| /* |
| * |
| * Copyright (c) 2020-2021 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * This file contains definitions for Device class. The objects of this |
| * class will be used by Controller applications to interact with CHIP |
| * devices. The class provides mechanism to construct, send and receive |
| * messages to and from the corresponding CHIP devices. |
| */ |
| |
| #pragma once |
| |
| #include <app/CASEClient.h> |
| #include <app/CASEClientPool.h> |
| #include <app/DeviceProxy.h> |
| #include <app/util/basic-types.h> |
| #include <credentials/GroupDataProvider.h> |
| #include <lib/address_resolve/AddressResolve.h> |
| #include <messaging/ExchangeContext.h> |
| #include <messaging/ExchangeDelegate.h> |
| #include <messaging/ExchangeMgr.h> |
| #include <messaging/Flags.h> |
| #include <messaging/ReliableMessageProtocolConfig.h> |
| #include <platform/CHIPDeviceConfig.h> |
| #include <protocols/secure_channel/CASESession.h> |
| #include <system/SystemClock.h> |
| #include <system/SystemLayer.h> |
| #include <transport/SessionManager.h> |
| #include <transport/TransportMgr.h> |
| #include <transport/raw/MessageHeader.h> |
| #include <transport/raw/UDP.h> |
| |
| namespace chip { |
| |
| class OperationalSessionSetup; |
| |
| /** |
| * @brief Delegate provided when creating OperationalSessionSetup. |
| * |
| * Once OperationalSessionSetup establishes a connection (or errors out) and has notified all |
| * registered application callbacks via OnDeviceConnected/OnDeviceConnectionFailure, this delegate |
| * is used to deallocate the OperationalSessionSetup. |
| */ |
| class OperationalSessionReleaseDelegate |
| { |
| public: |
| virtual ~OperationalSessionReleaseDelegate() = default; |
| virtual void ReleaseSession(OperationalSessionSetup * sessionSetup) = 0; |
| }; |
| |
| /** |
| * @brief Minimal implementation of DeviceProxy that encapsulates a SessionHolder to track a CASE session. |
| * |
| * Deprecated - Avoid using this object. |
| * |
| * OperationalDeviceProxy is a minimal implementation of DeviceProxy. It is meant to provide a transition |
| * for existing consumers of OperationalDeviceProxy that were delivered a reference to that object in |
| * their respective OnDeviceConnected callback, but were incorrectly holding onto that object past |
| * the function call. OperationalDeviceProxy can be held on for as long as is desired, while still |
| * minimizing the code changes needed to transition to a more final solution by virtue of |
| * implementing DeviceProxy. |
| */ |
| class OperationalDeviceProxy : public DeviceProxy |
| { |
| public: |
| OperationalDeviceProxy(Messaging::ExchangeManager * exchangeMgr, const SessionHandle & sessionHandle) : |
| mExchangeMgr(exchangeMgr), mSecureSession(sessionHandle), mPeerScopedNodeId(sessionHandle->GetPeer()) |
| {} |
| OperationalDeviceProxy() {} |
| |
| void Disconnect() override |
| { |
| if (IsSecureConnected()) |
| { |
| GetSecureSession().Value()->AsSecureSession()->MarkAsDefunct(); |
| } |
| mSecureSession.Release(); |
| mExchangeMgr = nullptr; |
| mPeerScopedNodeId = ScopedNodeId(); |
| } |
| Messaging::ExchangeManager * GetExchangeManager() const override { return mExchangeMgr; } |
| chip::Optional<SessionHandle> GetSecureSession() const override { return mSecureSession.Get(); } |
| NodeId GetDeviceId() const override { return mPeerScopedNodeId.GetNodeId(); } |
| ScopedNodeId GetPeerScopedNodeId() const { return mPeerScopedNodeId; } |
| |
| bool ConnectionReady() const { return (mExchangeMgr != nullptr && IsSecureConnected()); } |
| |
| private: |
| bool IsSecureConnected() const override { return static_cast<bool>(mSecureSession); } |
| |
| Messaging::ExchangeManager * mExchangeMgr = nullptr; |
| SessionHolder mSecureSession; |
| ScopedNodeId mPeerScopedNodeId; |
| }; |
| |
