Add a timer to track whether we have received BDX init after a query … (#24777)

* Add a timer to track whether we have received BDX init after a query image was successful

- Currently if an ota requester has a successful query image and an image it available but
  if for any reason, the ota requester doesn't send BDX init, the provider will be stuck until
  we reboot the resident. In order to have a fail safe, we are adding a timer that starts after
  query image returns image available and waits for a BDX init to come. In case BDX init doesn't
  come, it times out and resets state

- Add code to reset state if any API fails on the provider once we prepare for BDX transfer

- Stop polling when BDX transfer reset is called

- Return QueryImageResponse status busy instead of general failure if the sdk is busy and
  gets a sexond query image so accessory can handle the error correctly and retry until the
  sdk is done

- When we send a message, handle the case where if an error happens in sending the message
  close the exchange context and reset state. If the message is a status report and it
  succeeds, null out the exchange and reset state

* Update src/darwin/Framework/CHIP/MTROTAProviderDelegateBridge.mm

Co-authored-by: Boris Zbarsky <bzbarsky@apple.com>

* Update src/darwin/Framework/CHIP/MTROTAProviderDelegateBridge.mm

Co-authored-by: Boris Zbarsky <bzbarsky@apple.com>

* Reset mStopPolling to false when we call PrepareForTransfer to start polling again

- This covers the use case where we have an image available but the requestor rejects
  the transfer for some reason. On the next query image the requestor is able to
  continue with the BDX transfer. The provider state was not being reset for this scenario
  due to the polling flag not being reset.

- Fixes #23573

* Addressed review comments

* Fix the handling of the use case when hasUpdate is false we need to send the response as is

- Log the error if the BDX timer fails to start

---------

Co-authored-by: Boris Zbarsky <bzbarsky@apple.com>
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  39. README.md
  40. REVIEWERS.md
README.md

Matter

Builds

Examples - EFR32 Examples - ESP32 Examples - i.MX Linux Examples - K32W with SE051 Examples - Linux Standalone Examples - nRF Connect SDK Examples - QPG Examples - TI CC26X2X7 Build example - Infineon Build example - BouffaloLab

Android

Unit / Integration Tests Cirque QEMU

ZAP Templates

About

Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.

What is Matter?

Matter is a unified, open-source application-layer connectivity standard built to enable developers and device manufacturers to connect and build reliable, and secure ecosystems and increase compatibility among connected home devices. It is built with market-proven technologies using Internet Protocol (IP) and is compatible with Thread and Wi-Fi network transports. Matter was developed by a Working Group within the Connectivity Standards Alliance (Alliance). This Working Group develops and promotes the adoption of the Matter standard, a royalty-free connectivity standard to increase compatibility among smart home products, with security as a fundamental design tenet. The vision that led major industry players to come together to build Matter is that smart connectivity should be simple, reliable, and interoperable.

Matter simplifies development for manufacturers and increases compatibility for consumers.

The standard was built around a shared belief that smart home devices should be secure, reliable, and seamless to use. By building upon Internet Protocol (IP), Matter enables communication across smart home devices, mobile apps, and cloud services and defines a specific set of IP-based networking technologies for device certification.

The Matter specification details everything necessary to implement a Matter application and transport layer stack. It is intended to be used by implementers as a complete specification.

The Alliance officially opened the Matter Working Group on January 17, 2020, and the specification is available for adoption now.

Visit buildwithmatter.com to learn more and read the latest news and updates about the project.

Project Overview

Development Goals

Matter is developed with the following goals and principles in mind:

Unifying: Matter is built with and on top of market-tested, existing technologies.

Interoperable: The specification permits communication between any Matter-certified device, subject to users’ permission.

Secure: The specification leverages modern security practices and protocols.

User Control: The end user controls authorization for interaction with devices.

Federated: No single entity serves as a throttle or a single point of failure for root of trust.

Robust: The set of protocols specifies a complete lifecycle of a device — starting with the seamless out-of-box experience, through operational protocols, to device and system management specifications required for proper function in the presence of change.

