commit | 6c1cb331f7aae3d038b52da4071c31aa5a8c5ca2 | [log] [tgz] |
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author | Marc Lepage <67919234+mlepage-google@users.noreply.github.com> | Wed Feb 15 11:01:31 2023 -0500 |
committer | GitHub <noreply@github.com> | Wed Feb 15 11:01:31 2023 -0500 |
tree | 6db2fc842571bdbf018529f62ad35f545fbc4134 | |
parent | ed7ff70ceab7ec50b819abc85d0f275d57172fbd [diff] |
Add background event handling for CASE establish (#24099) * Add background event handling for CASE establish CASE session establishment has operations which are costly, such as checking certificate chains. The handshake messages are processed in the event thread, so while these operations occur, other events cannot be processed. This delays responses, and can cause the event queue to fill entirely, which is fatal. This commit adds support for background event processing, and uses it to process the most costly operations during CASESesssion::HandleSigma3. - add platform support for background event processing: ScheduleBackgroundWork, RunBackgroundEventLoop, etc. - add device config flags for enabling/disabling and configuration - add implementation for FreeRTOS platform - refactor some CASESession operations so they can be static, avoiding use of member variables - break HandlSigma3 into 3 parts A/B/C: - HandleSigma3a (foreground, processes incoming message) - HandleSigma3b (background, performs most costly operations) - HandleSigma3c (foreground, sends status report) This breakup of HandleSigma3 was done in a fairly straightforward manner so it could be clearer, during review, that behaviour has not substantially changed. A subsequent commit should clean it up further by introducing helper code for managing the foreground/background work, lifetime of work object, when to send status report and/or abort pending establish, etc. Also still to do is implementation for other platforms, and for other messages in CASESession (e.g. Sigma2), and for other costly operations (e.g. PASESession). Currently, CASE session establishment is simplified: - only one pairing session is active at a time - it's always the same CASESession object in CASEServer - the two classes are higly coupled (e.g. CASEServer relies upon CASESession aborting the pending establish if an error occurs) Therefore, HandleSigma3b can rely upon the lifetime of the CASESession object, use an additional state and sequence number to synchronize work across foreground/background, and avoid use of member variables. If and when CASE session establishment becomes more complex, assumptions should be revisited. TESTING Testing was performed on M5Stack (ESP32) by commissioning using the Google Home app on Android. First, baseline behaviour with background events disabled: - If no errors, commissioning succeeds as before - If HandleSigma3a fails and sends a status report, pairing retries promptly and succeeds - If HandleSigma3a fails and cannot send a status report, pairing retries after about a minute and succeeds - If HandleSigma3c succeeds but cannot send a status report, pairing retries after about a minute and succeeds Next, improved behaviour with background events enabled: - If no errors, commissioning succeeds as before - If HandleSigma3a fails and sends a status report, pairing retries promptly and succeeds - (this includes failure to schedule HandleSigma3b) - If HandleSigma3b fails and sends a status report, pairing retries promptly and succeeds - If HandleSigma3c fails and sends a status report, pairing retries promptly and succeeds - If HandleSigma3c succeeds but cannot send a status report, pairing retries after about a minute and succeeds - If HandleSigma3b is starved (scheduled but does not complete), after several minutes the failsafe timer fires, then Home app allows try again, which then succeeds - If HandleSigma3b is delayed (completes late), the sequence number is unexpected, so no status report is sent, then after several minutes the failsafe timer fires, then Home app allows try again, which then succeeds * Remove WIP code * Address some comments from code review * Remove cruft from testing. * Remove some conditional compilation * Remove some conditional compilation * Move function back where it was Had more related changes, but they're all removed, so remove this change also. * Add some documentation Change error code also. * Use platform new/delete * Undo changes that are merely reordering Cleanup can occur in a subsequent commit. * Undo changes that are merely reordering Cleanup can occur in a subsequent commit. * Remove include file fix (C/C++) * Add documentation to background processing API * Use alternate fabrics table API * Improve documentation * Add assertion * Undo some unrelated cleanup * Update src/protocols/secure_channel/CASESession.cpp Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Ensure root cert buf keeps span * Restyled by whitespace * Restyled by clang-format * Add new functions to GenericPlatformManagerImpl So all platforms build and work, even if they don't use the new feature. * Attempt to fix build errors on some platforms Apparently initializing structs with anonymous unions is challenging. * Improving host test environment This commit has a bunch of extra logging etc. to flush out any more CI issues. * Remove log statements and clean up * Update fake PlatformManagerImpl * Increase timeout on fake linux CI * Redo changes to make tests work Undo previous changes to test/app contexts, and go back to just fixing the tests more surgically and contained. Passes Linux host tests and Linux fake platform tests now. * Undo SetSystemLayerForTesting nRF/Zephyr tests don't like this not being cleaned up. May fix Darwin too? * Change fake linux tests timeout back to 15 mins * Restyle * Init/shutdown platform mgr in TestCASESession Seems needed on Darwin. --------- Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> Co-authored-by: Restyled.io <commits@restyled.io>
Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
Matter is a unified, open-source application-layer connectivity standard built to enable developers and device manufacturers to connect and build reliable, and secure ecosystems and increase compatibility among connected home devices. It is built with market-proven technologies using Internet Protocol (IP) and is compatible with Thread and Wi-Fi network transports. Matter was developed by a Working Group within the Connectivity Standards Alliance (Alliance). This Working Group develops and promotes the adoption of the Matter standard, a royalty-free connectivity standard to increase compatibility among smart home products, with security as a fundamental design tenet. The vision that led major industry players to come together to build Matter is that smart connectivity should be simple, reliable, and interoperable.
