The ESP32 example demonstrates the usage of Pigweed module functionalities in an application.
The example is based on CHIP, the Pigweed module, which is a collection of libraries that provide different functionalities for embedded systems, and the ESP32 platform.
You can use this example as a training ground for making experiments, testing Pigweed module features and checking what actions are necessary to fully integrate Pigweed in a CHIP project.
Pigweed functionalities are being gradually integrated into CHIP. Currently, the following features are available:
Building the example application requires the use of the Espressif ESP32 IoT Development Framework and the xtensa-esp32-elf toolchain.
The VSCode devcontainer has these components pre-installed, so you can skip this step. To install these components manually, follow these steps:
Clone the Espressif ESP-IDF and checkout v4.4.1 release
$ mkdir ${HOME}/tools $ cd ${HOME}/tools $ git clone https://github.com/espressif/esp-idf.git $ cd esp-idf $ git checkout v4.4.1 $ git submodule update --init $ ./install.sh
Install ninja-build
$ sudo apt-get install ninja-build
Currently building in VSCode and deploying from native is not supported, so make sure the IDF_PATH has been exported(See the manual setup steps above).
To download and install packages.
$ cd ${HOME}/tools/esp-idf $ ./install.sh $ . ./export.sh $ cd {path-to-connectedhomeip} To download and install packages. $ source ./scripts/bootstrap.sh $ source ./scripts/activate.sh If packages are already installed then simply activate them. $ source ./scripts/activate.sh
Target Select
$ idf.py set-target esp32(or esp32c3)
Configuration Options
To choose from the different configuration options, run menuconfig. $ idf.py menuconfig This example uses UART0 for serial communication. You can change this through `PW RPC Example Configuration`. As a result, the console has been shifted to UART1 You can change this through `Component config` -> `Common ESP-related` -> `UART for console output`
To build the demo application.
$ idf.py build
After building the application, to flash it outside of VSCode, connect your device via USB. Then run the following command to flash the demo application onto the device and then monitor its output. If necessary, replace /dev/tty.SLAB_USBtoUART
(MacOS) with the correct USB device name for your system(like /dev/ttyUSB0
on Linux). Note that sometimes you might have to press and hold the boot
button on the device while it's trying to connect before flashing. For ESP32-DevKitC devices this is labeled in the functional description diagram.
$ idf.py -p /dev/tty.SLAB_USBtoUART build flash
Note: Some users might have to install the VCP driver before the device shows up on /dev/tty
.
Follow these steps to use ${app_name}.flash.py
.
First set IDF target, run set-target with one of the commands.
$ idf.py set-target esp32 $ idf.py set-target esp32c3
Execute below sequence of commands
$ export ESPPORT=/dev/tty.SLAB_USBtoUART $ idf.py build $ idf.py flashing_script $ python ${app_name}.flash.py
Run the following command to start an interactive Python shell, where the Echo RPC commands can be invoked:
python -m pw_hdlc.rpc_console --device /dev/tty.SLAB_USBtoUART -b 115200 $CHIP_ROOT/third_party/pigweed/repo/pw_rpc/pw_rpc_protos/echo.proto -o /tmp/pw_rpc.out
To send an Echo RPC message, type the following command, where the actual message is the text in quotation marks after the msg=
phrase:
rpcs.pw.rpc.EchoService.Echo(msg="hi")