Matter Casting consists of three parts:
This document describes how enable your Android and iOS apps to act as a Matter “Casting Client”. This documentation is also designed to work with the example example Matter tv-casting-app samples so you can see the experience end to end.
A Casting Client (e.g. a mobile phone app) is expected to be a Matter Commissionable Node and a CastingPlayer
(i.e. a TV) is expected to be a Matter Commissioner. In the context of the Matter Video Player architecture, a CastingPlayer
would map to Casting “Video” Player. The CastingPlayer
is expected to be hosting one or more Endpoints
(some of which can represent Content Apps in the Matter Video Player architecture) that support one or more Matter Media Clusters
.
The steps to start a casting session are:
CastingClient
using the Matter SDK.CastingPlayer
devices using Matter Commissioner discovery.CastingPlayer
to discover available endpoints. By connecting, the CastingClient
will send a User Directed Commissioning (UDC) request to the CastingPlayer
device in order to make a Matter commissioning request. The CastingPlayer
will then obtain the appropriate user consent to allow a connection from this CastingClient
and obtain the setup code needed to commission the CastingClient
. The setup code will typically come from a corresponding TV content app or be input by the user.Endpoint
hosted by the CastingPlayer
.Next, you're ready to:
Endpoint
.In order to illustrate these steps, refer to the figure below
The Casting Client is expected to consume the Matter TV Casting library built for its respective platform which implements the APIs described in this document. Refer to the tv-casting-app READMEs for Linux, Android and iOS to understand how to build and consume each platform‘s specific libraries. The libraries MUST be built with the client’s specific values for CHIP_DEVICE_CONFIG_DEVICE_VENDOR_ID
and CHIP_DEVICE_CONFIG_DEVICE_PRODUCT_ID
updated in the CHIPProjectAppConfig.h file. Other values like the CHIP_DEVICE_CONFIG_DEVICE_NAME
may be updated as well to correspond to the client being built.
{Complete Initialization examples: Linux | Android | iOS}
A Casting Client must first initialize the Matter SDK and define the following DataProvider
objects for the the Matter Casting library to use throughout the client's lifecycle:
Rotating Device Identifier - “This unique per-device identifier SHALL consist of a randomly-generated 128-bit or longer octet string.” Refer to the Matter specification for more details. Instantiate a DataProvider
object as described below to provide this identifier.
On Linux, define a RotatingDeviceIdUniqueIdProvider
to provide the Casting Client's RotatingDeviceIdUniqueId
, by implementing a matter:casting::support::MutableByteSpanDataProvider
:
class RotatingDeviceIdUniqueIdProvider : public MutableByteSpanDataProvider { private: chip::MutableByteSpan rotatingDeviceIdUniqueIdSpan; uint8_t rotatingDeviceIdUniqueId[chip::DeviceLayer::ConfigurationManager::kRotatingDeviceIDUniqueIDLength]; public: RotatingDeviceIdUniqueIdProvider() { // generate a random Unique ID for this example app for demonstration for (size_t i = 0; i < sizeof(rotatingDeviceIdUniqueId); i++) { rotatingDeviceIdUniqueId[i] = chip::Crypto::GetRandU8(); } rotatingDeviceIdUniqueIdSpan = chip::MutableByteSpan(rotatingDeviceIdUniqueId); } chip::MutableByteSpan * Get() { return &rotatingDeviceIdUniqueIdSpan; } };
On Android, define a rotatingDeviceIdUniqueIdProvider
to provide the Casting Client's RotatingDeviceIdUniqueId
, by implementing a com.matter.casting.support.DataSource
:
private static final DataProvider<byte[]> rotatingDeviceIdUniqueIdProvider = new DataProvider<byte[]>() { private static final String ROTATING_DEVICE_ID_UNIQUE_ID = "EXAMPLE_IDENTIFIER"; // dummy value for demonstration only @Override public byte[] get() { return ROTATING_DEVICE_ID_UNIQUE_ID.getBytes(); } };
On iOS, define the func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId
in a class, MCAppParametersDataSource
, that implements the MCDataSource
:
class MCAppParametersDataSource : NSObject, MCDataSource { func castingAppDidReceiveRequestForRotatingDeviceIdUniqueId(_ sender: Any) -> Data { // dummy value, with at least 16 bytes (ConfigurationManager::kMinRotatingDeviceIDUniqueIDLength), for demonstration only return "0123456789ABCDEF".data(using: .utf8)! } ... }
Commissioning Data - This object contains the passcode, discriminator, etc. which identify the app and are provided to the CastingPlayer
during the commissioning process. “A Passcode SHALL be included as a 27-bit unsigned integer, which serves as proof of possession during commissioning.” “A Discriminator SHALL be included as a 12-bit unsigned integer, which SHALL match the value which a device advertises during commissioning.” Refer to the Matter specification's “Onboarding Payload” section for more details on commissioning data.
For the optional CastingPlayer
/ Commissioner-Generated Passcode User Directed Commissioning (UDC) feature, the Commissioning DataProvider
needs to be updated during the commissioning process. In this scenario, the CastingPlayer
generates a Passcode and displays it for the user. The user enters the Passcode on the UX of the Casting Client which should update its Commissioning DataProvider
. This allows the Matter Casting Library to run commissioning with the CastingPlayer
using a PAKE verifier based on the user-entered passcode. See the Matter specification’s UDC section for more information on the Commissioner-Generated Passcode feature.
On Linux, define a function InitCommissionableDataProvider
to initialize a LinuxCommissionableDataProvider
that can provide the required values to the CastingApp
.
CHIP_ERROR InitCommissionableDataProvider(LinuxCommissionableDataProvider & provider, LinuxDeviceOptions & options) { chip::Optional<uint32_t> setupPasscode; if (options.payload.setUpPINCode != 0) { setupPasscode.SetValue(options.payload.setUpPINCode); } else if (!options.spake2pVerifier.HasValue()) { // default to TestOnlyCommissionableDataProvider for demonstration uint32_t defaultTestPasscode = 0; chip::DeviceLayer::TestOnlyCommissionableDataProvider TestOnlyCommissionableDataProvider; VerifyOrDie(TestOnlyCommissionableDataProvider.GetSetupPasscode(defaultTestPasscode) == CHIP_NO_ERROR); setupPasscode.SetValue(defaultTestPasscode); options.payload.setUpPINCode = defaultTestPasscode; } uint32_t spake2pIterationCount = chip::Crypto::kSpake2p_Min_PBKDF_Iterations; if (options.spake2pIterations != 0) { spake2pIterationCount = options.spake2pIterations; } return provider.Init(options.spake2pVerifier, options.spake2pSalt, spake2pIterationCount, setupPasscode, options.payload.discriminator.GetLongValue()); }
On Linux, if using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, set up a new LinuxCommissionableDataProvider
when called back on the CommissionerDeclarationCallback
during the VerifyOrEstablishConnection() API call (described later). The CastingPlayer
generated passcode (as entered by the user on the Casting Client UX) should be set in this LinuxCommissionableDataProvider
which should then be passed to the CastingApp using the UpdateCommissionableDataProvider
API.
