
to a subscriber during OTA because the device would reset before actually sending
the ReportData message.

Added an explicit call to handle server shutting down, which will sync send all events.

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* Restyled by clang-format

* [K32W0] Remove deprecated dependency

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* [K32W1] Remove deprecated dependency

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>

* Restyled by gn

---------

Signed-off-by: marius-alex-tache <marius.tache@nxp.com>
Signed-off-by: Andrei Menzopol <andrei.menzopol@nxp.com>
Co-authored-by: Damien Vagner <damien.vagner@nxp.com>
Co-authored-by: tanyue518 <ethan.tan@nxp.com>
Co-authored-by: Ethan Tan <nxf42555@lsvm11u0000160.swis.ap-northeast-2.aws.nxp.com>
Co-authored-by: Andrei Menzopol <andrei.menzopol@nxp.com>
Co-authored-by: Restyled.io <commits@restyled.io>
33 files changed
tree: ca66e4938d5d9ef360a9ba8dcc9044a33a76451d
  1. .devcontainer/
  2. .githooks/
  3. .github/
  4. .vscode/
  5. build/
  6. build_overrides/
  7. config/
  8. credentials/
  9. data_model/
  10. docs/
  11. examples/
  12. integrations/
  13. scripts/
  14. src/
  15. third_party/
  16. zzz_generated/
  17. .actrc
  18. .clang-format
  19. .clang-tidy
  20. .default-version.min
  21. .dir-locals.el
  22. .editorconfig
  23. .flake8
  24. .gitattributes
  25. .gitignore
  26. .gitmodules
  27. .gn
  28. .isort.cfg
  29. .mergify.yml
  30. .prettierrc.json
  31. .pullapprove.yml
  32. .restyled.yaml
  33. .shellcheck_tree
  34. .spellcheck.yml
  35. BUILD.gn
  36. CODE_OF_CONDUCT.md
  37. CONTRIBUTING.md
  38. gn_build.sh
  39. kotlin-detect-config.yaml
  40. lgtm.yml
  41. LICENSE
  42. NOTICE
  43. README.md
  44. REVIEWERS.md
  45. SPECIFICATION_VERSION
README.md

Matter

Builds

Builds

Android Ameba ASR BouffaloLab Darwin TI CC26X2X7 TI CC32XX EFR32 ESP32 Infineon i.MX Linux K32W with SE051 Linux ARM Linux Standalone Linux Standalone Mbed OS MW320 nRF Connect SDK Open IoT SDK QPG STM32 Telink Tizen

Tests

Unit / Integration Tests Cirque QEMU

Tools

ZAP Templates

Documentation

Documentation Build

About

Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.

What is Matter?

Matter is a unified, open-source application-layer connectivity standard built to enable developers and device manufacturers to connect and build reliable, and secure ecosystems and increase compatibility among connected home devices. It is built with market-proven technologies using Internet Protocol (IP) and is compatible with Thread and Wi-Fi network transports. Matter was developed by a Working Group within the Connectivity Standards Alliance (Alliance). This Working Group develops and promotes the adoption of the Matter standard, a royalty-free connectivity standard to increase compatibility among smart home products, with security as a fundamental design tenet. The vision that led major industry players to come together to build Matter is that smart connectivity should be simple, reliable, and interoperable.

Matter simplifies development for manufacturers and increases compatibility for consumers.

The standard was built around a shared belief that smart home devices should be secure, reliable, and seamless to use. By building upon Internet Protocol (IP), Matter enables communication across smart home devices, mobile apps, and cloud services and defines a specific set of IP-based networking technologies for device certification.

The Matter specification details everything necessary to implement a Matter application and transport layer stack. It is intended to be used by implementers as a complete specification.

The Alliance officially opened the Matter Working Group on January 17, 2020, and the specification is available for adoption now.

Visit buildwithmatter.com to learn more and read the latest news and updates about the project.

Project Overview

Development Goals

Matter is developed with the following goals and principles in mind:

Unifying: Matter is built with and on top of market-tested, existing technologies.

Interoperable: The specification permits communication between any Matter-certified device, subject to users’ permission.

Secure: The specification leverages modern security practices and protocols.

User Control: The end user controls authorization for interaction with devices.

Federated: No single entity serves as a throttle or a single point of failure for root of trust.

