Matter Casting consists of three parts:
This document describes how enable your Android and iOS apps to act as a Matter “Casting Client”. This documentation is also designed to work with the example example Matter tv-casting-app samples so you can see the experience end to end.
A Casting Client (e.g. a mobile phone app) is expected to be a Matter Commissionable Node and a CastingPlayer
(i.e. a TV) is expected to be a Matter Commissioner. In the context of the Matter Video Player architecture, a CastingPlayer
would map to Casting “Video” Player. The CastingPlayer
is expected to be hosting one or more Endpoints
(some of which can represent Content Apps in the Matter Video Player architecture) that support one or more Matter Media Clusters
.
The steps to start a casting session are:
CastingClient
using the Matter SDK.CastingPlayer
devices using Matter Commissioner discovery.CastingPlayer
to discover available endpoints. By connecting, the CastingClient
will send a User Directed Commissioning (UDC) request to the CastingPlayer
device in order to make a Matter commissioning request. The CastingPlayer
will then obtain the appropriate user consent to allow a connection from this CastingClient
and obtain the setup code needed to commission the CastingClient
. The setup code will typically come from a corresponding TV content app or be input by the user.Endpoint
hosted by the CastingPlayer
.Next, you're ready to:
Endpoint
.The Casting Client is expected to consume the Matter TV Casting library built for its respective platform which implements the APIs described in this document. Refer to the tv-casting-app READMEs for Linux, Android and iOS to understand how to build and consume each platform‘s specific libraries. The libraries MUST be built with the client’s specific values for CHIP_DEVICE_CONFIG_DEVICE_VENDOR_ID
and CHIP_DEVICE_CONFIG_DEVICE_PRODUCT_ID
updated in the CHIPProjectAppConfig.h file.
{Complete Initialization examples: Linux | Android | iOS}
A Casting Client must first initialize the Matter SDK and define the following DataProvider
objects for the the Matter Casting library to use throughout the client's lifecycle:
Rotating Device Identifier - Refer to the Matter specification for details on how to generate the Rotating Device Identifier). Then, instantiate a DataProvider
object as described below.
On Linux, define a RotatingDeviceIdUniqueIdProvider
to provide the Casting Client's RotatingDeviceIdUniqueId
, by implementing a matter:casting::support::MutableByteSpanDataProvider
:
class RotatingDeviceIdUniqueIdProvider : public MutableByteSpanDataProvider { private: chip::MutableByteSpan rotatingDeviceIdUniqueIdSpan; uint8_t rotatingDeviceIdUniqueId[chip::DeviceLayer::ConfigurationManager::kRotatingDeviceIDUniqueIDLength]; public: RotatingDeviceIdUniqueIdProvider() { // generate a random Unique ID for this example app for demonstration for (size_t i = 0; i < sizeof(rotatingDeviceIdUniqueId); i++) { rotatingDeviceIdUniqueId[i] = chip::Crypto::GetRandU8(); } rotatingDeviceIdUniqueIdSpan = chip::MutableByteSpan(rotatingDeviceIdUniqueId); } chip::MutableByteSpan * Get() { return &rotatingDeviceIdUniqueIdSpan; } };
On Android, define a rotatingDeviceIdUniqueIdProvider
to provide the Casting Client's RotatingDeviceIdUniqueId
, by implementing a com.matter.casting.support.DataSource
:
private static final DataProvider<byte[]> rotatingDeviceIdUniqueIdProvider = new DataProvider<byte[]>() { private static final String ROTATING_DEVICE_ID_UNIQUE_ID = "EXAMPLE_IDENTIFIER"; // dummy value for demonstration only @Override public byte[] get() { return ROTATING_DEVICE_ID_UNIQUE_ID.getBytes(); } };
On iOS, define the func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId
in a class, MCAppParametersDataSource
, that implements the MCDataSource
:
class MCAppParametersDataSource : NSObject, MCDataSource { func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId(_ sender: Any) -> Data { // dummy value, with at least 16 bytes (ConfigurationManager::kMinRotatingDeviceIDUniqueIDLength), for demonstration only return "0123456789ABCDEF".data(using: .utf8)! } ... }
Commissioning Data - This object contains the passcode, discriminator, etc which identify the app and are provided to the CastingPlayer
during the commissioning process. Refer to the Matter specification's Onboarding Payload section for details on commissioning data.