LinuxDeviceOptions::GetInstance().payload.setUpPINCode = userEnteredPasscode; LinuxCommissionableDataProvider gCommissionableDataProvider; CHIP_ERROR err = CHIP_NO_ERROR; err = InitCommissionableDataProvider(gCommissionableDataProvider, LinuxDeviceOptions::GetInstance()); if (err != CHIP_NO_ERROR) { ChipLogError(AppServer, "CommandHandler() setcommissionerpasscode InitCommissionableDataProvider() err %" CHIP_ERROR_FORMAT, err.Format()); return err; } err = matter::casting::core::CastingApp::GetInstance()->UpdateCommissionableDataProvider(&gCommissionableDataProvider); if (err != CHIP_NO_ERROR) { ChipLogError(AppServer, "CommandHandler() setcommissionerpasscode InitCommissionableDataProvider() err %" CHIP_ERROR_FORMAT, err.Format()); return err; }
On Android, define a commissioningDataProvider
that can provide the required values to the CastingApp
. If using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, the Casting Client needs to update this commissioningDataProvider
during the verifyOrEstablishConnection() API call (described later). In the example below, updateCommissionableDataSetupPasscode
updates the CommissionableData with the CastingPlayer
generated passcode entered by the user on the Casting Client UX.
public static class CommissionableDataProvider implements DataProvider<CommissionableData> { CommissionableData commissionableData = // Dummy values for commissioning demonstration only. These are hard coded in the example tv-app: // connectedhomeip/examples/tv-app/tv-common/src/AppTv.cpp private static final long DUMMY_SETUP_PASSCODE = 20202021; private static final int DUMMY_DISCRIMINATOR = 3874; new CommissionableData(DUMMY_SETUP_PASSCODE, DUMMY_DISCRIMINATOR); @Override public CommissionableData get() { return commissionableData; } // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature: public void updateCommissionableDataSetupPasscode(long setupPasscode, int discriminator) { commissionableData.setSetupPasscode(setupPasscode); commissionableData.setDiscriminator(discriminator); } };
On iOS, add a func commissioningDataProvider
to the MCAppParametersDataSource
class defined above, that can provide the required values to the MCCastingApp
. If using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, the Casting Client needs to update this commissioningDataProvider
during the VerifyOrEstablishConnection() API call (described later). In the example below, the update
function updates the CommissionableData with the CastingPlayer
generated passcode entered by the user on the Casting Client UX.
// Dummy values for demonstration only. private var commissionableData: MCCommissionableData = MCCommissionableData( passcode: 20202021, discriminator: 3874, spake2pIterationCount: 1000, spake2pVerifier: nil, spake2pSalt: nil ) func castingAppDidReceiveRequestForCommissionableData(_ sender: Any) -> MCCommissionableData { return commissionableData } // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature: func update(_ newCommissionableData: MCCommissionableData) { self.commissionableData = newCommissionableData }
Device Attestation Credentials - This object contains the DeviceAttestationCertificate
, ProductAttestationIntermediateCertificate
, etc. and implements a way to sign messages when called upon by the Matter TV Casting Library as part of the Matter Device Attestation process during commissioning.
On Linux, implement a define a dacProvider
to provide the Casting Client's Device Attestation Credentials, by implementing a chip::Credentials::DeviceAttestationCredentialsProvider
. For this example, we will use the chip::Credentials::Examples::ExampleDACProvider
On Android, define a dacProvider
to provide the Casting Client's Device Attestation Credentials, by implementing a com.matter.casting.support.DACProvider
:
private static final DACProvider dacProvider = new DACProviderStub(); private final static DataProvider<DeviceAttestationCredentials> dacProvider = new DataProvider<DeviceAttestationCredentials>() { private static final String kDevelopmentDAC_Cert_FFF1_8001 = "MIIB5z...<snipped>...CXE1M="; // dummy values for demonstration only private static final String kDevelopmentDAC_PrivateKey_FFF1_8001 = "qrYAror...<snipped>...StE+/8="; private static final String KPAI_FFF1_8000_Cert_Array = "MIIByzC...<snipped>...pwP4kQ=="; @Override public DeviceAttestationCredentials get() { DeviceAttestationCredentials deviceAttestationCredentials = new DeviceAttestationCredentials() { @Override public byte[] SignWithDeviceAttestationKey(byte[] message) { try { byte[] privateKeyBytes = Base64.decode(kDevelopmentDAC_PrivateKey_FFF1_8001, Base64.DEFAULT); AlgorithmParameters algorithmParameters = AlgorithmParameters.getInstance("EC"); algorithmParameters.init(new ECGenParameterSpec("secp256r1")); ECParameterSpec parameterSpec = algorithmParameters.getParameterSpec(ECParameterSpec.class); ECPrivateKeySpec ecPrivateKeySpec = new ECPrivateKeySpec(new BigInteger(1, privateKeyBytes), parameterSpec); KeyFactory keyFactory = KeyFactory.getInstance("EC"); PrivateKey privateKey = keyFactory.generatePrivate(ecPrivateKeySpec); Signature signature = Signature.getInstance("SHA256withECDSA"); signature.initSign(privateKey); signature.update(message); return signature.sign(); } catch (Exception e) { return null; } } }; deviceAttestationCredentials.setDeviceAttestationCert( Base64.decode(kDevelopmentDAC_Cert_FFF1_8001, Base64.DEFAULT)); deviceAttestationCredentials.setProductAttestationIntermediateCert( Base64.decode(KPAI_FFF1_8000_Cert_Array, Base64.DEFAULT)); return deviceAttestationCredentials; } };
On iOS, add functions castingAppDidReceiveRequestForDeviceAttestationCredentials
and didReceiveRequestToSignCertificateRequest
to the MCAppParametersDataSource
class defined above, that can return MCDeviceAttestationCredentials
and sign messages for the Casting Client, respectively.
// dummy DAC values for demonstration only let kDevelopmentDAC_Cert_FFF1_8001: Data = Data(base64Encoded: "MIIB..<snipped>..CXE1M=")!; let kDevelopmentDAC_PrivateKey_FFF1_8001: Data = Data(base64Encoded: "qrYA<snipped>tE+/8=")!; let kDevelopmentDAC_PublicKey_FFF1_8001: Data = Data(base64Encoded: "BEY6<snipped>I=")!; let KPAI_FFF1_8000_Cert_Array: Data = Data(base64Encoded: "MIIB<snipped>4kQ==")!; let kCertificationDeclaration: Data = Data(base64Encoded: "MII<snipped>fA==")!; func castingAppDidReceiveRequestForDeviceAttestationCredentials(_ sender: Any) -> MCDeviceAttestationCredentials { return MCDeviceAttestationCredentials( certificationDeclaration: kCertificationDeclaration, firmwareInformation: Data(), deviceAttestationCert: kDevelopmentDAC_Cert_FFF1_8001, productAttestationIntermediateCert: KPAI_FFF1_8000_Cert_Array) } func castingApp(_ sender: Any, didReceiveRequestToSignCertificateRequest csrData: Data, outRawSignature: AutoreleasingUnsafeMutablePointer<NSData>) -> MatterError { Log.info("castingApp didReceiveRequestToSignCertificateRequest") // get the private SecKey var privateKeyData = Data() privateKeyData.append(kDevelopmentDAC_PublicKey_FFF1_8001); privateKeyData.append(kDevelopmentDAC_PrivateKey_FFF1_8001); let privateSecKey: SecKey = SecKeyCreateWithData(privateKeyData as NSData, [ kSecAttrKeyType: kSecAttrKeyTypeECSECPrimeRandom, kSecAttrKeyClass: kSecAttrKeyClassPrivate, kSecAttrKeySizeInBits: 256 ] as NSDictionary, nil)! // sign csrData to get asn1SignatureData var error: Unmanaged<CFError>? let asn1SignatureData: CFData? = SecKeyCreateSignature(privateSecKey, .ecdsaSignatureMessageX962SHA256, csrData as CFData, &error) if(error != nil) { Log.error("Failed to sign message. Error: \(String(describing: error))") return MATTER_ERROR_INVALID_ARGUMENT } else if (asn1SignatureData == nil) { Log.error("Failed to sign message. asn1SignatureData is nil") return MATTER_ERROR_INVALID_ARGUMENT } // convert ASN.1 DER signature to SEC1 raw format return MCCryptoUtils.ecdsaAsn1SignatureToRaw(withFeLengthBytes: 32, asn1Signature: asn1SignatureData!, outRawSignature: &outRawSignature.pointee) }
Once you have created the DataProvider
objects above, you are ready to initialize the Casting App as described below. Note: When you initialize the Casting client, make sure your code initializes it only once, before it starts a Matter casting session.
