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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2018 Nest Labs, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* Defines the public interface for the Device Layer PlatformManager object.
*/
#pragma once
#include <platform/AttributeList.h>
#include <platform/CHIPDeviceBuildConfig.h>
#include <platform/CHIPDeviceEvent.h>
#include <system/PlatformEventSupport.h>
#include <system/SystemLayer.h>
namespace chip {
namespace Dnssd {
class DiscoveryImplPlatform;
}
namespace DeviceLayer {
static constexpr size_t kMaxCalendarTypes = 12;
class PlatformManagerImpl;
class ConnectivityManagerImpl;
class ConfigurationManagerImpl;
class DeviceControlServer;
class TraitManager;
class ThreadStackManagerImpl;
class TimeSyncManager;
namespace Internal {
class BLEManagerImpl;
template <class>
class GenericConfigurationManagerImpl;
template <class>
class GenericPlatformManagerImpl;
template <class>
class GenericPlatformManagerImpl_FreeRTOS;
template <class>
class GenericPlatformManagerImpl_POSIX;
template <class>
class GenericPlatformManagerImpl_Zephyr;
template <class>
class GenericConnectivityManagerImpl_Thread;
template <class>
class GenericThreadStackManagerImpl_OpenThread;
template <class>
class GenericThreadStackManagerImpl_OpenThread_LwIP;
} // namespace Internal
/**
* Defines the delegate class of Platform Manager to notify platform updates.
*/
class PlatformManagerDelegate
{
public:
virtual ~PlatformManagerDelegate() {}
/**
* @brief
* Called by the current Node after completing a boot or reboot process.
*/
virtual void OnStartUp(uint32_t softwareVersion) {}
/**
* @brief
* Called by the current Node prior to any orderly shutdown sequence on a
* best-effort basis.
*/
virtual void OnShutDown() {}
};
/**
* Provides features for initializing and interacting with the chip network
* stack on a chip-enabled device.
*/
class PlatformManager
{
using ImplClass = ::chip::DeviceLayer::PlatformManagerImpl;
public:
// ===== Members that define the public interface of the PlatformManager
typedef void (*EventHandlerFunct)(const ChipDeviceEvent * event, intptr_t arg);
/**
* InitChipStack() initializes the PlatformManager. After calling that, a
* consumer is allowed to call either StartEventLoopTask or RunEventLoop to
* process pending work. Calling both is not allowed: it must be one or the
* other.
*/
CHIP_ERROR InitChipStack();
CHIP_ERROR AddEventHandler(EventHandlerFunct handler, intptr_t arg = 0);
void RemoveEventHandler(EventHandlerFunct handler, intptr_t arg = 0);
void SetDelegate(PlatformManagerDelegate * delegate) { mDelegate = delegate; }
PlatformManagerDelegate * GetDelegate() const { return mDelegate; }
/**
* Should be called after initializing all layers of the Matter stack to
* run all needed post-startup actions.
*/
void HandleServerStarted();
/**
* Should be called before shutting down the Matter stack or restarting the
* application to run all needed pre-shutdown actions.
*/
void HandleServerShuttingDown();
/**
* ScheduleWork can be called after InitChipStack has been called. Calls
* that happen before either StartEventLoopTask or RunEventLoop will queue
* the work up but that work will NOT run until one of those functions is
* called.
*
* ScheduleWork can be called safely on any thread without locking the
* stack. When called from a thread that is not doing the stack work item
* processing, the callback function may be called (on the work item
* processing thread) before ScheduleWork returns.
*/
void ScheduleWork(AsyncWorkFunct workFunct, intptr_t arg = 0);
/**
* Process work items until StopEventLoopTask is called. RunEventLoop will
* not return until work item processing is stopped. Once it returns it
* guarantees that no more work items will be processed unless there's
* another call to RunEventLoop.
*
* Consumers that call RunEventLoop must not call StartEventLoopTask.
*
* Consumers that call RunEventLoop must ensure that RunEventLoop returns
* before calling Shutdown.
*/
void RunEventLoop();
/**
* Process work items until StopEventLoopTask is called.
*
* StartEventLoopTask processes items asynchronously. It can return before
* any items are processed, or after some items have been processed, or
* while an item is being processed, or even after StopEventLoopTask() has
* been called (e.g. if ScheduleWork() was called before StartEventLoopTask
* was called, with a work item that calls StopEventLoopTask).
*
* Consumers that call StartEventLoopTask must not call RunEventLoop.
*
* Consumers that call StartEventLoopTask must ensure that they call
* StopEventLoopTask before calling Shutdown.