On Linux, define a function InitCommissionableDataProvider
to initialize initialize a LinuxCommissionableDataProvider
that can provide the required values to the CastingApp
.
CHIP_ERROR InitCommissionableDataProvider(LinuxCommissionableDataProvider & provider, LinuxDeviceOptions & options) { chip::Optional<uint32_t> setupPasscode; if (options.payload.setUpPINCode != 0) { setupPasscode.SetValue(options.payload.setUpPINCode); } else if (!options.spake2pVerifier.HasValue()) { // default to TestOnlyCommissionableDataProvider for demonstration uint32_t defaultTestPasscode = 0; chip::DeviceLayer::TestOnlyCommissionableDataProvider TestOnlyCommissionableDataProvider; VerifyOrDie(TestOnlyCommissionableDataProvider.GetSetupPasscode(defaultTestPasscode) == CHIP_NO_ERROR); setupPasscode.SetValue(defaultTestPasscode); options.payload.setUpPINCode = defaultTestPasscode; } uint32_t spake2pIterationCount = chip::Crypto::kSpake2p_Min_PBKDF_Iterations; if (options.spake2pIterations != 0) { spake2pIterationCount = options.spake2pIterations; } return provider.Init(options.spake2pVerifier, options.spake2pSalt, spake2pIterationCount, setupPasscode, options.payload.discriminator.GetLongValue()); }
On Android, define a commissioningDataProvider
that can provide the required values to the CastingApp
.
private static final DataProvider<CommissionableData> commissionableDataProvider = new DataProvider<CommissionableData>() { @Override public CommissionableData get() { // dummy values for demonstration only return new CommissionableData(20202021, 3874); } };
On iOS, add a func commissioningDataProvider
to the MCAppParametersDataSource
class defined above, that can provide the required values to the MCCastingApp
.
func castingAppDidReceiveRequestForCommissionableData(_ sender: Any) -> MCCommissionableData { // dummy values for demonstration only return MCCommissionableData( passcode: 20202021, discriminator: 3874, spake2pIterationCount: 1000, spake2pVerifier: nil, spake2pSalt: nil) }
Device Attestation Credentials - This object contains the DeviceAttestationCertificate
, ProductAttestationIntermediateCertificate
, etc. and implements a way to sign messages when called upon by the Matter TV Casting Library as part of the Device Attestation process during commissioning.
On Linux, implement a define a dacProvider
to provide the Casting Client's Device Attestation Credentials, by implementing a chip::Credentials::DeviceAttestationCredentialsProvider
. For this example, we will use the chip::Credentials::Examples::ExampleDACProvider
On Android, define a dacProvider
to provide the Casting Client's Device Attestation Credentials, by implementing a com.matter.casting.support.DACProvider
:
private static final DACProvider dacProvider = new DACProviderStub(); private final static DataProvider<DeviceAttestationCredentials> dacProvider = new DataProvider<DeviceAttestationCredentials>() { private static final String kDevelopmentDAC_Cert_FFF1_8001 = "MIIB5z...<snipped>...CXE1M="; // dummy values for demonstration only private static final String kDevelopmentDAC_PrivateKey_FFF1_8001 = "qrYAror...<snipped>...StE+/8="; private static final String KPAI_FFF1_8000_Cert_Array = "MIIByzC...<snipped>...pwP4kQ=="; @Override public DeviceAttestationCredentials get() { DeviceAttestationCredentials deviceAttestationCredentials = new DeviceAttestationCredentials() { @Override public byte[] SignWithDeviceAttestationKey(byte[] message) { try { byte[] privateKeyBytes = Base64.decode(kDevelopmentDAC_PrivateKey_FFF1_8001, Base64.DEFAULT); AlgorithmParameters algorithmParameters = AlgorithmParameters.getInstance("EC"); algorithmParameters.init(new ECGenParameterSpec("secp256r1")); ECParameterSpec parameterSpec = algorithmParameters.getParameterSpec(ECParameterSpec.class); ECPrivateKeySpec ecPrivateKeySpec = new ECPrivateKeySpec(new BigInteger(1, privateKeyBytes), parameterSpec); KeyFactory keyFactory = KeyFactory.getInstance("EC"); PrivateKey privateKey = keyFactory.generatePrivate(ecPrivateKeySpec); Signature signature = Signature.getInstance("SHA256withECDSA"); signature.initSign(privateKey); signature.update(message); return signature.sign(); } catch (Exception e) { return null; } } }; deviceAttestationCredentials.setDeviceAttestationCert( Base64.decode(kDevelopmentDAC_Cert_FFF1_8001, Base64.DEFAULT)); deviceAttestationCredentials.setProductAttestationIntermediateCert( Base64.decode(KPAI_FFF1_8000_Cert_Array, Base64.DEFAULT)); return deviceAttestationCredentials; } };
On iOS, add functions castingAppDidReceiveRequestForDeviceAttestationCredentials
and didReceiveRequestToSignCertificateRequest
to the MCAppParametersDataSource
class defined above, that can return MCDeviceAttestationCredentials
and sign messages for the Casting Client, respectively.
