| /** |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| // Rate of level control tick execution. |
| // To increase tick frequency (for more granular updates of device state based |
| // on level), redefine MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND. |
| #ifndef MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND |
| #define MATTER_DM_PLUGIN_LEVEL_CONTROL_TICKS_PER_SECOND 32 |
| #endif |
| |
| #include <stdint.h> |
| |
| #include <app-common/zap-generated/cluster-enums.h> |
| #include <app-common/zap-generated/cluster-objects.h> |
| #include <app/clusters/scenes-server/SceneTable.h> |
| #include <app/util/basic-types.h> |
| |
| /** @brief Level Control Cluster Server Post Init |
| * |
| * Following resolution of the Level Control state at startup for this endpoint, perform any |
| * additional initialization needed; e.g., synchronize hardware state. |
| * |
| * @param endpoint Endpoint that is being initialized Ver.: always |
| */ |
| void emberAfPluginLevelControlClusterServerPostInitCallback(chip::EndpointId endpoint); |
| |
| /** |
| * Check whether the instance of the Level Control cluster on the given endpoint |
| * has the given feature. The implementation is allowed to assume there is in |
| * fact an instance of Level Control on the given endpoint. |
| */ |
| bool LevelControlHasFeature(chip::EndpointId endpoint, chip::app::Clusters::LevelControl::Feature feature); |
| |
| namespace LevelControlServer { |
| |
| chip::Protocols::InteractionModel::Status |
| MoveToLevel(chip::EndpointId endpointId, |
| const chip::app::Clusters::LevelControl::Commands::MoveToLevel::DecodableType & commandData); |
| |
| chip::scenes::SceneHandler * GetSceneHandler(); |
| |
| } // namespace LevelControlServer |