Matter Casting APIs

Matter Casting consists of three parts:

  • The mobile app: For most content providers, this would be your consumer-facing mobile app. By making your mobile app a Matter “Casting Client”, you enable the user to discover casting targets, cast content, and control casting sessions. The example Matter tv-casting-app for Android / iOS and Linux builds on top of the Matter SDK to demonstrate how a TV Casting mobile app works.
  • The TV content app: For most content providers, this would be your consumer-facing app on a Smart TV. By enhancing your TV app to act as a Matter “Content app”, you enable Matter Casting Clients to cast content. The example Matter content-app for Android builds on top of the Matter SDK to demonstrate how a TV Content app works.
  • The TV platform app: The TV platform app implements the Casting Video
    Player device type and provides common capabilities around media playback on the TV such as play/pause, keypad navigation, input and output control, content search, and an implementation of an app platform as described in the media chapter of the device library specification. This is generally implemented by the TV manufacturer. The example Matter tv-app for Android builds on top of the Matter SDK to demonstrate how a TV platform app works.

This document describes how enable your Android and iOS apps to act as a Matter “Casting Client”. This documentation is also designed to work with the example example Matter tv-casting-app samples so you can see the experience end to end.

Introduction

A Casting Client (e.g. a mobile phone app) is expected to be a Matter Commissionable Node and a CastingPlayer (i.e. a TV) is expected to be a Matter Commissioner. In the context of the Matter Video Player architecture, a CastingPlayer would map to Casting “Video” Player. The CastingPlayer is expected to be hosting one or more Endpoints (similar to Content Apps in the Matter Video Player architecture) that support one or more Matter Media Clusters.

The steps to start a casting session are:

  1. Initialize the CastingClient using the Matter SDK.
  2. Discover CastingPlayer devices using Matter Commissioner discovery.
  3. Connect to the CastingPlayer to discover available endpoints. By connecting, the CastingClient will send a User Directed Commissioning (UDC) request to the CastingPlayer device in order to make a Matter commissioning request. The CastingPlayer will then obtain the appropriate user consent to allow a connection from this CastingClient and obtain the setup code needed to commission the CastingClient. The setup code will typically come from a corresponding TV content app or be input by the user.
  4. Select an available Endpoint hosted by the CastingPlayer.

Next, you're ready to:

  1. Issue commands to the Endpoint.
  2. Read endpoint attributes like playback state.
  3. Subscribe to playback events.

Build and Setup

The Casting Client is expected to consume the Matter TV Casting library built for its respective platform which implements the APIs described in this document. Refer to the tv-casting-app READMEs for Linux, Android and iOS to understand how to build and consume each platform's specific libraries.

Initialize the Casting Client

{Complete Initialization examples: Linux | Android | iOS}

A Casting Client must first initialize the Matter SDK and define the following DataProvider objects for the the Matter Casting library to use throughout the client's lifecycle:

  1. Rotating Device Identifier - Refer to the Matter specification for details on how to generate the Rotating Device Identifier). Then, instantiate a DataProvider object as described below.

    On Linux, define a RotatingDeviceIdUniqueIdProvider to provide the Casting Client's RotatingDeviceIdUniqueId, by implementing a matter:casting::support::MutableByteSpanDataProvider:

    class RotatingDeviceIdUniqueIdProvider : public MutableByteSpanDataProvider {
    private:
        chip::MutableByteSpan rotatingDeviceIdUniqueIdSpan;
        uint8_t rotatingDeviceIdUniqueId[chip::DeviceLayer::ConfigurationManager::kRotatingDeviceIDUniqueIDLength];
    
    public:
        RotatingDeviceIdUniqueIdProvider() {
            // generate a random Unique ID for this example app for demonstration
            for (size_t i = 0; i < sizeof(rotatingDeviceIdUniqueId); i++) {
                rotatingDeviceIdUniqueId[i] = chip::Crypto::GetRandU8();
            }
            rotatingDeviceIdUniqueIdSpan = chip::MutableByteSpan(rotatingDeviceIdUniqueId);
        }
    
        chip::MutableByteSpan * Get() { return &rotatingDeviceIdUniqueIdSpan; }
    };
    