On Linux, create an AppParameters
object using the RotatingDeviceIdUniqueIdProvider
, LinuxCommissionableDataProvider
, CommonCaseDeviceServerInitParamsProvider
, ExampleDACProvider
and DefaultDACVerifier
, and call CastingApp::GetInstance()->Initialize
with it. Then, call Start
on the CastingApp
.
LinuxCommissionableDataProvider gCommissionableDataProvider; int main(int argc, char * argv[]) { // Create AppParameters that need to be passed to CastingApp.Initialize() AppParameters appParameters; RotatingDeviceIdUniqueIdProvider rotatingDeviceIdUniqueIdProvider; CommonCaseDeviceServerInitParamsProvider serverInitParamsProvider; CHIP_ERROR err = CHIP_NO_ERROR; err = InitCommissionableDataProvider(gCommissionableDataProvider, LinuxDeviceOptions::GetInstance()); VerifyOrReturnValue( err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Initialization of CommissionableDataProvider failed %" CHIP_ERROR_FORMAT, err.Format())); err = appParameters.Create(&rotatingDeviceIdUniqueIdProvider, &gCommissionableDataProvider, chip::Credentials::Examples::GetExampleDACProvider(), GetDefaultDACVerifier(chip::Credentials::GetTestAttestationTrustStore()), &serverInitParamsProvider); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Creation of AppParameters failed %" CHIP_ERROR_FORMAT, err.Format())); // Initialize the CastingApp err = CastingApp::GetInstance()->Initialize(appParameters); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "Initialization of CastingApp failed %" CHIP_ERROR_FORMAT, err.Format())); // Initialize Linux KeyValueStoreMgr chip::DeviceLayer::PersistedStorage::KeyValueStoreMgrImpl().Init(CHIP_CONFIG_KVS_PATH); // Start the CastingApp err = CastingApp::GetInstance()->Start(); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingApp::Start failed %" CHIP_ERROR_FORMAT, err.Format())); ... }
On Android, create an AppParameters
object using the rotatingDeviceIdUniqueIdProvider
, commissioningDataProvider
, dacProvider
and DataProvider<ConfigurationManager>
, and call CastingApp.getInstance().initialize
with it. Then, call start
on the CastingApp
public static MatterError initAndStart(Context applicationContext) { // Create an AppParameters object to pass in global casting parameters to the SDK final AppParameters appParameters = new AppParameters( applicationContext, new DataProvider<ConfigurationManager>() { @Override public ConfigurationManager get() { return new PreferencesConfigurationManager( applicationContext, "chip.platform.ConfigurationManager"); } }, rotatingDeviceIdUniqueIdProvider, commissionableDataProvider, dacProvider); // Initialize the SDK using the appParameters and check if it returns successfully MatterError err = CastingApp.getInstance().initialize(appParameters); if (err.hasError()) { Log.e(TAG, "Failed to initialize Matter CastingApp"); return err; } // Start the CastingApp err = CastingApp.getInstance().start(); if (err.hasError()) { Log.e(TAG, "Failed to start Matter CastingApp"); return err; } return err; }
On iOS, call MCCastingApp.initialize
with an object of the MCAppParametersDataSource
.
func initialize() -> MatterError { if let castingApp = MCCastingApp.getSharedInstance() { return castingApp.initialize(with: MCAppParametersDataSource()) } else { return MATTER_ERROR_INCORRECT_STATE } }
After initialization, on iOS, call start
and stop
on the MCCastingApp
shared instance when the App sends the UIApplication.didBecomeActiveNotification
and UIApplication.willResignActiveNotification
struct TvCastingApp: App { let Log = Logger(subsystem: "com.matter.casting", category: "TvCastingApp") @State var firstAppActivation: Bool = true var body: some Scene { WindowGroup { ContentView() .onAppear(perform: { let err: Error? = MCInitializationExample().initialize() if err != nil { self.Log.error("MCCastingApp initialization failed \(err)") return } }) .onReceive(NotificationCenter.default.publisher(for: UIApplication.didBecomeActiveNotification)) { _ in self.Log.info("TvCastingApp: UIApplication.didBecomeActiveNotification") if let castingApp = MCCastingApp.getSharedInstance() { castingApp.start(completionBlock: { (err : Error?) -> () in if err != nil { self.Log.error("MCCastingApp start failed \(err)") } }) } } .onReceive(NotificationCenter.default.publisher(for: UIApplication.willResignActiveNotification)) { _ in self.Log.info("TvCastingApp: UIApplication.willResignActiveNotification") if let castingApp = MCCastingApp.getSharedInstance() { castingApp.stop(completionBlock: { (err : Error?) -> () in if err != nil { self.Log.error("MCCastingApp stop failed \(err)") } }) } } } // WindowGroup } // body } // App
Note about on-device cache: The Casting App maintains an on-device cache containing information about the Casting Players it has connected with so far. This cached information allows the Casting App to connect with Casting Players (that it had previously connected with) faster and using fewer resources, by potentially skipping the longer commissioning process and instead, simply re-establishing the CASE session. This cache can be cleared by calling the ClearCache
API on the CastingApp
, say when the user signs out of the app. See API and its documentation for Linux, Android and iOS.
{Complete Discovery examples: Linux | Android | iOS}
The Casting Client discovers CastingPlayers
using Matter Commissioner discovery over DNS-SD by listening for CastingPlayer
events as they are discovered, updated, or lost from the network.
On Linux, define a DiscoveryDelegateImpl
that implements the matter::casting::core::DiscoveryDelegate
.
class DiscoveryDelegateImpl : public DiscoveryDelegate { private: int commissionersCount = 0; public: void HandleOnAdded(matter::casting::memory::Strong<CastingPlayer> player) override { if (commissionersCount == 0) { ChipLogProgress(AppServer, "Select discovered CastingPlayer to request commissioning"); ChipLogProgress(AppServer, "Example: cast request 0"); } ++commissionersCount; ChipLogProgress(AppServer, "Discovered CastingPlayer #%d", commissionersCount); player->LogDetail(); } void HandleOnUpdated(matter::casting::memory::Strong<CastingPlayer> player) override { ChipLogProgress(AppServer, "Updated CastingPlayer with ID: %s", player->GetId()); } };
On Android, implement the CastingPlayerDiscovery.CastingPlayerChangeListener
.
private static final CastingPlayerDiscovery.CastingPlayerChangeListener castingPlayerChangeListener = new CastingPlayerDiscovery.CastingPlayerChangeListener() { private final String TAG = CastingPlayerDiscovery.CastingPlayerChangeListener.class.getSimpleName(); @Override public void onAdded(CastingPlayer castingPlayer) { Log.i(TAG, "onAdded() Discovered CastingPlayer deviceId: " + castingPlayer.getDeviceId()); // Display CastingPlayer info on the screen new Handler(Looper.getMainLooper()).post(() -> { arrayAdapter.add(castingPlayer); }); } @Override public void onChanged(CastingPlayer castingPlayer) { Log.i(TAG, "onChanged() Discovered changes to CastingPlayer with deviceId: " + castingPlayer.getDeviceId()); // Update the CastingPlayer on the screen new Handler(Looper.getMainLooper()).post(() -> { final Optional<CastingPlayer> playerInList = castingPlayerList.stream().filter(node -> castingPlayer.equals(node)).findFirst(); if (playerInList.isPresent()) { Log.d(TAG, "onChanged() Updating existing CastingPlayer entry " + playerInList.get().getDeviceId() + " in castingPlayerList list"); arrayAdapter.remove(playerInList.get()); } arrayAdapter.add(castingPlayer); }); } @Override public void onRemoved(CastingPlayer castingPlayer) { Log.i(TAG, "onRemoved() Removed CastingPlayer with deviceId: " + castingPlayer.getDeviceId()); // Remove CastingPlayer from the screen new Handler(Looper.getMainLooper()).post(() -> { final Optional<CastingPlayer> playerInList = castingPlayerList.stream().filter(node -> castingPlayer.equals(node)).findFirst(); if (playerInList.isPresent()) { Log.d(TAG, "onRemoved() Removing existing CastingPlayer entry " + playerInList.get().getDeviceId() + " in castingPlayerList list"); arrayAdapter.remove(playerInList.get()); } }); } };
On iOS, implement a func addDiscoveredCastingPlayers
, func removeDiscoveredCastingPlayers
and func updateDiscoveredCastingPlayers
which listen to notifications as Casting Players are added, removed, or updated.