*/
CHIP_ERROR StartEventLoopTask();
/**
* Stop processing of work items by the event loop.
*
* If called from outside work item processing, StopEventLoopTask guarantees
* that any currently-executing work item completes execution and no more
* work items will run after StopEventLoopTask returns. This is generally
* how StopEventLoopTask is used in conjunction with StartEventLoopTask.
*
* If called from inside work item processing, StopEventLoopTask makes no
* guarantees about exactly when work item processing will stop. What it
* does guarantee is that if it is used this way in conjunction with
* RunEventLoop then all work item processing will stop before RunEventLoop
* returns.
*/
CHIP_ERROR StopEventLoopTask();
void LockChipStack();
bool TryLockChipStack();
void UnlockChipStack();
void Shutdown();
#if CHIP_STACK_LOCK_TRACKING_ENABLED
bool IsChipStackLockedByCurrentThread() const;
#endif
/*
* PostEvent can be called safely on any thread without locking the stack.
* When called from a thread that is not doing the stack work item
* processing, the event might get dispatched (on the work item processing
* thread) before PostEvent returns.
*/
[[nodiscard]] CHIP_ERROR PostEvent(const ChipDeviceEvent * event);
void PostEventOrDie(const ChipDeviceEvent * event);
private:
bool mInitialized = false;
PlatformManagerDelegate * mDelegate = nullptr;
// ===== Members for internal use by the following friends.
friend class PlatformManagerImpl;
friend class ConnectivityManagerImpl;
friend class ConfigurationManagerImpl;
friend class DeviceControlServer;
friend class Dnssd::DiscoveryImplPlatform;
friend class FailSafeContext;
friend class TraitManager;
friend class ThreadStackManagerImpl;
friend class TimeSyncManager;
friend class Internal::BLEManagerImpl;
template <class>
friend class Internal::GenericPlatformManagerImpl;
template <class>
friend class Internal::GenericPlatformManagerImpl_FreeRTOS;
template <class>
friend class Internal::GenericPlatformManagerImpl_POSIX;
template <class>
friend class Internal::GenericPlatformManagerImpl_Zephyr;
template <class>
friend class Internal::GenericConnectivityManagerImpl_Thread;
template <class>
friend class Internal::GenericThreadStackManagerImpl_OpenThread;
template <class>
friend class Internal::GenericThreadStackManagerImpl_OpenThread_LwIP;
template <class>
friend class Internal::GenericConfigurationManagerImpl;
friend class System::PlatformEventing;
void DispatchEvent(const ChipDeviceEvent * event);
CHIP_ERROR StartChipTimer(System::Clock::Timeout duration);
protected:
// Construction/destruction limited to subclasses.
PlatformManager() = default;
~PlatformManager() = default;
// No copy, move or assignment.
PlatformManager(const PlatformManager &) = delete;
PlatformManager(const PlatformManager &&) = delete;
PlatformManager & operator=(const PlatformManager &) = delete;
};
/**
* Returns the public interface of the PlatformManager singleton object.
*
* chip applications should use this to access features of the PlatformManager object
* that are common to all platforms.
*/
extern PlatformManager & PlatformMgr();
/**
* Returns the platform-specific implementation of the PlatformManager singleton object.
*
* chip applications can use this to gain access to features of the PlatformManager
* that are specific to the selected platform.
*/
extern PlatformManagerImpl & PlatformMgrImpl();
/**
* @brief
* RAII locking for PlatformManager to simplify management of
* LockChipStack()/UnlockChipStack calls.
*/
class StackLock
{
public:
StackLock() { PlatformMgr().LockChipStack(); }
~StackLock() { PlatformMgr().UnlockChipStack(); }
};
/**
* @brief
* RAII unlocking for PlatformManager to simplify management of
* LockChipStack()/UnlockChipStack calls.
*/
class StackUnlock
{
public:
StackUnlock() { PlatformMgr().UnlockChipStack(); }
~StackUnlock() { PlatformMgr().LockChipStack(); }
};
} // namespace DeviceLayer
} // namespace chip
/* Include a header file containing the implementation of the ConfigurationManager
* object for the selected platform.