// dummy DAC values for demonstration only let kDevelopmentDAC_Cert_FFF1_8001: Data = Data(base64Encoded: "MIIB..<snipped>..CXE1M=")!; let kDevelopmentDAC_PrivateKey_FFF1_8001: Data = Data(base64Encoded: "qrYA<snipped>tE+/8=")!; let kDevelopmentDAC_PublicKey_FFF1_8001: Data = Data(base64Encoded: "BEY6<snipped>I=")!; let KPAI_FFF1_8000_Cert_Array: Data = Data(base64Encoded: "MIIB<snipped>4kQ==")!; let kCertificationDeclaration: Data = Data(base64Encoded: "MII<snipped>fA==")!; func castingAppDidReceiveRequestForDeviceAttestationCredentials(_ sender: Any) -> MCDeviceAttestationCredentials { return MCDeviceAttestationCredentials( certificationDeclaration: kCertificationDeclaration, firmwareInformation: Data(), deviceAttestationCert: kDevelopmentDAC_Cert_FFF1_8001, productAttestationIntermediateCert: KPAI_FFF1_8000_Cert_Array) } func castingApp(_ sender: Any, didReceiveRequestToSignCertificateRequest csrData: Data, outRawSignature: AutoreleasingUnsafeMutablePointer<NSData>) -> MatterError { Log.info("castingApp didReceiveRequestToSignCertificateRequest") // get the private SecKey var privateKeyData = Data() privateKeyData.append(kDevelopmentDAC_PublicKey_FFF1_8001); privateKeyData.append(kDevelopmentDAC_PrivateKey_FFF1_8001); let privateSecKey: SecKey = SecKeyCreateWithData(privateKeyData as NSData, [ kSecAttrKeyType: kSecAttrKeyTypeECSECPrimeRandom, kSecAttrKeyClass: kSecAttrKeyClassPrivate, kSecAttrKeySizeInBits: 256 ] as NSDictionary, nil)! // sign csrData to get asn1SignatureData var error: Unmanaged<CFError>? let asn1SignatureData: CFData? = SecKeyCreateSignature(privateSecKey, .ecdsaSignatureMessageX962SHA256, csrData as CFData, &error) if(error != nil) { Log.error("Failed to sign message. Error: \(String(describing: error))") return MATTER_ERROR_INVALID_ARGUMENT } else if (asn1SignatureData == nil) { Log.error("Failed to sign message. asn1SignatureData is nil") return MATTER_ERROR_INVALID_ARGUMENT } // convert ASN.1 DER signature to SEC1 raw format return MCCryptoUtils.ecdsaAsn1SignatureToRaw(withFeLengthBytes: 32, asn1Signature: asn1SignatureData!, outRawSignature: &outRawSignature.pointee) }
Once you have created the DataProvider
objects above, you are ready to initialize the Casting App as described below. Note: When you initialize the Casting client, make sure your code initializes it only once, before it starts a Matter casting session.
On Linux, create an AppParameters
object using the RotatingDeviceIdUniqueIdProvider
, LinuxCommissionableDataProvider
, CommonCaseDeviceServerInitParamsProvider
, ExampleDACProvider
and DefaultDACVerifier
, and call CastingApp::GetInstance()->Initialize
with it. Then, call Start
on the CastingApp
.