@objc func didAddDiscoveredCastingPlayers(notification: Notification) { Log.info("didAddDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didAddDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didAddDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") DispatchQueue.main.async { self.displayedCastingPlayers.append(castingPlayer) } } @objc func didRemoveDiscoveredCastingPlayers(notification: Notification) { Log.info("didRemoveDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didRemoveDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didRemoveDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") DispatchQueue.main.async { self.displayedCastingPlayers.removeAll(where: {$0 == castingPlayer}) } } @objc func didUpdateDiscoveredCastingPlayers(notification: Notification) { Log.info("didUpdateDiscoveredCastingPlayers() called") guard let userInfo = notification.userInfo, let castingPlayer = userInfo["castingPlayer"] as? MCCastingPlayer else { self.Log.error("didUpdateDiscoveredCastingPlayers called with no MCCastingPlayer") return } self.Log.info("didUpdateDiscoveredCastingPlayers notified of a MCCastingPlayer with ID: \(castingPlayer.identifier())") if let index = displayedCastingPlayers.firstIndex(where: { castingPlayer.identifier() == $0.identifier() }) { DispatchQueue.main.async { self.displayedCastingPlayers[index] = castingPlayer } } }
Finally, register these listeners and start discovery.
On Linux, register an instance of the DiscoveryDelegateImpl
with matter::casting::core::CastingPlayerDiscovery
by calling SetDelegate
on its singleton instance. Then, call StartDiscovery
by optionally specifying the kTargetPlayerDeviceType
to filter results by.
const uint64_t kTargetPlayerDeviceType = 35; // 35 represents device type of Matter Video Player ... ... DiscoveryDelegateImpl delegate; CastingPlayerDiscovery::GetInstance()->SetDelegate(&delegate); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingPlayerDiscovery::SetDelegate failed %" CHIP_ERROR_FORMAT, err.Format())); err = CastingPlayerDiscovery::GetInstance()->StartDiscovery(kTargetPlayerDeviceType); VerifyOrReturnValue(err == CHIP_NO_ERROR, 0, ChipLogError(AppServer, "CastingPlayerDiscovery::StartDiscovery failed %" CHIP_ERROR_FORMAT, err.Format())); chip::DeviceLayer::PlatformMgr().RunEventLoop(); ...
On Android, add the implemented castingPlayerChangeListener
as a listener to the singleton instance of MatterCastingPlayerDiscovery
to listen to changes in the discovered Casting Players and call startDiscovery
.
MatterError err = MatterCastingPlayerDiscovery.getInstance().addCastingPlayerChangeListener(castingPlayerChangeListener); if (err.hasError()) { Log.e(TAG, "startDiscovery() addCastingPlayerChangeListener() called, err Add: " + err); return false; } // Start discovery Log.i(TAG, "startDiscovery() calling CastingPlayerDiscovery.startDiscovery()"); err = MatterCastingPlayerDiscovery.getInstance().startDiscovery(DISCOVERY_TARGET_DEVICE_TYPE); if (err.hasError()) { Log.e(TAG, "Error in startDiscovery(): " + err); return false; }
On iOS, register the listeners by calling addObserver
on the NotificationCenter
with the appropriate selector, and then call start on the sharedInstance
of MCCastingPlayerDiscovery
.
func startDiscovery() { NotificationCenter.default.addObserver(self, selector: #selector(self.didAddDiscoveredCastingPlayers), name: NSNotification.Name.didAddCastingPlayers, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(self.didRemoveDiscoveredCastingPlayers), name: NSNotification.Name.didRemoveCastingPlayers, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(self.didUpdateDiscoveredCastingPlayers), name: NSNotification.Name.didUpdateCastingPlayers, object: nil) MCCastingPlayerDiscovery.sharedInstance().start() ... }
Note: You will need to connect with a Casting Player as described below to se the list of Endpoints that they support. Refer to the Connection section for details on how to discover available endpoints supported by a Casting Player.
{Complete Connection examples: Linux | Android | iOS}
Each CastingPlayer
object created during Discovery contains information such as deviceName
, vendorId
, productId
, etc. which can help the user pick the right CastingPlayer
. A Casting Client can attempt to connect to the selectedCastingPlayer
using Matter User Directed Commissioning (UDC), where the Casting Client generates the passcode. Alternately, a Casting Client can attempt to connect to a CastingPlayer
, using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, if the supportsCommissionerGeneratedPasscode
flag on the selectedCastingPlayer
is set to true
.
For a Casting Client to connect to a CastingPlayer
using the optional CastingPlayer
/ Commissioner-Generated Passcode UDC feature, the Casting Client may specify optional parameters in the VerifyOrEstablishConnection
function call and then respond to the CastingPlayer's CommissionerDeclaration message as follows:
VerifyOrEstablishConnection
the Casting Client should set the UDC IdentificationDeclaration CommissionerPasscode
field to true and provide a CommissionerDeclarationCallback
in the ConnectionCallbacks
parameter to handle the CastingPlayer's CommissionerDeclaration message during commissioning.CastingPlayer
UX. If the user declines to enter the Passcode, the Casting Client should call StopConnecting
to alert the CastingPlayer
that the commissioning attempt was canceled.commissioningDataProvider
in Initialize the Casting Client section above.ContinueConnecting
to send a second IdentificationDeclaration message to the CastingPlayer
with CommissionerPasscodeReady
in IdentificationDeclarationOptions
set to true.The Matter TV Casting library locally caches information required to reconnect to a CastingPlayer
, once the Casting client has been commissioned by it. After that, the Casting client is able to skip the full UDC process by establishing CASE with the CastingPlayer
directly. Once connected, the CastingPlayer
object will contain the list of available Endpoints on that CastingPlayer
. Optionally, the following arguments may also be passed in. The optional commissioningWindowTimeoutSec
indicates how long to keep the commissioning window open, if commissioning is required. And DesiredEndpointFilter
specifies the attributes, such as Vendor ID and Product ID of the Endpoint
, the Casting client desires to interact with after connecting. This forces the Matter TV Casting library to go through the full UDC process in search of the desired Endpoint, in cases where it is not available in the Casting client's cache.
On Linux, the Casting Client can connect to a CastingPlayer
by successfully calling VerifyOrEstablishConnection
on it. Alternately, the Casting Client can connect to a CastingPlayer
using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, by successfully calling VerifyOrEstablishConnection
, updating the commissioning passcode and then calling ContinueConnecting
on the CastingPlayer
.