*/
#ifdef EXTERNAL_PLATFORMMANAGERIMPL_HEADER
#include EXTERNAL_PLATFORMMANAGERIMPL_HEADER
#elif defined(CHIP_DEVICE_LAYER_TARGET)
#define PLATFORMMANAGERIMPL_HEADER <platform/CHIP_DEVICE_LAYER_TARGET/PlatformManagerImpl.h>
#include PLATFORMMANAGERIMPL_HEADER
#endif // defined(CHIP_DEVICE_LAYER_TARGET)
namespace chip {
namespace DeviceLayer {
#if CHIP_STACK_LOCK_TRACKING_ENABLED
inline bool PlatformManager::IsChipStackLockedByCurrentThread() const
{
return static_cast<const ImplClass *>(this)->_IsChipStackLockedByCurrentThread();
}
#endif
inline CHIP_ERROR PlatformManager::InitChipStack()
{
// NOTE: this is NOT thread safe and cannot be as the chip stack lock is prepared by
// InitChipStack itself on many platforms.
//
// In the future, this could be moved into specific platform code (where it can
// be made thread safe). In general however, init twice
// is likely a logic error and we may want to avoid that path anyway. Likely to
// be done once code stabilizes a bit more.
if (mInitialized)
{
return CHIP_NO_ERROR;
}
CHIP_ERROR err = static_cast<ImplClass *>(this)->_InitChipStack();
mInitialized = (err == CHIP_NO_ERROR);
return err;
}
inline CHIP_ERROR PlatformManager::AddEventHandler(EventHandlerFunct handler, intptr_t arg)
{
return static_cast<ImplClass *>(this)->_AddEventHandler(handler, arg);
}
inline void PlatformManager::RemoveEventHandler(EventHandlerFunct handler, intptr_t arg)
{
static_cast<ImplClass *>(this)->_RemoveEventHandler(handler, arg);
}
inline void PlatformManager::HandleServerStarted()
{
static_cast<ImplClass *>(this)->_HandleServerStarted();
}
inline void PlatformManager::HandleServerShuttingDown()
{
static_cast<ImplClass *>(this)->_HandleServerShuttingDown();
}
inline void PlatformManager::ScheduleWork(AsyncWorkFunct workFunct, intptr_t arg)
{
static_cast<ImplClass *>(this)->_ScheduleWork(workFunct, arg);
}
inline void PlatformManager::RunEventLoop()
{
static_cast<ImplClass *>(this)->_RunEventLoop();
}
/**
* @brief
* Starts the stack on its own task with an associated event queue
* to dispatch and handle events posted to that task.
*
* This is thread-safe.
* This is *NOT SAFE* to call from within the CHIP event loop since it can grab the stack lock.
*/
inline CHIP_ERROR PlatformManager::StartEventLoopTask()
{
return static_cast<ImplClass *>(this)->_StartEventLoopTask();
}
/**
* @brief
* This will trigger the event loop to exit and block till it has exited the loop.
* This prevents the processing of any further events in the queue.
*
* Additionally, this stops the CHIP task if the following criteria are met:
* 1. One was created earlier through a call to StartEventLoopTask
* 2. This call isn't being made from that task.
*
* This is safe to call from any task.
* This is safe to call from within the CHIP event loop.
*
*/
inline CHIP_ERROR PlatformManager::StopEventLoopTask()
{
return static_cast<ImplClass *>(this)->_StopEventLoopTask();
}
/**
* @brief
* Shuts down and cleans up the main objects in the CHIP stack.
* This DOES NOT stop the chip thread or event queue from running.
*
*/
inline void PlatformManager::Shutdown()
{
static_cast<ImplClass *>(this)->_Shutdown();
mInitialized = false;
}
inline void PlatformManager::LockChipStack()
{
static_cast<ImplClass *>(this)->_LockChipStack();
}
inline bool PlatformManager::TryLockChipStack()
{
return static_cast<ImplClass *>(this)->_TryLockChipStack();
}
inline void PlatformManager::UnlockChipStack()
{
static_cast<ImplClass *>(this)->_UnlockChipStack();
}
inline CHIP_ERROR PlatformManager::PostEvent(const ChipDeviceEvent * event)
{
return static_cast<ImplClass *>(this)->_PostEvent(event);
}
inline void PlatformManager::PostEventOrDie(const ChipDeviceEvent * event)
{
CHIP_ERROR status = static_cast<ImplClass *>(this)->_PostEvent(event);
VerifyOrDieWithMsg(status == CHIP_NO_ERROR, DeviceLayer, "Failed to post event %d: %" CHIP_ERROR_FORMAT,
static_cast<int>(event->Type), status.Format());
}
inline void PlatformManager::DispatchEvent(const ChipDeviceEvent * event)
{
static_cast<ImplClass *>(this)->_DispatchEvent(event);
}
inline CHIP_ERROR PlatformManager::StartChipTimer(System::Clock::Timeout duration)
{
return static_cast<ImplClass *>(this)->_StartChipTimer(duration);
}
} // namespace DeviceLayer
} // namespace chip