LinuxCommissionableDataProvider gCommissionableDataProvider; int main(int argc, char * argv[]) { // Create AppParameters that need to be passed to CastingApp.Initialize() AppParameters appParameters; RotatingDeviceIdUniqueIdProvider rotatingDeviceIdUniqueIdProvider; CommonCaseDeviceServerInitParamsProvider serverInitParamsProvider; CHIP_ERROR err = CHIP_NO_ERROR; err = InitCommissionableDataProvider(gCommissionableDataProvider, LinuxDeviceOptions::GetInstance()); VerifyOrReturnValue( err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Initialization of CommissionableDataProvider failed %" CHIP_ERROR_FORMAT, err.Format())); err = appParameters.Create(&rotatingDeviceIdUniqueIdProvider, &gCommissionableDataProvider, chip::Credentials::Examples::GetExampleDACProvider(), GetDefaultDACVerifier(chip::Credentials::GetTestAttestationTrustStore()), &serverInitParamsProvider); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Creation of AppParameters failed %" CHIP_ERROR_FORMAT, err.Format())); // Initialize the CastingApp err = CastingApp::GetInstance()->Initialize(appParameters); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Initialization of CastingApp failed %" CHIP_ERROR_FORMAT, err.Format())); // Initialize Linux KeyValueStoreMgr chip::DeviceLayer::PersistedStorage::KeyValueStoreMgrImpl().Init(CHIP_CONFIG_KVS_PATH); // Start the CastingApp err = CastingApp::GetInstance()->Start(); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingApp::Start failed %" CHIP_ERROR_FORMAT, err.Format())); ... }
On Android, create an AppParameters
object using the rotatingDeviceIdUniqueIdProvider
, commissioningDataProvider
, dacProvider
and DataProvider<ConfigurationManager>
, and call CastingApp.getInstance().initialize
with it. Then, call start
on the CastingApp
public static MatterError initAndStart(Context applicationContext) { // Create an AppParameters object to pass in global casting parameters to the SDK final AppParameters appParameters = new AppParameters( applicationContext, new DataProvider<ConfigurationManager>() { @Override public ConfigurationManager get() { return new PreferencesConfigurationManager( applicationContext, "chip.platform.ConfigurationManager"); } }, rotatingDeviceIdUniqueIdProvider, commissionableDataProvider, dacProvider); // Initialize the SDK using the appParameters and check if it returns successfully MatterError err = CastingApp.getInstance().initialize(appParameters); if (err.hasError()) { Log.e(TAG, "Failed to initialize Matter CastingApp"); return err; } // Start the CastingApp err = CastingApp.getInstance().start(); if (err.hasError()) { Log.e(TAG, "Failed to start Matter CastingApp"); return err; } return err; }
On iOS, call MCCastingApp.initialize
with an object of the MCAppParametersDataSource
.
func initialize() -> MatterError { if let castingApp = MCCastingApp.getSharedInstance() { return castingApp.initialize(with: MCAppParametersDataSource()) } else { return MATTER_ERROR_INCORRECT_STATE } }
After initialization, on iOS, call start
and stop
on the MCCastingApp
shared instance when the App sends the UIApplication.didBecomeActiveNotification
and UIApplication.willResignActiveNotification
struct TvCastingApp: App { let Log = Logger(subsystem: "com.matter.casting", category: "TvCastingApp") @State var firstAppActivation: Bool = true var body: some Scene { WindowGroup { ContentView() .onAppear(perform: { let err: Error? = MCInitializationExample().initialize() if err != nil { self.Log.error("MCCastingApp initialization failed \(err)") return } }) .onReceive(NotificationCenter.default.publisher(for: UIApplication.didBecomeActiveNotification)) { _ in self.Log.info("TvCastingApp: UIApplication.didBecomeActiveNotification") if let castingApp = MCCastingApp.getSharedInstance() { castingApp.start(completionBlock: { (err : Error?) -> () in if err != nil { self.Log.error("MCCastingApp start failed \(err)") } }) } } .onReceive(NotificationCenter.default.publisher(for: UIApplication.willResignActiveNotification)) { _ in self.Log.info("TvCastingApp: UIApplication.willResignActiveNotification") if let castingApp = MCCastingApp.getSharedInstance() { castingApp.stop(completionBlock: { (err : Error?) -> () in if err != nil { self.Log.error("MCCastingApp stop failed \(err)") } }) } } } // WindowGroup } // body } // App
Note about on-device cache: The Casting App maintains an on-device cache containing information about the Casting Players it has connected with so far. This cached information allows the Casting App to connect with Casting Players (that it had previously connected with) faster and using fewer resources, by potentially skipping the longer commissioning process and instead, simply re-establishing the CASE session. This cache can be cleared by calling the ClearCache
API on the CastingApp
, say when the user signs out of the app. See API and its documentation for Linux, Android and iOS.