Robust: The set of protocols specifies a complete lifecycle of a device — starting with the seamless out-of-box experience, through operational protocols, to device and system management specifications required for proper function in the presence of change.

Low Overhead: The protocols are practically implementable on low compute-resource devices, such as MCUs.

Pervasive: The protocols are broadly deployable and accessible, by leveraging IP and being implementable on low-capability devices.

Ecosystem-Flexible: The protocol is flexible enough to accommodate deployment in ecosystems with differing policies.

Easy to Use: The protocol provides smooth, cohesive, integrated provisioning and out-of-box experience.

Open: The Project’s design and technical processes are open and transparent to the general public, including non-members wherever possible.

Architecture Overview

Matter aims to build a universal IPv6-based communication protocol for smart home devices. The protocol defines the application layer that will be deployed on devices and the different link layers to help maintain interoperability. The following diagram illustrates the normal operational mode of the stack: Matter Architecture Overview

The architecture is divided into layers to help separate the different responsibilities and introduce a good level of encapsulation among the various pieces of the protocol stack. The vast majority of interactions flow through the stack captured in the following Figure:

Matter Stack Architecture

  1. Application: High-order business logic of a device. For example, an application that is focused on lighting might contain logic to handle turning on/off the bulb as well as its color characteristics.
  1. Data Model: The data layer corresponds to the data and verb elements that help support the functionality of the application. The Application operates on these data structures when there is an intent to interact with the device.
  1. Interaction Model: The Interaction Model layer defines a set of interactions that can be performed between a client and server device. For example, reading or writing attributes on a server device would correspond to application behavior on the device. These interactions operate on the elements defined at the data model layer.
  1. Action Framing: Once an action is constructed using the Interaction Model, it is serialized into a prescribed packed binary format to encode for network transmission.
  1. Security: An encoded action frame is then sent down to the Security Layer to encrypt and sign the payload to ensure that data is secured and authenticated by both sender and receiver of a packet.

  2. Message Framing & Routing: With an interaction encrypted and signed, the Message Layer constructs the payload format with required and optional header fields; which specify the message's properties and some routing information.

  1. IP Framing & Transport Management: After the final payload has been constructed, it is sent to the underlying transport protocol for IP management of the data.

Current Status of Matter

Matter’s design and technical processes are intended to be open and transparent to the general public, including to Working Group non-members wherever possible. The availability of this GitHub repository and its source code under an Apache v2 license is an important and demonstrable step to achieving this commitment. Matter endeavors to bring together the best aspects of market-tested technologies and redeploy them as a unified and cohesive whole-system solution. The overall goal of this approach is to bring the benefits of Matter to consumers and manufacturers as quickly as possible. As a result, what you observe in this repository is an implementation-first approach to the technical specification, vetting integrations in practice. The Matter repository is growing and evolving to implement the overall architecture. The repository currently contains the security foundations, message framing and dispatch, and an implementation of the interaction model and data model. The code examples show simple interactions, and are supported on multiple transports -- Wi-Fi and Thread -- starting with resource-constrained (i.e., memory, processing) silicon platforms to help ensure Matter’s scalability.

How to Contribute

We welcome your contributions to Matter. Read our contribution guidelines here.

Building and Developing in Matter

Instructions about how to build Matter can be found here .

Directory Structure

The Matter repository is structured as follows:

File/FolderContent
buildBuild system support content and built output directories
build_overridesBuild system parameter customization for different platforms
configProject configurations
credentialsDevelopment and test credentials
docsDocumentation, including guides. Visit the Matter SDK documentation page to read it.
examplesExample firmware applications that demonstrate use of Matter
integrations3rd party integrations
scriptsScripts needed to work with the Matter repository
srcImplementation of Matter
third_party3rd party code used by Matter
zzz_generatedZAP generated template code - Revolving around cluster information
BUILD.gnBuild file for the GN build system
CODE_OF_CONDUCT.mdCode of conduct for Matter and contribution to it
CONTRIBUTING.mdGuidelines for contributing to Matter
LICENSEMatter license file
REVIEWERS.mdPR reviewers
gn_build.shBuild script for specific projects such as Android, EFR32, etc.
README.mdThis file

License

Matter is released under the Apache 2.0 license.