    On Android, define a rotatingDeviceIdUniqueIdProvider to provide the Casting Client's RotatingDeviceIdUniqueId, by implementing a com.matter.casting.support.DataSource:

    private static final DataProvider<byte[]> rotatingDeviceIdUniqueIdProvider =
      new DataProvider<byte[]>() {
        private static final String ROTATING_DEVICE_ID_UNIQUE_ID =
            "EXAMPLE_IDENTIFIER"; // dummy value for demonstration only
    
        @Override
        public byte[] get() {
          return ROTATING_DEVICE_ID_UNIQUE_ID.getBytes();
        }
      };
    

    On iOS, define the func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId in a class, MTRAppParametersDataSource, that implements the MTRDataSource:

    class MTRAppParametersDataSource : NSObject, MTRDataSource
    {
        func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId(_ sender: Any) -> Data {
            // dummy value, with at least 16 bytes (ConfigurationManager::kMinRotatingDeviceIDUniqueIDLength), for demonstration only
            return "0123456789ABCDEF".data(using: .utf8)!
        }
        ...
    }
    
  2. Commissioning Data - This object contains the passcode, discriminator, etc which identify the app and are provided to the CastingPlayer during the commissioning process. Refer to the Matter specification's Onboarding Payload section for details on commissioning data.

    On Linux, define a function InitCommissionableDataProvider to initialize initialize a LinuxCommissionableDataProvider that can provide the required values to the CastingApp.

    CHIP_ERROR InitCommissionableDataProvider(LinuxCommissionableDataProvider & provider, LinuxDeviceOptions & options) {
        chip::Optional<uint32_t> setupPasscode;
    
        if (options.payload.setUpPINCode != 0) {
            setupPasscode.SetValue(options.payload.setUpPINCode);
        } else if (!options.spake2pVerifier.HasValue()) {
            // default to TestOnlyCommissionableDataProvider for demonstration
            uint32_t defaultTestPasscode = 0;
            chip::DeviceLayer::TestOnlyCommissionableDataProvider TestOnlyCommissionableDataProvider;
            VerifyOrDie(TestOnlyCommissionableDataProvider.GetSetupPasscode(defaultTestPasscode) == CHIP_NO_ERROR);
            setupPasscode.SetValue(defaultTestPasscode);
            options.payload.setUpPINCode = defaultTestPasscode;
        }
        uint32_t spake2pIterationCount = chip::Crypto::kSpake2p_Min_PBKDF_Iterations;
        if (options.spake2pIterations != 0) {
            spake2pIterationCount = options.spake2pIterations;
        }
        return provider.Init(options.spake2pVerifier, options.spake2pSalt, spake2pIterationCount, setupPasscode,
                         options.payload.discriminator.GetLongValue());
    }
    

    On Android, define a commissioningDataProvider that can provide the required values to the CastingApp.

    private static final DataProvider<CommissionableData> commissionableDataProvider =
      new DataProvider<CommissionableData>() {
        @Override
        public CommissionableData get() {
          // dummy values for demonstration only
          return new CommissionableData(20202021, 3874);
        }
      };
    

    On iOS, add a func commissioningDataProvider to the MTRAppParametersDataSource class defined above, that can provide the required values to the MTRCastingApp.

    func castingAppDidReceiveRequestForCommissionableData(_ sender: Any) -> MTRCommissionableData {
        // dummy values for demonstration only
        return MTRCommissionableData(
            passcode: 20202021,
            discriminator: 3874,
            spake2pIterationCount: 1000,
            spake2pVerifier: nil,
            spake2pSalt: nil)
    }
    
  3. Device Attestation Credentials - This object contains the DeviceAttestationCertificate, ProductAttestationIntermediateCertificate, etc. and implements a way to sign messages when called upon by the Matter TV Casting Library as part of the Device Attestation process during commissioning.