Low Overhead: The protocols are practically implementable on low compute-resource devices, such as MCUs.

Pervasive: The protocols are broadly deployable and accessible, by leveraging IP and being implementable on low-capability devices.

Ecosystem-Flexible: The protocol is flexible enough to accommodate deployment in ecosystems with differing policies.

Easy to Use: The protocol provides smooth, cohesive, integrated provisioning and out-of-box experience.

Open: The Project’s design and technical processes are open and transparent to the general public, including non-members wherever possible.

Architecture Overview

Matter aims to build a universal IPv6-based communication protocol for smart home devices. The protocol defines the application layer that will be deployed on devices and the different link layers to help maintain interoperability. The following diagram illustrates the normal operational mode of the stack: Matter Architecture Overview

The architecture is divided into layers to help separate the different responsibilities and introduce a good level of encapsulation among the various pieces of the protocol stack. The vast majority of interactions flow through the stack captured in the following Figure:

Matter Stack Architecture

  1. Application: High-order business logic of a device. For example, an application that is focused on lighting might contain logic to handle turning on/off the bulb as well as its color characteristics.
  1. Data Model: The data layer corresponds to the data and verb elements that help support the functionality of the application. The Application operates on these data structures when there is an intent to interact with the device.
  1. Interaction Model: The Interaction Model layer defines a set of interactions that can be performed between a client and server device. For example, reading or writing attributes on a server device would correspond to application behavior on the device. These interactions operate on the elements defined at the data model layer.
  1. Action Framing: Once an action is constructed using the Interaction Model, it is serialized into a prescribed packed binary format to encode for network transmission.
  1. Security: An encoded action frame is then sent down to the Security Layer to encrypt and sign the payload to ensure that data is secured and authenticated by both sender and receiver of a packet.

  2. Message Framing & Routing: With an interaction encrypted and signed, the Message Layer constructs the payload format with required and optional header fields; which specify the message's properties and some routing information.

  1. IP Framing & Transport Management: After the final payload has been constructed, it is sent to the underlying transport protocol for IP management of the data.

Current Status of Matter

Matter’s design and technical processes are intended to be open and transparent to the general public, including to Working Group non-members wherever possible. The availability of this GitHub repository and its source code under an Apache v2 license is an important and demonstrable step to achieving this commitment. Matter endeavors to bring together the best aspects of market-tested technologies and redeploy them as a unified and cohesive whole-system solution. The overall goal of this approach is to bring the benefits of Matter to consumers and manufacturers as quickly as possible. As a result, what you observe in this repository is an implementation-first approach to the technical specification, vetting integrations in practice. The Matter repository is growing and evolving to implement the overall architecture. The repository currently contains the security foundations, message framing and dispatch, and an implementation of the interaction model and data model. The code examples show simple interactions, and are supported on multiple transports -- Wi-Fi and Thread -- starting with resource-constrained (i.e., memory, processing) silicon platforms to help ensure Matter’s scalability.

How to Contribute

We welcome your contributions to Matter. Read our contribution guidelines here.

Building and Developing in Matter

Instructions about how to build Matter can be found here.

Directory Structure

The Matter repository is structured as follows:

File/FolderContent
buildBuild system support content and built output directories
build_overridesBuild system parameter customization for different platforms
configProject configurations
credentialsDevelopment and test credentials
docsDocumentation, including guides
examplesExample firmware applications that demonstrate use of Matter
integrations3rd Party integrations
scriptsScripts needed to work with the Matter repository
srcImplementation of Matter
third_party3rd party code used by Matter
zzz_generatedzap generated template code - Revolving around cluster information
BUILD.gnBuild file for the gn build system
CODE_OF_CONDUCT.mdCode of conduct for Matter and contribution to it
CONTRIBUTING.mdGuidelines for contributing to Matter
LICENSEMatter license file
REVIEWERS.mdPR reviewers
gn_build.shBuild script for specific projects such as Android, EFR32, etc.
README.mdThis File

License

Matter is released under the Apache 2.0 license.