{Complete Discovery examples: Linux | Android | iOS}
The Casting Client discovers CastingPlayers
using Matter Commissioner discovery over DNS-SD by listening for CastingPlayer
events as they are discovered, updated, or lost from the network.
On Linux, define a DiscoveryDelegateImpl
that implements the matter::casting::core::DiscoveryDelegate
.
class DiscoveryDelegateImpl : public DiscoveryDelegate { private: int commissionersCount = 0; public: void HandleOnAdded(matter::casting::memory::Strong<CastingPlayer> player) override { if (commissionersCount == 0) { ChipLogProgress(AppServer, "Select discovered CastingPlayer to request commissioning"); ChipLogProgress(AppServer, "Example: cast request 0"); } ++commissionersCount; ChipLogProgress(AppServer, "Discovered CastingPlayer #%d", commissionersCount); player->LogDetail(); } void HandleOnUpdated(matter::casting::memory::Strong<CastingPlayer> player) override { ChipLogProgress(AppServer, "Updated CastingPlayer with ID: %s", player->GetId()); } };
On Android, implement the CastingPlayerDiscovery.CastingPlayerChangeListener
.
private static final CastingPlayerDiscovery.CastingPlayerChangeListener castingPlayerChangeListener = new CastingPlayerDiscovery.CastingPlayerChangeListener() { private final String TAG = CastingPlayerDiscovery.CastingPlayerChangeListener.class.getSimpleName(); @Override public void onAdded(CastingPlayer castingPlayer) { Log.i(TAG, "onAdded() Discovered CastingPlayer deviceId: " + castingPlayer.getDeviceId()); // Display CastingPlayer info on the screen new Handler(Looper.getMainLooper()).post(() -> { arrayAdapter.add(castingPlayer); }); } @Override public void onChanged(CastingPlayer castingPlayer) { Log.i(TAG, "onChanged() Discovered changes to CastingPlayer with deviceId: " + castingPlayer.getDeviceId()); // Update the CastingPlayer on the screen new Handler(Looper.getMainLooper()).post(() -> { final Optional<CastingPlayer> playerInList = castingPlayerList.stream().filter(node -> castingPlayer.equals(node)).findFirst(); if (playerInList.isPresent()) { Log.d(TAG, "onChanged() Updating existing CastingPlayer entry " + playerInList.get().getDeviceId() + " in castingPlayerList list"); arrayAdapter.remove(playerInList.get()); } arrayAdapter.add(castingPlayer); }); } @Override public void onRemoved(CastingPlayer castingPlayer) { Log.i(TAG, "onRemoved() Removed CastingPlayer with deviceId: " + castingPlayer.getDeviceId()); // Remove CastingPlayer from the screen new Handler(Looper.getMainLooper()).post(() -> { final Optional<CastingPlayer> playerInList = castingPlayerList.stream().filter(node -> castingPlayer.equals(node)).findFirst(); if (playerInList.isPresent()) { Log.d(TAG, "onRemoved() Removing existing CastingPlayer entry " + playerInList.get().getDeviceId() + " in castingPlayerList list"); arrayAdapter.remove(playerInList.get()); } }); } };
On iOS, implement a func addDiscoveredCastingPlayers
, func removeDiscoveredCastingPlayers
and func updateDiscoveredCastingPlayers
which listen to notifications as Casting Players are added, removed, or updated.
@objc func didAddDiscoveredCastingPlayers(notification: Notification) { Log.info("didAddDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didAddDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didAddDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") DispatchQueue.main.async { self.displayedCastingPlayers.append(castingPlayer) } } @objc func didRemoveDiscoveredCastingPlayers(notification: Notification) { Log.info("didRemoveDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didRemoveDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didRemoveDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") DispatchQueue.main.async { self.displayedCastingPlayers.removeAll(where: {$0 == castingPlayer}) } } @objc func didUpdateDiscoveredCastingPlayers(notification: Notification) { Log.info("didUpdateDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didUpdateDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didUpdateDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") if let index = displayedCastingPlayers.firstIndex(where: { castingPlayer.identifier() == $0.identifier() }) { DispatchQueue.main.async { self.displayedCastingPlayers[index] = castingPlayer } } }
Finally, register these listeners and start discovery.