    On Linux, implement a define a dacProvider to provide the Casting Client's Device Attestation Credentials, by implementing a chip::Credentials::DeviceAttestationCredentialsProvider. For this example, we will use the chip::Credentials::Examples::ExampleDACProvider

    On Android, define a dacProvider to provide the Casting Client's Device Attestation Credentials, by implementing a com.matter.casting.support.DACProvider:

    private static final DACProvider dacProvider = new DACProviderStub();
    private final static DataProvider<DeviceAttestationCredentials> dacProvider = new DataProvider<DeviceAttestationCredentials>() {
        private static final String kDevelopmentDAC_Cert_FFF1_8001 = "MIIB5z...<snipped>...CXE1M=";     // dummy values for demonstration only
        private static final String kDevelopmentDAC_PrivateKey_FFF1_8001 = "qrYAror...<snipped>...StE+/8=";
        private static final String KPAI_FFF1_8000_Cert_Array = "MIIByzC...<snipped>...pwP4kQ==";
    
        @Override
        public DeviceAttestationCredentials get() {
            DeviceAttestationCredentials deviceAttestationCredentials = new DeviceAttestationCredentials() {
            @Override
            public byte[] SignWithDeviceAttestationKey(byte[] message) {
                try {
    	        byte[] privateKeyBytes = Base64.decode(kDevelopmentDAC_PrivateKey_FFF1_8001, Base64.DEFAULT);
    	        AlgorithmParameters algorithmParameters = AlgorithmParameters.getInstance("EC");
    	        algorithmParameters.init(new ECGenParameterSpec("secp256r1"));
    	        ECParameterSpec parameterSpec = algorithmParameters.getParameterSpec(ECParameterSpec.class);
    	        ECPrivateKeySpec ecPrivateKeySpec = new ECPrivateKeySpec(new BigInteger(1, privateKeyBytes), parameterSpec);
    
    	        KeyFactory keyFactory = KeyFactory.getInstance("EC");
    	        PrivateKey privateKey = keyFactory.generatePrivate(ecPrivateKeySpec);
    
    	        Signature signature = Signature.getInstance("SHA256withECDSA");
    	        signature.initSign(privateKey);
    	        signature.update(message);
    
    	        return signature.sign();
                } catch (Exception e) {
    	        return null;
                }
            }
            };
    
            deviceAttestationCredentials.setDeviceAttestationCert(
            Base64.decode(kDevelopmentDAC_Cert_FFF1_8001, Base64.DEFAULT));
            deviceAttestationCredentials.setProductAttestationIntermediateCert(
            Base64.decode(KPAI_FFF1_8000_Cert_Array, Base64.DEFAULT));
            return deviceAttestationCredentials;
        }
    };
    

    On iOS, add functions castingAppDidReceiveRequestForDeviceAttestationCredentials and didReceiveRequestToSignCertificateRequest to the MTRAppParametersDataSource class defined above, that can return MTRDeviceAttestationCredentials and sign messages for the Casting Client, respectively.

    // dummy DAC values for demonstration only
    let kDevelopmentDAC_Cert_FFF1_8001: Data = Data(base64Encoded: "MIIB..<snipped>..CXE1M=")!;
    let kDevelopmentDAC_PrivateKey_FFF1_8001: Data = Data(base64Encoded: "qrYA<snipped>tE+/8=")!;
    let kDevelopmentDAC_PublicKey_FFF1_8001: Data = Data(base64Encoded: "BEY6<snipped>I=")!;
    let KPAI_FFF1_8000_Cert_Array: Data = Data(base64Encoded: "MIIB<snipped>4kQ==")!;
    let kCertificationDeclaration: Data = Data(base64Encoded: "MII<snipped>fA==")!;
    
    func castingAppDidReceiveRequestForDeviceAttestationCredentials(_ sender: Any) -> MTRDeviceAttestationCredentials {
        return MTRDeviceAttestationCredentials(
            certificationDeclaration: kCertificationDeclaration,
            firmwareInformation: Data(),
            deviceAttestationCert: kDevelopmentDAC_Cert_FFF1_8001,
            productAttestationIntermediateCert: KPAI_FFF1_8000_Cert_Array)
    }
    
    func castingApp(_ sender: Any, didReceiveRequestToSignCertificateRequest csrData: Data) -> Data {
        var privateKey = Data()
        privateKey.append(kDevelopmentDAC_PublicKey_FFF1_8001);
        privateKey.append(kDevelopmentDAC_PrivateKey_FFF1_8001);
    
        let privateKeyRef: SecKey = SecKeyCreateWithData(privateKey as NSData,
                                    [
                                        kSecAttrKeyType: kSecAttrKeyTypeECSECPrimeRandom,
                                        kSecAttrKeyClass: kSecAttrKeyClassPrivate,
                                        kSecAttrKeySizeInBits: 256
                                    ] as NSDictionary, nil)!
    