| /** |
| * @brief Callback prototype when secure session is established. |
| * |
| * Callback implementations are not supposed to store the exchangeMgr or the sessionHandle. Older |
| * application code does incorrectly hold onto this information so do not follow those incorrect |
| * implementations as an example. |
| */ |
| typedef void (*OnDeviceConnected)(void * context, Messaging::ExchangeManager & exchangeMgr, const SessionHandle & sessionHandle); |
| |
| /** |
| * Callback prototype when secure session establishment fails. |
| */ |
| typedef void (*OnDeviceConnectionFailure)(void * context, const ScopedNodeId & peerId, CHIP_ERROR error); |
| |
| /** |
| * Callback prototype when secure session establishement has failed and will be |
| * retried. retryTimeout indicates how much time will pass before we know |
| * whether the retry has timed out waiting for a response to our Sigma1 message. |
| */ |
| typedef void (*OnDeviceConnectionRetry)(void * context, const ScopedNodeId & peerId, CHIP_ERROR error, |
| System::Clock::Seconds16 retryTimeout); |
| |
| /** |
| * Object used to either establish a connection to peer or performing address lookup to a peer. |
| * |
| * OperationalSessionSetup is capable of either: |
| * 1. Establishing a CASE session connection to a peer. Upon success or failure, the OnDeviceConnected or |
| * OnDeviceConnectionFailure callback will be called to notify the caller the results of trying to |
| * estblish a CASE session. Some additional details about the steps to establish a connection are: |
| * - Discover the device using DNSSD (find out what IP address to use and what |
| * communication parameters are appropriate for it) |
| * - Establish a secure channel to it via CASE |
| * - Expose to consumers the secure session for talking to the device via OnDeviceConnected |
| * callback. |
| * 2. Performing an address lookup for given a scoped nodeid. On success, it will call into |
| * SessionManager to update the addresses for all matching sessions in the session table. |
| * |
| * OperationalSessionSetup has a very limited lifetime. Once it has completed its purpose outlined above, |
| * it will use `releaseDelegate` to release itself. |
| * |
| * It is possible to determine which of the two purposes the OperationalSessionSetup is for by calling |
| * IsForAddressUpdate(). |
| */ |
| class DLL_EXPORT OperationalSessionSetup : public SessionEstablishmentDelegate, public AddressResolve::NodeListener |
| { |
| public: |
| ~OperationalSessionSetup() override; |
| |
| OperationalSessionSetup(const CASEClientInitParams & params, CASEClientPoolDelegate * clientPool, ScopedNodeId peerId, |
| OperationalSessionReleaseDelegate * releaseDelegate) |
| { |
| mInitParams = params; |
| if (params.Validate() != CHIP_NO_ERROR || clientPool == nullptr || releaseDelegate == nullptr) |
| { |
| mState = State::Uninitialized; |
| return; |
| } |
| |
| mClientPool = clientPool; |
| mPeerId = peerId; |
| mReleaseDelegate = releaseDelegate; |
| mState = State::NeedsAddress; |
| mAddressLookupHandle.SetListener(this); |
| } |
| |
| /* |
| * This function can be called to establish a secure session with the device. |
| * |
| * The device is expected to have been commissioned, A CASE session |
| * setup will be triggered. |
| * |
| * On establishing the session, the callback function `onConnection` will be called. If the |
| * session setup fails, `onFailure` will be called. |
| * |
| * If the session already exists, `onConnection` will be called immediately, |
| * before the Connect call returns. |
| * |
| * `onFailure` may be called before the Connect call returns, for error |
| * cases that are detected synchronously (e.g. inability to start an address |
| * lookup). |
| */ |
| void Connect(Callback::Callback<OnDeviceConnected> * onConnection, Callback::Callback<OnDeviceConnectionFailure> * onFailure); |