On Linux, register an instance of the DiscoveryDelegateImpl
with matter::casting::core::CastingPlayerDiscovery
by calling SetDelegate
on its singleton instance. Then, call StartDiscovery
by optionally specifying the kTargetPlayerDeviceType
to filter results by.
const uint64_t kTargetPlayerDeviceType = 35; // 35 represents device type of Matter Video Player ... ... DiscoveryDelegateImpl delegate; CastingPlayerDiscovery::GetInstance()->SetDelegate(&delegate); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingPlayerDiscovery::SetDelegate failed %" CHIP_ERROR_FORMAT, err.Format())); err = CastingPlayerDiscovery::GetInstance()->StartDiscovery(kTargetPlayerDeviceType); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingPlayerDiscovery::StartDiscovery failed %" CHIP_ERROR_FORMAT, err.Format())); chip::DeviceLayer::PlatformMgr().RunEventLoop(); ...
On Android, add the implemented castingPlayerChangeListener
as a listener to the singleton instance of MatterCastingPlayerDiscovery
to listen to changes in the discovered Casting Players and call startDiscovery
.
MatterError err = MatterCastingPlayerDiscovery.getInstance().addCastingPlayerChangeListener(castingPlayerChangeListener); if (err.hasError()) { Log.e(TAG, "startDiscovery() addCastingPlayerChangeListener() called, err Add: " + err); return false; } // Start discovery Log.i(TAG, "startDiscovery() calling CastingPlayerDiscovery.startDiscovery()"); err = MatterCastingPlayerDiscovery.getInstance().startDiscovery(DISCOVERY_TARGET_DEVICE_TYPE); if (err.hasError()) { Log.e(TAG, "Error in startDiscovery(): " + err); return false; }
On iOS, register the listeners by calling addObserver
on the NotificationCenter
with the appropriate selector, and then call start on the sharedInstance
of MCCastingPlayerDiscovery
.
func startDiscovery() { NotificationCenter.default.addObserver(self, selector: #selector(self.didAddDiscoveredCastingPlayers), name: NSNotification.Name.didAddCastingPlayers, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(self.didRemoveDiscoveredCastingPlayers), name: NSNotification.Name.didRemoveCastingPlayers, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(self.didUpdateDiscoveredCastingPlayers), name: NSNotification.Name.didUpdateCastingPlayers, object: nil) MCCastingPlayerDiscovery.sharedInstance().start() ... }
Note: You will need to connect with a Casting Player as described below to see the list of Endpoints that they support. Refer to the Connection section for details on how to discover available endpoints supported by a Casting Player.
{Complete Connection examples: Linux | iOS}
Each CastingPlayer
object created during Discovery contains information such as deviceName
, vendorId
, productId
, etc. which can help the user pick the right CastingPlayer
. A Casting Client can attempt to connect to the selectedCastingPlayer
using Matter User Directed Commissioning (UDC). The Matter TV Casting library locally caches information required to reconnect to a CastingPlayer
, once the Casting client has been commissioned by it. After that, the Casting client is able to skip the full UDC process by establishing CASE with the CastingPlayer
directly. Once connected, the CastingPlayer
object will contain the list of available Endpoints on that CastingPlayer
. Optionally, the following arguments may also be passed in. The optional commissioningWindowTimeoutSec
indicates how long to keep the commissioning window open, if commissioning is required. And DesiredEndpointFilter
specifies the attributes, such as Vendor ID and Product ID of the Endpoint
, the Casting client desires to interact with after connecting. This forces the Matter TV Casting library to go through the full UDC process in search of the desired Endpoint, in cases where it is not available in the Casting client's cache.
On Linux, the Casting Client can connect to a CastingPlayer
by successfully calling VerifyOrEstablishConnection
on it.