        let _:Unmanaged<SecKey> = Unmanaged<SecKey>.passRetained(privateKeyRef);
    
        // use SecKey above to sign csrData and return resulting value
    }
    

Once you have created the DataProvider objects above, you are ready to initialize the Casting App as described below. Note: When you initialize the Casting client, make sure your code initializes it only once, before it starts a Matter casting session.

On Linux, create an AppParameters object using the RotatingDeviceIdUniqueIdProvider, LinuxCommissionableDataProvider, CommonCaseDeviceServerInitParamsProvider, ExampleDACProvider and DefaultDACVerifier, and call CastingApp::GetInstance()->Initialize with it.

LinuxCommissionableDataProvider gCommissionableDataProvider;
int main(int argc, char * argv[]) {
    // Create AppParameters that need to be passed to CastingApp.Initialize()
    AppParameters appParameters;
    RotatingDeviceIdUniqueIdProvider rotatingDeviceIdUniqueIdProvider;
    CommonCaseDeviceServerInitParamsProvider serverInitParamsProvider;
    CHIP_ERROR err = CHIP_NO_ERROR;
    err            = InitCommissionableDataProvider(gCommissionableDataProvider, LinuxDeviceOptions::GetInstance());
    VerifyOrReturnValue(
        err == CHIP_NO_ERROR, 0,
        ChipLogError(AppServer, "Initialization of CommissionableDataProvider failed %" CHIP_ERROR_FORMAT, err.Format()));
    err = appParameters.Create(&rotatingDeviceIdUniqueIdProvider, &gCommissionableDataProvider,
                               chip::Credentials::Examples::GetExampleDACProvider(),
                               GetDefaultDACVerifier(chip::Credentials::GetTestAttestationTrustStore()), &serverInitParamsProvider);
    VerifyOrReturnValue(err == CHIP_NO_ERROR, 0,
                        ChipLogError(AppServer, "Creation of AppParameters failed %" CHIP_ERROR_FORMAT, err.Format()));

    // Initialize the CastingApp
    err = CastingApp::GetInstance()->Initialize(appParameters);
    VerifyOrReturnValue(err == CHIP_NO_ERROR, 0,
                        ChipLogError(AppServer, "Initialization of CastingApp failed %" CHIP_ERROR_FORMAT, err.Format()));

    // Initialize Linux KeyValueStoreMgr
    chip::DeviceLayer::PersistedStorage::KeyValueStoreMgrImpl().Init(CHIP_CONFIG_KVS_PATH);

    // Start the CastingApp
    err = CastingApp::GetInstance()->Start();
    VerifyOrReturnValue(err == CHIP_NO_ERROR, 0,
                        ChipLogError(AppServer, "CastingApp::Start failed %" CHIP_ERROR_FORMAT, err.Format()));
    ...
}

On Android, create an AppParameters object using the rotatingDeviceIdUniqueIdProvider, commissioningDataProvider, dacProvider and DataProvider<ConfigurationManager>, and call CastingApp.getInstance().initialize with it.

public static MatterError initAndStart(Context applicationContext) {
    // Create an AppParameters object to pass in global casting parameters to the SDK
    final AppParameters appParameters =
        new AppParameters(
            applicationContext,
            new DataProvider<ConfigurationManager>() {
              @Override
              public ConfigurationManager get() {
                return new PreferencesConfigurationManager(
                    applicationContext, "chip.platform.ConfigurationManager");
              }
            },
            rotatingDeviceIdUniqueIdProvider,
            commissionableDataProvider,
            dacProvider);

    // Initialize the SDK using the appParameters and check if it returns successfully
    MatterError err = CastingApp.getInstance().initialize(appParameters);
    if (err.hasError()) {
      Log.e(TAG, "Failed to initialize Matter CastingApp");
      return err;
    }