| |
| bool IsForAddressUpdate() const { return mPerformingAddressUpdate; } |
| |
| //////////// SessionEstablishmentDelegate Implementation /////////////// |
| void OnSessionEstablished(const SessionHandle & session) override; |
| void OnSessionEstablishmentError(CHIP_ERROR error) override; |
| |
| ScopedNodeId GetPeerId() const { return mPeerId; } |
| |
| static Transport::PeerAddress ToPeerAddress(const Dnssd::ResolvedNodeData & nodeData) |
| { |
| Inet::InterfaceId interfaceId = Inet::InterfaceId::Null(); |
| |
| // TODO - Revisit usage of InterfaceID only for addresses that are IPv6 LLA |
| // Only use the DNS-SD resolution's InterfaceID for addresses that are IPv6 LLA. |
| // For all other addresses, we should rely on the device's routing table to route messages sent. |
| // Forcing messages down an InterfaceId might fail. For example, in bridged networks like Thread, |
| // mDNS advertisements are not usually received on the same interface the peer is reachable on. |
| if (nodeData.resolutionData.ipAddress[0].IsIPv6LinkLocal()) |
| { |
| interfaceId = nodeData.resolutionData.interfaceId; |
| } |
| |
| return Transport::PeerAddress::UDP(nodeData.resolutionData.ipAddress[0], nodeData.resolutionData.port, interfaceId); |
| } |
| |
| /** |
| * @brief Get the fabricIndex |
| */ |
| FabricIndex GetFabricIndex() const { return mPeerId.GetFabricIndex(); } |
| |
| void PerformAddressUpdate(); |
| |
| // AddressResolve::NodeListener - notifications when dnssd finds a node IP address |
| void OnNodeAddressResolved(const PeerId & peerId, const AddressResolve::ResolveResult & result) override; |
| void OnNodeAddressResolutionFailed(const PeerId & peerId, CHIP_ERROR reason) override; |
| |
| #if CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| // Update our remaining attempt count to be at least the given value. |
| void UpdateAttemptCount(uint8_t attemptCount); |
| |
| // Add a retry handler for this session setup. |
| void AddRetryHandler(Callback::Callback<OnDeviceConnectionRetry> * onRetry); |
| #endif // CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| |
| private: |
| enum class State : uint8_t |
| { |
| Uninitialized, // Error state: OperationalSessionSetup is useless |
| NeedsAddress, // No address known, lookup not started yet. |
| ResolvingAddress, // Address lookup in progress. |
| HasAddress, // Have an address, CASE handshake not started yet. |
| Connecting, // CASE handshake in progress. |
| SecureConnected, // CASE session established. |
| WaitingForRetry, // No address known, but a retry is pending. Added at |
| // end to make logs easier to understand. |
| }; |
| |
| CASEClientInitParams mInitParams; |
| CASEClientPoolDelegate * mClientPool = nullptr; |
| |
| // mCASEClient is only non-null if we are in State::Connecting or just |
| // allocated it as part of an attempt to enter State::Connecting. |
| CASEClient * mCASEClient = nullptr; |
| |
| ScopedNodeId mPeerId; |
| |
| Transport::PeerAddress mDeviceAddress = Transport::PeerAddress::UDP(Inet::IPAddress::Any); |
| |
| SessionHolder mSecureSession; |
| |
| Callback::CallbackDeque mConnectionSuccess; |
| Callback::CallbackDeque mConnectionFailure; |
| |
| OperationalSessionReleaseDelegate * mReleaseDelegate; |
| |
| /// This is used when a node address is required. |
| chip::AddressResolve::NodeLookupHandle mAddressLookupHandle; |
| |
| State mState = State::Uninitialized; |
| |
| bool mPerformingAddressUpdate = false; |
| |
| #if CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| // When we TryNextResult on the resolver, it will synchronously call back |
| // into our OnNodeAddressResolved when it succeeds. We need to track |
| // whether the OnNodeAddressResolved is coming from handling a session |