// VendorId of the Endpoint on the CastingPlayer that the CastingApp desires to interact with after connection const uint16_t kDesiredEndpointVendorId = 65521; void ConnectionHandler(CHIP_ERROR err, matter::casting::core::CastingPlayer * castingPlayer) { if(err == CHIP_NO_ERROR) { ChipLogProgress(AppServer, "ConnectionHandler: Successfully connected to CastingPlayer(ID: %s)", castingPlayer->GetId()); ... } } ... // targetCastingPlayer is a discovered CastingPlayer matter::casting::core::EndpointFilter desiredEndpointFilter; desiredEndpointFilter.vendorId = kDesiredEndpointVendorId; targetCastingPlayer->VerifyOrEstablishConnection(ConnectionHandler, matter::casting::core::kCommissioningWindowTimeoutSec, desiredEndpointFilter); ...
On iOS, the Casting Client may call verifyOrEstablishConnection
on the MCCastingPlayer
object it wants to connect to and handle any NSErrors
that may happen in the process.
// VendorId of the MCEndpoint on the MCCastingPlayer that the MCCastingApp desires to interact with after connection let kDesiredEndpointVendorId: UInt16 = 65521; @Published var connectionSuccess: Bool?; @Published var connectionStatus: String?; func connect(selectedCastingPlayer: MCCastingPlayer?) { let desiredEndpointFilter: MCEndpointFilter = MCEndpointFilter() desiredEndpointFilter.vendorId = kDesiredEndpointVendorId selectedCastingPlayer?.verifyOrEstablishConnection(completionBlock: { err in self.Log.error("MCConnectionExampleViewModel connect() completed with \(err)") if(err == nil) { self.connectionSuccess = true self.connectionStatus = "Connected!" } else { self.connectionSuccess = false self.connectionStatus = "Connection failed with \(String(describing: err))" } }, desiredEndpointFilter: desiredEndpointFilter) }
{Complete Endpoint selection examples: Linux}
On a successful connection with a CastingPlayer
, a Casting Client may select one of the Endpoints to interact with based on its attributes (e.g. Vendor ID, Product ID, list of supported Clusters, etc).
On Linux, for example, it may select an Endpoint with a particular VendorID.
// VendorId of the Endpoint on the CastingPlayer that the CastingApp desires to interact with after connection const uint16_t kDesiredEndpointVendorId = 65521; std::vector<matter::casting::memory::Strong<matter::casting::core::Endpoint>> endpoints = castingPlayer->GetEndpoints(); // Find the desired Endpoint and auto-trigger some Matter Casting demo interactions auto it = std::find_if(endpoints.begin(), endpoints.end(), [](const matter::casting::memory::Strong<matter::casting::core::Endpoint> & endpoint) { return endpoint->GetVendorId() == 65521; }); if (it != endpoints.end()) { // The desired endpoint is endpoints[index] unsigned index = (unsigned int) std::distance(endpoints.begin(), it); ... }
Once the Casting Client has selected an Endpoint
, it is ready to issue commands to it, read current playback state, and subscribe to playback events.
Refer to the following platform specific files for a list of clusters, command and attributes supported by the Matter TV Casting library:
Refer to the following platform specific files for the IDs and request / response types to use with these APIs:
{Complete Command invocation examples: Linux}
The Casting Client can get a reference to a endpoint
on a CastingPlayer
, check if it supports the required cluster/command, and send commands to it. It can then handle any command response / error the CastingPlayer
sends back.
On Linux, for example, given an endpoint
, it can send a LaunchURL
command (part of the Content Launcher cluster) by calling the Invoke
API on a Command
of type matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type>
void InvokeContentLauncherLaunchURL(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get contentLauncherCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::content_launcher::ContentLauncherCluster> contentLauncherCluster = endpoint->GetCluster<matter::casting::clusters::content_launcher::ContentLauncherCluster>(); VerifyOrReturn(contentLauncherCluster != nullptr); // get the launchURLCommand from the contentLauncherCluster matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type> * launchURLCommand = static_cast<matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type> *>( contentLauncherCluster->GetCommand(chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Id)); VerifyOrReturn(launchURLCommand != nullptr, ChipLogError(AppServer, "LaunchURL command not found on ContentLauncherCluster")); // create the LaunchURL request chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type request; request.contentURL = chip::CharSpan::fromCharString(kContentURL); request.displayString = chip::Optional<chip::CharSpan>(chip::CharSpan::fromCharString(kContentDisplayStr)); request.brandingInformation = chip::MakeOptional(chip::app::Clusters::ContentLauncher::Structs::BrandingInformationStruct::Type()); // call Invoke on launchURLCommand while passing in success/failure callbacks launchURLCommand->Invoke( request, nullptr, [](void * context, const chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type::ResponseType & response) { ChipLogProgress(AppServer, "LaunchURL Success with response.data: %.*s", static_cast<int>(response.data.Value().size()), response.data.Value().data()); }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "LaunchURL Failure with err %" CHIP_ERROR_FORMAT, error.Format()); }, chip::MakeOptional(kTimedInvokeCommandTimeoutMs)); // time out after kTimedInvokeCommandTimeoutMs }
{Complete Attribute Read examples: Linux}
The CastingClient
may read an Attribute from the Endpoint
on the CastingPlayer
. It should ensure that the desired cluster / attribute are available for reading on the endpoint before trying to read it.