// VendorId of the Endpoint on the CastingPlayer that the CastingApp desires to interact with after connection const uint16_t kDesiredEndpointVendorId = 65521; void ConnectionHandler(CHIP_ERROR err, matter::casting::core::CastingPlayer * castingPlayer) { if(err == CHIP_NO_ERROR) { ChipLogProgress(AppServer, "ConnectionHandler: Successfully connected to CastingPlayer(ID: %s)", castingPlayer->GetId()); ... } } // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature: // Define a callback to handle CastingPlayer’s CommissionerDeclaration messages. void CommissionerDeclarationCallback(const chip::Transport::PeerAddress & source, chip::Protocols::UserDirectedCommissioning::CommissionerDeclaration cd) { ChipLogProgress(AppServer, "simple-app-helper.cpp::CommissionerDeclarationCallback() called with CommissionerDeclaration message:"); if (cd.GetCommissionerPasscode()) { // A Passcode is now displayed for the user by the CastingPlayer. Prompt the user to enter the Passcode. ... // Update the commissioning session's passcode with the user-entered Passcode LinuxDeviceOptions::GetInstance().payload.setUpPINCode = userEnteredPasscode; LinuxCommissionableDataProvider gCommissionableDataProvider; CHIP_ERROR err = CHIP_NO_ERROR; err = InitCommissionableDataProvider(gCommissionableDataProvider, LinuxDeviceOptions::GetInstance()); err = matter::casting::core::CastingApp::GetInstance()->UpdateCommissionableDataProvider(&gCommissionableDataProvider); // Call continueConnecting to complete commissioning. err = targetCastingPlayer->ContinueConnecting(); if (err != CHIP_NO_ERROR) { ChipLogError(AppServer, "CommandHandler() setcommissionerpasscode ContinueConnecting() err %" CHIP_ERROR_FORMAT, err.Format()); // Since continueConnecting() failed, Attempt to cancel the connection attempt with // the CastingPlayer/Commissioner by calling StopConnecting(). err = targetCastingPlayer->StopConnecting(); if (err != CHIP_NO_ERROR) { ChipLogError(AppServer, "CommandHandler() setcommissionerpasscode, ContinueConnecting() failed and then StopConnecting failed due to err %" CHIP_ERROR_FORMAT, err.Format()); } } } } // Specify the TargetApp that the client wants to interact with after commissioning. If this value is passed in, // VerifyOrEstablishConnection() will force UDC, in case the desired TargetApp is not found in the on-device // CastingStore matter::casting::core::IdentificationDeclarationOptions idOptions; chip::Protocols::UserDirectedCommissioning::TargetAppInfo targetAppInfo; targetAppInfo.vendorId = kDesiredEndpointVendorId; CHIP_ERROR result = idOptions.addTargetAppInfo(targetAppInfo); matter::casting::core::ConnectionCallbacks connectionCallbacks; connectionCallbacks.mOnConnectionComplete = ConnectionHandler; // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature: // Set the IdentificationDeclaration CommissionerPasscode flag to instruct the CastingPlayer / // Commissioner to use the Commissioner-generated Passcode for commissioning. Set the // CommissionerDeclarationCallback in ConnectionCallbacks. idOptions.mCommissionerPasscode = true; connectionCallbacks.mCommissionerDeclarationCallback = CommissionerDeclarationCallback; // targetCastingPlayer is a discovered CastingPlayer targetCastingPlayer->VerifyOrEstablishConnection(connectionCallbacks, matter::casting::core::kCommissioningWindowTimeoutSec, idOptions); ...
On Android, the Casting Client may call verifyOrEstablishConnection
on the CastingPlayer
object it wants to connect to. Alternately, the Casting Client can connect to a CastingPlayer
, using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature by successfully calling verifyOrEstablishConnection
, updating the commissioning passcode and then calling continueConnecting
on the CastingPlayer
.
private static final short MIN_CONNECTION_TIMEOUT_SEC = 3 * 60; private static final Integer DESIRED_TARGET_APP_VENDOR_ID = 65521; // Specify the TargetApp that the client wants to interact with after commissioning. If this value is passed in, // VerifyOrEstablishConnection() will force UDC, in case the desired TargetApp is not found in the on-device // CastingStore IdentificationDeclarationOptions idOptions = new IdentificationDeclarationOptions(); TargetAppInfo targetAppInfo = new TargetAppInfo(DESIRED_TARGET_APP_VENDOR_ID); idOptions.addTargetAppInfo(targetAppInfo); // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature. // Set the IdentificationDeclaration CommissionerPasscode flag to instruct the CastingPlayer / // Commissioner to use the Commissioner-generated Passcode for commissioning. idOptions = new IdentificationDeclarationOptions(commissionerPasscode:true); idOptions.addTargetAppInfo(targetAppInfo); ConnectionCallbacks connectionCallbacks = new ConnectionCallbacks( new MatterCallback<Void>() { @Override public void handle(Void v) { Log.i( TAG, "Successfully connected to CastingPlayer with deviceId: " + targetCastingPlayer.getDeviceId()); getActivity() .runOnUiThread( () -> { connectionFragmentStatusTextView.setText( "Successfully connected to Casting Player with device name: " + targetCastingPlayer.getDeviceName() + "\n\n"); connectionFragmentNextButton.setEnabled(true); }); } }, new MatterCallback<MatterError>() { @Override public void handle(MatterError err) { Log.e(TAG, "CastingPlayer connection failed: " + err); getActivity() .runOnUiThread( () -> { connectionFragmentStatusTextView.setText( "Casting Player connection failed due to: " + err + "\n\n"); }); } }, // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature. // Define a callback to handle CastingPlayer’s CommissionerDeclaration messages. // This can be null if using Casting Client / Commissionee generated passcode commissioning. new MatterCallback<CommissionerDeclaration>() { @Override public void handle(CommissionerDeclaration cd) { getActivity() .runOnUiThread( () -> { connectionFragmentStatusTextView.setText( "CommissionerDeclaration message received from Casting Player: \n\n"); if (cd.getCommissionerPasscode()) { displayPasscodeInputDialog(getActivity()); ... // Update the commissioning session's passcode with the user-entered Passcode InitializationExample.commissionableDataProvider.updateCommissionableDataSetupPasscode( passcodeLongValue, DEFAULT_DISCRIMINATOR_FOR_CGP_FLOW); // Call continueConnecting to complete commissioning. MatterError err = targetCastingPlayer.continueConnecting(); if (err.hasError()) { ... Log.e( TAG, "displayPasscodeInputDialog() continueConnecting() failed, calling stopConnecting() due to: " + err); // Since continueConnecting() failed, Attempt to cancel the connection attempt with // the CastingPlayer/Commissioner by calling stopConnecting(). err = targetCastingPlayer.stopConnecting(); if (err.hasError()) { Log.e(TAG, "displayPasscodeInputDialog() stopConnecting() failed due to: " + err); } } } }); } } ); MatterError err = targetCastingPlayer.verifyOrEstablishConnection( connectionCallbacks, MIN_CONNECTION_TIMEOUT_SEC, idOptions); if (err.hasError()) { getActivity() .runOnUiThread( () -> { connectionFragmentStatusTextView.setText( "Casting Player connection failed due to: " + err + "\n\n"); }); }
On iOS, the Casting Client may call verifyOrEstablishConnection
on the MCCastingPlayer
object it wants to connect to and handle any NSErrors
that may happen in the process. Alternately, the Casting Client can connect to a CastingPlayer
using the CastingPlayer
/ Commissioner-Generated Passcode UDC feature, by successfully calling verifyOrEstablishConnection
, updating the commissioning passcode and then calling continueConnecting
on the CastingPlayer
.
