| /* |
| * |
| * Copyright (c) 2023 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <app/server/Server.h> |
| |
| namespace matter { |
| namespace casting { |
| namespace support { |
| |
| /** |
| * @brief Handles chip::DeviceLayer::ChipDeviceEvent events (such as kFailSafeTimerExpired, kBindingsChangedViaCluster, |
| * kCommissioningComplete) sent by the Matter DeviceLayer. |
| * ChipDeviceEventHandler helps the CastingPlayer class commission with and connect to a CastingPlayer |
| */ |
| class ChipDeviceEventHandler |
| { |
| public: |
| /** |
| * @brief Top level handler to handle chip::DeviceLayer::ChipDeviceEvent. Delegates to HandleBindingsChangedViaCluster and other |
| * handlers |
| */ |
| static void Handle(const chip::DeviceLayer::ChipDeviceEvent * event, intptr_t arg); |
| |
| /** |
| * @brief Sets internal ChipDeviceEventHandler state to indicate that User Directed Commissioning (UDC) is in progress. |
| * If UDC was already in progress when this method was called, it will return a CHIP_ERROR_INCORRECT_STATE without changing the |
| * internal state. |
| */ |
| static CHIP_ERROR SetUdcStatus(bool udcInProgress); |
| |
| /** |
| * @brief Returns true if User Directed Commissioning (UDC) is in progress, false otherwise. |
| */ |
| static bool isUdcInProgress(); |
| |
| private: |
| /** |
| * @brief if kFailSafeTimerExpired is received and a request to connect to a CastingPlayer is pending, open a basic |
| * commissioning window and send the user directed commissioning request to the target CastingPlayer |
| */ |
| static void HandleFailSafeTimerExpired(); |
| |
| /** |
| * @brief Handles cases where the tv-casting-app is being "re-commissioned" from a CastingPlayer that it was previously |
| * commissioned by. |
| */ |
| static void HandleBindingsChangedViaCluster(const chip::DeviceLayer::ChipDeviceEvent * event, intptr_t arg, |
| bool & runPostCommissioning, chip::NodeId & targetPeerNodeId, |
| chip::FabricIndex & targetFabricIndex); |
| |
| /** |
| * @brief Handles kCommissioningComplete event which is received when commissioning completes |
| */ |
| static void HandleCommissioningComplete(const chip::DeviceLayer::ChipDeviceEvent * event, intptr_t arg, |
| bool & runPostCommissioning, chip::NodeId & targetPeerNodeId, |
| chip::FabricIndex & targetFabricIndex); |
| |
| static bool sUdcInProgress; |
| }; |
| |
| }; // namespace support |
| }; // namespace casting |
| }; // namespace matter |