    // Start the CastingApp
    err = CastingApp.getInstance().start();
    if (err.hasError()) {
      Log.e(TAG, "Failed to start Matter CastingApp");
      return err;
    }
    return err;
}

On iOS, call MTRCastingApp.initialize with an object of the MTRAppParametersDataSource.

func initialize() -> MatterError {
    if let castingApp = MTRCastingApp.getSharedInstance() {
        return castingApp.initialize(with: MTRAppParametersDataSource())
    } else {
        return MATTER_ERROR_INCORRECT_STATE
    }
}

Discover Casting Players

{Complete Discovery examples: Linux}

The Casting Client discovers CastingPlayers using Matter Commissioner discovery over DNS-SD by listening for CastingPlayer events as they are discovered, updated, or lost from the network.

On Linux, define a DiscoveryDelegateImpl that implements the matter::casting::core::DiscoveryDelegate.

class DiscoveryDelegateImpl : public DiscoveryDelegate {
private:
    int commissionersCount = 0;

public:
    void HandleOnAdded(matter::casting::memory::Strong<CastingPlayer> player) override {
        if (commissionersCount == 0) {
            ChipLogProgress(AppServer, "Select discovered CastingPlayer to request commissioning");
            ChipLogProgress(AppServer, "Example: cast request 0");
        }
        ++commissionersCount;
        ChipLogProgress(AppServer, "Discovered CastingPlayer #%d", commissionersCount);
        player->LogDetail();
    }

    void HandleOnUpdated(matter::casting::memory::Strong<CastingPlayer> player) override {
        ChipLogProgress(AppServer, "Updated CastingPlayer with ID: %s", player->GetId());
    }
};

Finally, register these listeners and start discovery.

On Linux, register an instance of the DiscoveryDelegateImpl with matter::casting::core::CastingPlayerDiscovery by calling SetDelegate on its singleton instance. Then, call StartDiscovery by optionally specifying the kTargetPlayerDeviceType to filter results by.

const uint64_t kTargetPlayerDeviceType = 35; // 35 represents device type of Matter Video Player
...
...
DiscoveryDelegateImpl delegate;
CastingPlayerDiscovery::GetInstance()->SetDelegate(&delegate);
VerifyOrReturnValue(err == CHIP_NO_ERROR, 0,
                    ChipLogError(AppServer, "CastingPlayerDiscovery::SetDelegate failed %" CHIP_ERROR_FORMAT, err.Format()));

err = CastingPlayerDiscovery::GetInstance()->StartDiscovery(kTargetPlayerDeviceType);
VerifyOrReturnValue(err == CHIP_NO_ERROR, 0,
                    ChipLogError(AppServer, "CastingPlayerDiscovery::StartDiscovery failed %" CHIP_ERROR_FORMAT, err.Format()));
chip::DeviceLayer::PlatformMgr().RunEventLoop();
...

Connect to a Casting Player

{Complete Connection examples: Linux}

Each CastingPlayer object created during Discovery contains information such as deviceName, vendorId, productId, etc. which can help the user pick the right CastingPlayer. A Casting Client can attempt to connect to the selectedCastingPlayer using Matter User Directed Commissioning (UDC). The Matter TV Casting library locally caches information required to reconnect to a CastingPlayer, once the Casting client has been commissioned by it. After that, the Casting client is able to skip the full UDC process by establishing CASE with the CastingPlayer directly. Once connected, the CastingPlayer object will contain the list of available Endpoints on that CastingPlayer.

On Linux, the Casting Client can connect to a CastingPlayer by successfully calling VerifyOrEstablishConnection on it.

void ConnectionHandler(CHIP_ERROR err, matter::casting::core::CastingPlayer * castingPlayer)
{
    ChipLogProgress(AppServer, "ConnectionHandler called with %" CHIP_ERROR_FORMAT, err.Format());
}

...
// targetCastingPlayer is a discovered CastingPlayer
targetCastingPlayer->VerifyOrEstablishConnection(ConnectionHandler);
...

Select an Endpoint on the Casting Player

Interacting with a Casting Endpoint

Issuing Commands

Read Operations

Subscriptions