// VendorId of the MCEndpoint on the MCCastingPlayer that the MCCastingApp desires to interact with after connection let kDesiredEndpointVendorId: UInt16 = 65521; @Published var connectionSuccess: Bool?; @Published var connectionStatus: String?; func connect(selectedCastingPlayer: MCCastingPlayer?) { let connectionCompleteCallback: (Swift.Error?) -> Void = { err in self.Log.error("MCConnectionExampleViewModel connect() completed with: \(err)") DispatchQueue.main.async { if err == nil { self.connectionSuccess = true self.connectionStatus = "Successfully connected to Casting Player!" } else { self.connectionSuccess = false self.connectionStatus = "Connection to Casting Player failed with: \(String(describing: err))" } } } // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature. // Define a callback to handle CastingPlayer’s CommissionerDeclaration messages. let commissionerDeclarationCallback: (MCCommissionerDeclaration) -> Void = { commissionerDeclarationMessage in DispatchQueue.main.async { self.Log.info("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, recived a message form the MCCastingPlayer:\n\(commissionerDeclarationMessage)") if commissionerDeclarationMessage.commissionerPasscode { if let topViewController = self.getTopMostViewController() { self.displayPasscodeInputDialog(on: topViewController, continueConnecting: { userEnteredPasscode in self.Log.info("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, Continuing to connect with user entered MCCastingPlayer/Commissioner-Generated passcode: \(passcode)") // Update the commissioning session's passcode with the user-entered Passcode if let dataSource = initializationExample.getAppParametersDataSource() { let newCommissionableData = MCCommissionableData( passcode: UInt32(userEnteredPasscode) ?? 0, discriminator: 0, ... ) dataSource.update(newCommissionableData) ... } else { self.Log.error("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, InitializationExample.getAppParametersDataSource() failed, calling stopConnecting()") self.connectionStatus = "Failed to update the MCAppParametersDataSource with the user entered passcode: \n\nRoute back and try again." self.connectionSuccess = false // Since we failed to update the passcode, attempt to cancel the connection attempt with // the CastingPlayer/Commissioner. let err = selectedCastingPlayer?.stopConnecting() if err == nil { self.Log.info("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, InitializationExample.getAppParametersDataSource() failed, then stopConnecting() succeeded") } else { self.Log.error("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, InitializationExample.getAppParametersDataSource() failed, then stopConnecting() failed due to: \(err)") } return } // Call continueConnecting to complete commissioning. let errContinue = selectedCastingPlayer?.continueConnecting() if errContinue == nil { self.connectionStatus = "Continuing to connect with user entered passcode: \(userEnteredPasscode)" } else { self.connectionStatus = "Continue Connecting to Casting Player failed with: \(String(describing: errContinue)) \n\nRoute back and try again." self.Log.error("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, MCCastingPlayer.continueConnecting() failed due to: \(errContinue)") // Since continueConnecting() failed, Attempt to cancel the connection attempt with // the CastingPlayer/Commissioner by calling stopConnecting(). let err = selectedCastingPlayer?.stopConnecting() if err == nil { self.Log.info("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, MCCastingPlayer.continueConnecting() failed, then stopConnecting() succeeded") } else { self.Log.error("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, MCCastingPlayer.continueConnecting() failed, then stopConnecting() failed due to: \(err)") } } }, cancelConnecting: { self.Log.info("MCConnectionExampleViewModel connect() commissionerDeclarationCallback, Connection attempt cancelled by the user, calling MCCastingPlayer.stopConnecting()") let err = selectedCastingPlayer?.stopConnecting() ... }) } } } } let identificationDeclarationOptions: MCIdentificationDeclarationOptions let targetAppInfo: MCTargetAppInfo let connectionCallbacks: MCConnectionCallbacks // Specify the TargetApp that the client wants to interact with after commissioning. If this value is passed in, // VerifyOrEstablishConnection() will force UDC, in case the desired TargetApp is not found in the on-device // CastingStore identificationDeclarationOptions = MCIdentificationDeclarationOptions() targetAppInfo = MCTargetAppInfo(vendorId: kDesiredEndpointVendorId) connectionCallbacks = MCConnectionCallbacks( callbacks: connectionCompleteCallback, commissionerDeclarationCallback: nil ) identificationDeclarationOptions.addTargetAppInfo(targetAppInfo) // If using the alternate CastingPlayer / Commissioner-Generated Passcode UDC feature. // Set the IdentificationDeclaration CommissionerPasscode flag to instruct the CastingPlayer / // Commissioner to use the Commissioner-generated Passcode for commissioning. Set the // CommissionerDeclarationCallback in MCConnectionCallbacks. identificationDeclarationOptions = MCIdentificationDeclarationOptions(commissionerPasscodeOnly: true) targetAppInfo = MCTargetAppInfo(vendorId: kDesiredEndpointVendorId) connectionCallbacks = MCConnectionCallbacks( callbacks: connectionCompleteCallback, commissionerDeclarationCallback: commissionerDeclarationCallback ) identificationDeclarationOptions.addTargetAppInfo(targetAppInfo) let err = selectedCastingPlayer?.verifyOrEstablishConnection(with: connectionCallbacks, identificationDeclarationOptions: identificationDeclarationOptions) if err != nil { self.Log.error("MCConnectionExampleViewModel connect(), MCCastingPlayer.verifyOrEstablishConnection() failed due to: \(err)") } }
{Complete Endpoint selection examples: Linux | Android | iOS}
On a successful connection with a CastingPlayer
, a Casting Client may select one of the Endpoints to interact with based on its attributes (e.g. Vendor ID, Product ID, list of supported Clusters, etc).
On Linux, for example, it may select an Endpoint with a particular VendorID.
// VendorId of the Endpoint on the CastingPlayer that the CastingApp desires to interact with after connection const uint16_t kDesiredEndpointVendorId = 65521; std::vector<matter::casting::memory::Strong<matter::casting::core::Endpoint>> endpoints = castingPlayer->GetEndpoints(); // Find the desired Endpoint and auto-trigger some Matter Casting demo interactions auto it = std::find_if(endpoints.begin(), endpoints.end(), [](const matter::casting::memory::Strong<matter::casting::core::Endpoint> & endpoint) { return endpoint->GetVendorId() == 65521; }); if (it != endpoints.end()) { // The desired endpoint is endpoints[index] unsigned index = (unsigned int) std::distance(endpoints.begin(), it); ... }
On Android, it can select an Endpoint
as shown below.
private static final Integer SAMPLE_ENDPOINT_VID = 65521; public static Endpoint selectFirstEndpointByVID(CastingPlayer selectedCastingPlayer) { Endpoint endpoint = null; if (selectedCastingPlayer != null) { List<Endpoint> endpoints = selectedCastingPlayer.getEndpoints(); if (endpoints == null) { Log.e(TAG, "selectFirstEndpointByVID() No Endpoints found on CastingPlayer"); } else { endpoint = endpoints .stream() .filter(e -> SAMPLE_ENDPOINT_VID.equals(e.getVendorId())) .findFirst() .orElse(null); } } return endpoint; }
On iOS, it can select an MCEndpoint
similarly and as shown below.
// VendorId of the MCEndpoint on the MCCastingPlayer that the MCCastingApp desires to interact with after connection let sampleEndpointVid: Int = 65521 ... // Select the MCEndpoint on the MCCastingPlayer to invoke the command on static func selectEndpoint(from castingPlayer: MCCastingPlayer, sampleEndpointVid: Int) -> MCEndpoint? { Log.info("MCEndpointSelector.selectEndpoint()") if let endpoint = castingPlayer.endpoints().filter({ $0.vendorId().intValue == sampleEndpointVid }).first { Log.info("MCEndpointSelector.selectEndpoint() Found endpoint matching the sampleEndpointVid: \(sampleEndpointVid)") return endpoint } ... Log.error("No endpoint matching the example VID or identifier 1 found") return nil }
Once the Casting Client has selected an Endpoint
, it is ready to issue commands to it, read current playback state, and subscribe to playback events.