On Linux, for example, given an endpoint
, it can read the VendorID
(part of the Application Basic cluster) by calling the Read
API on an Attribute
of type matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo>
void ReadApplicationBasicVendorID(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get applicationBasicCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::application_basic::ApplicationBasicCluster> applicationBasicCluster = endpoint->GetCluster<matter::casting::clusters::application_basic::ApplicationBasicCluster>(); VerifyOrReturn(applicationBasicCluster != nullptr); // get the vendorIDAttribute from the applicationBasicCluster matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo> * vendorIDAttribute = static_cast<matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo> *>( applicationBasicCluster->GetAttribute(chip::app::Clusters::ApplicationBasic::Attributes::VendorID::Id)); VerifyOrReturn(vendorIDAttribute != nullptr, ChipLogError(AppServer, "VendorID attribute not found on ApplicationBasicCluster")); // call Read on vendorIDAttribute while passing in success/failure callbacks vendorIDAttribute->Read( nullptr, [](void * context, chip::Optional<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo::DecodableArgType> before, chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo::DecodableArgType after) { if (before.HasValue()) { ChipLogProgress(AppServer, "Read VendorID value: %d [Before reading value: %d]", after, before.Value()); } else { ChipLogProgress(AppServer, "Read VendorID value: %d", after); } }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "VendorID Read failure with err %" CHIP_ERROR_FORMAT, error.Format()); }); }
{Complete Attribute subscription examples: Linux}
A Casting Client may subscribe to an attribute on an Endpoint
of the CastingPlayer
to get data reports when the attributes change.
On Linux, for example, given an endpoint
, it can subscribe to the CurrentState
(part of the Media Playback Basic cluster) by calling the Subscribe
API on an Attribute
of type matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo>
void SubscribeToMediaPlaybackCurrentState(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get mediaPlaybackCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::media_playback::MediaPlaybackCluster> mediaPlaybackCluster = endpoint->GetCluster<matter::casting::clusters::media_playback::MediaPlaybackCluster>(); VerifyOrReturn(mediaPlaybackCluster != nullptr); // get the currentStateAttribute from the mediaPlaybackCluster matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo> * currentStateAttribute = static_cast<matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo> *>( mediaPlaybackCluster->GetAttribute(chip::app::Clusters::MediaPlayback::Attributes::CurrentState::Id)); VerifyOrReturn(currentStateAttribute != nullptr, ChipLogError(AppServer, "CurrentState attribute not found on MediaPlaybackCluster")); // call Subscribe on currentStateAttribute while passing in success/failure callbacks currentStateAttribute->Subscribe( nullptr, [](void * context, chip::Optional<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo::DecodableArgType> before, chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo::DecodableArgType after) { if (before.HasValue()) { ChipLogProgress(AppServer, "Read CurrentState value: %d [Before reading value: %d]", static_cast<int>(after), static_cast<int>(before.Value())); } else { ChipLogProgress(AppServer, "Read CurrentState value: %d", static_cast<int>(after)); } }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "CurrentState Read failure with err %" CHIP_ERROR_FORMAT, error.Format()); }, kMinIntervalFloorSeconds, kMaxIntervalCeilingSeconds); }
The Casting client can Shutdown all running Subscriptions by calling the ShutdownAllSubscriptions
API on the CastingApp
. See API and its documentation for Linux, Android and iOS.