blob: 6d286faa30ef96667e3ec1a807938bc3b7a2e84b [file] [log] [blame]
/*
*
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "AppEvent.h"
#include "FreeRTOS.h"
#include "timers.h" // provides FreeRTOS timer support
#include <app/clusters/on-off-server/on-off-server.h>
#include <lib/core/CHIPError.h>
class LightingManager
{
public:
enum Action_t
{
ON_ACTION = 0,
OFF_ACTION,
INVALID_ACTION
} Action;
enum State_t
{
kState_OffInitiated = 0,
kState_OffCompleted,
kState_OnInitiated,
kState_OnCompleted,
} State;
CHIP_ERROR Init();
bool IsLightOn();
void EnableAutoTurnOff(bool aOn);
void SetAutoTurnOffDuration(uint32_t aDurationInSecs);
bool IsActionInProgress();
bool InitiateAction(int32_t aActor, Action_t aAction);
typedef void (*Callback_fn_initiated)(Action_t, int32_t aActor);
typedef void (*Callback_fn_completed)(Action_t);
void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB);
static void OnTriggerOffWithEffect(OnOffEffect * effect);
private:
friend LightingManager & LightMgr(void);
State_t mState;
Callback_fn_initiated mActionInitiated_CB;
Callback_fn_completed mActionCompleted_CB;
bool mAutoTurnOff;
uint32_t mAutoTurnOffDuration;
bool mAutoTurnOffTimerArmed;
bool mOffEffectArmed;
void CancelTimer(void);
void StartTimer(uint32_t aTimeoutMs);
static void TimerEventHandler(TimerHandle_t xTimer);
static void AutoTurnOffTimerEventHandler(AppEvent * aEvent);
static void ActuatorMovementTimerEventHandler(AppEvent * aEvent);
static void OffEffectTimerEventHandler(AppEvent * aEvent);
static LightingManager sLight;
};
inline LightingManager & LightMgr(void)
{
return LightingManager::sLight;
}