Refer to the following platform specific files, to find the list of clusters, commands and attributes, with their request/response types available for use with the Matter TV Casting library.
For Linux, refer to the following files:
For Android, refer to the following files:
On iOS, refer to the following files:
{Complete Command invocation examples: Linux | Android | iOS}
The Casting Client can get a reference to an Endpoint
on a CastingPlayer
, check if it supports the required cluster/command, and send commands to it. It can then handle any command response / error the CastingPlayer
sends back.
On Linux, for example, given an Endpoint
, it can send a LaunchURL
command (part of the Content Launcher cluster) by calling the Invoke
API on a Command
of type matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type>
void InvokeContentLauncherLaunchURL(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get contentLauncherCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::content_launcher::ContentLauncherCluster> contentLauncherCluster = endpoint->GetCluster<matter::casting::clusters::content_launcher::ContentLauncherCluster>(); VerifyOrReturn(contentLauncherCluster != nullptr); // get the launchURLCommand from the contentLauncherCluster matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type> * launchURLCommand = static_cast<matter::casting::core::Command<chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type> *>( contentLauncherCluster->GetCommand(chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Id)); VerifyOrReturn(launchURLCommand != nullptr, ChipLogError(AppServer, "LaunchURL command not found on ContentLauncherCluster")); // create the LaunchURL request chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type request; request.contentURL = chip::CharSpan::fromCharString(kContentURL); request.displayString = chip::Optional<chip::CharSpan>(chip::CharSpan::fromCharString(kContentDisplayStr)); request.brandingInformation = chip::MakeOptional(chip::app::Clusters::ContentLauncher::Structs::BrandingInformationStruct::Type()); // call Invoke on launchURLCommand while passing in success/failure callbacks launchURLCommand->Invoke( request, nullptr, [](void * context, const chip::app::Clusters::ContentLauncher::Commands::LaunchURL::Type::ResponseType & response) { ChipLogProgress(AppServer, "LaunchURL Success with response.data: %.*s", static_cast<int>(response.data.Value().size()), response.data.Value().data()); }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "LaunchURL Failure with err %" CHIP_ERROR_FORMAT, error.Format()); }, chip::MakeOptional(kTimedInvokeCommandTimeoutMs)); // time out after kTimedInvokeCommandTimeoutMs }
On Android, given an Endpoint
, it can send a LaunchURL
command (part of the Content Launcher cluster) by calling the launchURL
API on a ChipClusters.ContentLauncherCluster
object.
// get ChipClusters.ContentLauncherCluster from the endpoint ChipClusters.ContentLauncherCluster cluster = endpoint.getCluster(ChipClusters.ContentLauncherCluster.class); if (cluster == null) { Log.e(TAG, "Could not get ContentLauncherCluster for endpoint with ID: " + endpoint.getId()); return; } // call launchURL on the cluster object while passing in a // ChipClusters.ContentLauncherCluster.LauncherResponseCallback and request parameters cluster.launchURL( new ChipClusters.ContentLauncherCluster.LauncherResponseCallback() { @Override public void onSuccess(Integer status, Optional<String> data) { Log.d(TAG, "LaunchURL success. Status: " + status + ", Data: " + data); new Handler(Looper.getMainLooper()) .post( () -> { TextView launcherResult = getView().findViewById(R.id.launcherResult); launcherResult.setText( "LaunchURL result\nStatus: " + status + ", Data: " + data); }); } @Override public void onError(Exception error) { Log.e(TAG, "LaunchURL failure " + error); new Handler(Looper.getMainLooper()) .post( () -> { TextView launcherResult = getView().findViewById(R.id.launcherResult); launcherResult.setText("LaunchURL result\nError: " + error); }); } }, contentUrl, Optional.of(contentDisplayString), Optional.empty());
On iOS, given an MCEndpoint
endpoint, it can send a LaunchURL
command (part of the Content Launcher cluster) by calling the invoke
API on a MCContentLauncherClusterLaunchURLCommand
// validate that the selected endpoint supports the ContentLauncher cluster if(!endpoint.hasCluster(MCEndpointClusterTypeContentLauncher)) { self.Log.error("No ContentLauncher cluster supporting endpoint found") DispatchQueue.main.async { self.status = "No ContentLauncher cluster supporting endpoint found" } return } // get ContentLauncher cluster from the endpoint let contentLaunchercluster: MCContentLauncherCluster = endpoint.cluster(for: MCEndpointClusterTypeContentLauncher) as! MCContentLauncherCluster // get the launchURLCommand from the contentLauncherCluster let launchURLCommand: MCContentLauncherClusterLaunchURLCommand? = contentLaunchercluster.launchURLCommand() if(launchURLCommand == nil) { self.Log.error("LaunchURL not supported on cluster") DispatchQueue.main.async { self.status = "LaunchURL not supported on cluster" } return } // create the LaunchURL request let request: MCContentLauncherClusterLaunchURLParams = MCContentLauncherClusterLaunchURLParams() request.contentURL = contentUrl request.displayString = displayString // call invoke on launchURLCommand while passing in a completion block launchURLCommand!.invoke(request, context: nil, completion: { context, err, response in DispatchQueue.main.async { if(err == nil) { self.Log.info("LaunchURLCommand invoke completion success with \(String(describing: response))") self.status = "Success. Response data: \(String(describing: response?.data))" } else { self.Log.error("LaunchURLCommand invoke completion failure with \(String(describing: err))") self.status = "Failure: \(String(describing: err))" } } }, timedInvokeTimeoutMs: 5000) // time out after 5000ms
{Complete Attribute Read examples: Linux | Android | iOS}
The CastingClient
may read an Attribute from the Endpoint
on the CastingPlayer
. It should ensure that the desired cluster / attribute are available for reading on the endpoint before trying to read it.
On Linux, for example, given an endpoint
, it can read the VendorID
(part of the Application Basic cluster) by calling the Read
API on an Attribute
of type matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo>
void ReadApplicationBasicVendorID(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get applicationBasicCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::application_basic::ApplicationBasicCluster> applicationBasicCluster = endpoint->GetCluster<matter::casting::clusters::application_basic::ApplicationBasicCluster>(); VerifyOrReturn(applicationBasicCluster != nullptr); // get the vendorIDAttribute from the applicationBasicCluster matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo> * vendorIDAttribute = static_cast<matter::casting::core::Attribute<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo> *>( applicationBasicCluster->GetAttribute(chip::app::Clusters::ApplicationBasic::Attributes::VendorID::Id)); VerifyOrReturn(vendorIDAttribute != nullptr, ChipLogError(AppServer, "VendorID attribute not found on ApplicationBasicCluster")); // call Read on vendorIDAttribute while passing in success/failure callbacks vendorIDAttribute->Read( nullptr, [](void * context, chip::Optional<chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo::DecodableArgType> before, chip::app::Clusters::ApplicationBasic::Attributes::VendorID::TypeInfo::DecodableArgType after) { if (before.HasValue()) { ChipLogProgress(AppServer, "Read VendorID value: %d [Before reading value: %d]", after, before.Value()); } else { ChipLogProgress(AppServer, "Read VendorID value: %d", after); } }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "VendorID Read failure with err %" CHIP_ERROR_FORMAT, error.Format()); }); }
On Android, given an Endpoint
, the VendorID
can be read, by calling readVendorIDAttribute
on the ChipClusters.ApplicationBasicCluster
object.