| // establishment error or whether it's happening because we didn't even |
| // manage to start a session establishment at all. Use this member to keep |
| // track of that. |
| bool mTryingNextResultDueToSessionEstablishmentError = false; |
| |
| uint8_t mRemainingAttempts = 0; |
| uint8_t mAttemptsDone = 0; |
| |
| uint8_t mResolveAttemptsAllowed = 0; |
| |
| Callback::CallbackDeque mConnectionRetry; |
| #endif // CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| |
| void MoveToState(State aTargetState); |
| |
| CHIP_ERROR EstablishConnection(const ReliableMessageProtocolConfig & config); |
| |
| /* |
| * This checks to see if an existing CASE session exists to the peer within the SessionManager |
| * and if one exists, to load that into mSecureSession. |
| * |
| * Returns true if a valid session was found, false otherwise. |
| * |
| */ |
| bool AttachToExistingSecureSession(); |
| |
| void CleanupCASEClient(); |
| |
| void EnqueueConnectionCallbacks(Callback::Callback<OnDeviceConnected> * onConnection, |
| Callback::Callback<OnDeviceConnectionFailure> * onFailure); |
| |
| enum class ReleaseBehavior |
| { |
| Release, |
| DoNotRelease |
| }; |
| |
| /* |
| * This dequeues all failure and success callbacks and appropriately |
| * invokes either set depending on the value of error. |
| * |
| * If error == CHIP_NO_ERROR, only success callbacks are invoked. |
| * Otherwise, only failure callbacks are invoked. |
| * |
| * If releaseBehavior is Release, this uses mReleaseDelegate to release |
| * ourselves (aka `this`). As a result any caller should return right away |
| * without touching `this`. |
| * |
| * Setting releaseBehavior to DoNotRelease is meant for use from the destructor |
| */ |
| void DequeueConnectionCallbacks(CHIP_ERROR error, ReleaseBehavior releaseBehavior = ReleaseBehavior::Release); |
| |
| /** |
| * Helper for DequeueConnectionCallbacks that handles the actual callback |
| * notifications. This happens after the object has been released, if it's |
| * being released. |
| */ |
| static void NotifyConnectionCallbacks(Callback::Cancelable & failureReady, Callback::Cancelable & successReady, |
| CHIP_ERROR error, const ScopedNodeId & peerId, bool performingAddressUpdate, |
| Messaging::ExchangeManager * exchangeMgr, |
| const Optional<SessionHandle> & optionalSessionHandle); |
| |
| /** |
| * Triggers a DNSSD lookup to find a usable peer address. |
| */ |
| CHIP_ERROR LookupPeerAddress(); |
| |
| /** |
| * This function will set new IP address, port and MRP retransmission intervals of the device. |
| */ |
| void UpdateDeviceData(const Transport::PeerAddress & addr, const ReliableMessageProtocolConfig & config); |
| |
| #if CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| /** |
| * Schedule a setup reattempt, if possible. The outparam indicates how long |
| * it will be before the reattempt happens. |
| */ |
| CHIP_ERROR ScheduleSessionSetupReattempt(System::Clock::Seconds16 & timerDelay); |
| |
| /** |
| * Cancel a scheduled setup reattempt, if we can (i.e. if we still have |
| * access to the SystemLayer). |
| */ |
| void CancelSessionSetupReattempt(); |
| |
| /** |
| * Helper for our backoff retry timer. |
| */ |
| static void TrySetupAgain(System::Layer * systemLayer, void * state); |
| |
| /** |
| * Helper to notify our retry callbacks that a setup error occurred and we |
| * will retry. |
| */ |
| void NotifyRetryHandlers(CHIP_ERROR error, const ReliableMessageProtocolConfig & remoteMrpConfig, |
| System::Clock::Seconds16 retryDelay); |
| |
| /** |
| * A version of NotifyRetryHandlers that passes in a retry timeout estimate |
| * directly. |
| */ |
| void NotifyRetryHandlers(CHIP_ERROR error, System::Clock::Seconds16 timeoutEstimate); |
| #endif // CHIP_DEVICE_CONFIG_ENABLE_AUTOMATIC_CASE_RETRIES |
| }; |
| |
| } // namespace chip |