Matter simplifies development for manufacturers and increases compatibility for consumers.
The standard was built around a shared belief that smart home devices should be secure, reliable, and seamless to use. By building upon Internet Protocol (IP), Matter enables communication across smart home devices, mobile apps, and cloud services and defines a specific set of IP-based networking technologies for device certification.
The Matter specification details everything necessary to implement a Matter application and transport layer stack. It is intended to be used by implementers as a complete specification.
The Alliance officially opened the Matter Working Group on January 17, 2020, and the specification is available for adoption now.
Visit buildwithmatter.com to learn more and read the latest news and updates about the project.
Matter is developed with the following goals and principles in mind:
Unifying: Matter is built with and on top of market-tested, existing technologies.
Interoperable: The specification permits communication between any Matter-certified device, subject to users’ permission.
Secure: The specification leverages modern security practices and protocols.
User Control: The end user controls authorization for interaction with devices.
Federated: No single entity serves as a throttle or a single point of failure for root of trust.
Robust: The set of protocols specifies a complete lifecycle of a device — starting with the seamless out-of-box experience, through operational protocols, to device and system management specifications required for proper function in the presence of change.
Low Overhead: The protocols are practically implementable on low compute-resource devices, such as MCUs.
Pervasive: The protocols are broadly deployable and accessible, by leveraging IP and being implementable on low-capability devices.
Ecosystem-Flexible: The protocol is flexible enough to accommodate deployment in ecosystems with differing policies.
Easy to Use: The protocol provides smooth, cohesive, integrated provisioning and out-of-box experience.
Open: The Project’s design and technical processes are open and transparent to the general public, including non-members wherever possible.
Matter aims to build a universal IPv6-based communication protocol for smart home devices. The protocol defines the application layer that will be deployed on devices and the different link layers to help maintain interoperability. The following diagram illustrates the normal operational mode of the stack:
The architecture is divided into layers to help separate the different responsibilities and introduce a good level of encapsulation among the various pieces of the protocol stack. The vast majority of interactions flow through the stack captured in the following Figure:
Security: An encoded action frame is then sent down to the Security Layer to encrypt and sign the payload to ensure that data is secured and authenticated by both sender and receiver of a packet.
Message Framing & Routing: With an interaction encrypted and signed, the Message Layer constructs the payload format with required and optional header fields; which specify the message's properties and some routing information.
Matter’s design and technical processes are intended to be open and transparent to the general public, including to Working Group non-members wherever possible. The availability of this GitHub repository and its source code under an Apache v2 license is an important and demonstrable step to achieving this commitment. Matter endeavors to bring together the best aspects of market-tested technologies and redeploy them as a unified and cohesive whole-system solution. The overall goal of this approach is to bring the benefits of Matter to consumers and manufacturers as quickly as possible. As a result, what you observe in this repository is an implementation-first approach to the technical specification, vetting integrations in practice. The Matter repository is growing and evolving to implement the overall architecture. The repository currently contains the security foundations, message framing and dispatch, and an implementation of the interaction model and data model. The code examples show simple interactions, and are supported on multiple transports -- Wi-Fi and Thread -- starting with resource-constrained (i.e., memory, processing) silicon platforms to help ensure Matter’s scalability.
We welcome your contributions to Matter. Read our contribution guidelines here.
Instructions about how to build Matter can be found here.
The Matter repository is structured as follows:
File/Folder | Content |
---|---|
build | Build system support content and built output directories |
build_overrides | Build system parameter customization for different platforms |
config | Project configurations |
credentials | Development and test credentials |
docs | Documentation, including guides |
examples | Example firmware applications that demonstrate use of Matter |
integrations | 3rd Party integrations |
scripts | Scripts needed to work with the Matter repository |
src | Implementation of Matter |
third_party | 3rd party code used by Matter |
zzz_generated | zap generated template code - Revolving around cluster information |
BUILD.gn | Build file for the gn build system |
CODE_OF_CONDUCT.md | Code of conduct for Matter and contribution to it |
CONTRIBUTING.md | Guidelines for contributing to Matter |
LICENSE | Matter license file |
REVIEWERS.md | PR reviewers |
gn_build.sh | Build script for specific projects such as Android, EFR32, etc. |
README.md | This File |
Matter is released under the Apache 2.0 license.