// get ChipClusters.ApplicationBasic from the endpoint ChipClusters.ApplicationBasicCluster cluster = endpoint.getCluster(ChipClusters.ApplicationBasicCluster.class); if (cluster == null) { Log.e(TAG, "Could not get ApplicationBasicCluster for endpoint with ID: " + endpoint.getId()); return; } // call readVendorIDAttribute on the cluster object while passing in a // ChipClusters.IntegerAttributeCallback cluster.readVendorIDAttribute(new ChipClusters.IntegerAttributeCallback() { @Override public void onSuccess(int value) { Log.d(TAG, "ReadVendorID success. Value: " + value); new Handler(Looper.getMainLooper()) .post( () -> { TextView vendorIdResult = getView().findViewById(R.id.vendorIdResult); vendorIdResult.setText( "Read VendorID result\nValue: " + value ); }); } @Override public void onError(Exception error) { Log.e(TAG, "ReadVendorID failure " + error); new Handler(Looper.getMainLooper()) .post( () -> { TextView vendorIdResult = getView().findViewById(R.id.vendorIdResult); vendorIdResult.setText("Read VendorID result\nError: " + error); }); } });
On iOS, given a MCEndpoint
, the VendorID
can be read similarly, by calling the read
API on the MCApplicationBasicClusterVendorIDAttribute
// validate that the selected endpoint supports the ApplicationBasic cluster if(!endpoint.hasCluster(MCEndpointClusterTypeApplicationBasic)) { self.Log.error("No ApplicationBasic cluster supporting endpoint found") DispatchQueue.main.async { self.status = "No ApplicationBasic cluster supporting endpoint found" } return } // get ApplicationBasic cluster from the endpoint let applicationBasiccluster: MCApplicationBasicCluster = endpoint.cluster(for: MCEndpointClusterTypeApplicationBasic) as! MCApplicationBasicCluster // get the vendorIDAttribute from the applicationBasiccluster let vendorIDAttribute: MCApplicationBasicClusterVendorIDAttribute? = applicationBasiccluster.vendorIDAttribute() if(vendorIDAttribute == nil) { self.Log.error("VendorID attribute not supported on cluster") DispatchQueue.main.async { self.status = "VendorID attribute not supported on cluster" } return } // call read on vendorIDAttribute and pass in a completion block vendorIDAttribute!.read(nil) { context, before, after, err in DispatchQueue.main.async { if(err != nil) { self.Log.error("Error when reading VendorID value \(String(describing: err))") self.status = "Error when reading VendorID value \(String(describing: err))" return } if(before != nil) { self.Log.info("Read VendorID value: \(String(describing: after)) Before: \(String(describing: before))") self.status = "Read VendorID value: \(String(describing: after)) Before: \(String(describing: before))" } else { self.Log.info("Read VendorID value: \(String(describing: after))") self.status = "Read VendorID value: \(String(describing: after))" } } }
{Complete Attribute subscription examples: Linux | Android | |iOS}
A Casting Client may subscribe to an attribute on an Endpoint
of the CastingPlayer
to get data reports when the attributes change.
On Linux, for example, given an endpoint
, it can subscribe to the CurrentState
(part of the Media Playback Basic cluster) by calling the Subscribe
API on an Attribute
of type matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo>
void SubscribeToMediaPlaybackCurrentState(matter::casting::memory::Strong<matter::casting::core::Endpoint> endpoint) { // get mediaPlaybackCluster from the endpoint matter::casting::memory::Strong<matter::casting::clusters::media_playback::MediaPlaybackCluster> mediaPlaybackCluster = endpoint->GetCluster<matter::casting::clusters::media_playback::MediaPlaybackCluster>(); VerifyOrReturn(mediaPlaybackCluster != nullptr); // get the currentStateAttribute from the mediaPlaybackCluster matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo> * currentStateAttribute = static_cast<matter::casting::core::Attribute<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo> *>( mediaPlaybackCluster->GetAttribute(chip::app::Clusters::MediaPlayback::Attributes::CurrentState::Id)); VerifyOrReturn(currentStateAttribute != nullptr, ChipLogError(AppServer, "CurrentState attribute not found on MediaPlaybackCluster")); // call Subscribe on currentStateAttribute while passing in success/failure callbacks currentStateAttribute->Subscribe( nullptr, [](void * context, chip::Optional<chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo::DecodableArgType> before, chip::app::Clusters::MediaPlayback::Attributes::CurrentState::TypeInfo::DecodableArgType after) { if (before.HasValue()) { ChipLogProgress(AppServer, "Read CurrentState value: %d [Before reading value: %d]", static_cast<int>(after), static_cast<int>(before.Value())); } else { ChipLogProgress(AppServer, "Read CurrentState value: %d", static_cast<int>(after)); } }, [](void * context, CHIP_ERROR error) { ChipLogError(AppServer, "CurrentState Read failure with err %" CHIP_ERROR_FORMAT, error.Format()); }, kMinIntervalFloorSeconds, kMaxIntervalCeilingSeconds); }
On Android, given an Endpoint
, CurrentState
can be subscribe to by calling subscribeCurrentStateAttribute
on a ChipClusters.MediaPlaybackCluster
object.
// get ChipClusters.MediaPlaybackCluster from the endpoint ChipClusters.MediaPlaybackCluster cluster = endpoint.getCluster(ChipClusters.MediaPlaybackCluster.class); if (cluster == null) { Log.e( TAG, "Could not get ApplicationBasicCluster for endpoint with ID: " + endpoint.getId()); return; } // call subscribeCurrentStateAttribute on the cluster object while passing in a // ChipClusters.IntegerAttributeCallback and [0, 1] for min and max interval params cluster.subscribeCurrentStateAttribute(new ChipClusters.IntegerAttributeCallback() { @Override public void onSuccess(int value) { Log.d(TAG, "Read success on subscription. Value: " + value + " @ " + new Date()); new Handler(Looper.getMainLooper()) .post( () -> { TextView currentStateResult = getView().findViewById(R.id.currentStateResult); currentStateResult.setText( "Current State result\nValue: " + value ); }); } @Override public void onError(Exception error) { Log.e(TAG, "Read failure on subscription: " + error); new Handler(Looper.getMainLooper()) .post( () -> { TextView currentStateResult = getView().findViewById(R.id.currentStateResult); currentStateResult.setText("Current State result\nError: " + error); }); } }, 0, 1);
On iOS, given a MCEndpoint
, CurrentState
can be subscribed to by calling the subscribe
API on the it can subscribe to the CurrentState
(part of the Media Playback Basic cluster) by calling the Subscribe
API on the MCMediaPlaybackClusterCurrentStateAttribute
// validate that the selected endpoint supports the MediaPlayback cluster if(!endpoint.hasCluster(MCEndpointClusterTypeMediaPlayback)) { self.Log.error("No MediaPlayback cluster supporting endpoint found") DispatchQueue.main.async { self.status = "No MediaPlayback cluster supporting endpoint found" } return } // get MediaPlayback cluster from the endpoint let mediaPlaybackCluster: MCMediaPlaybackCluster = endpoint.cluster(for: MCEndpointClusterTypeMediaPlayback) as! MCMediaPlaybackCluster // get the currentStateAttribute from the mediaPlaybackCluster let currentStateAttribute: MCMediaPlaybackClusterCurrentStateAttribute? = mediaPlaybackCluster.currentStateAttribute() if(currentStateAttribute == nil) { self.Log.error("CurrentState attribute not supported on cluster") DispatchQueue.main.async { self.status = "CurrentState attribute not supported on cluster" } return } // call read on currentStateAttribute and pass in a completion block currentStateAttribute!.subscribe(nil, completion: { context, before, after, err in let dateFormatter = DateFormatter() dateFormatter.dateFormat = "HH:mm:ss" let currentTime = dateFormatter.string(from: Date()) DispatchQueue.main.async { if(err != nil) { self.Log.error("Error when reading CurrentState value \(String(describing: err)) at \(currentTime)") self.status = "Error when reading CurrentState value \(String(describing: err)) at \(currentTime)" return } if(before != nil) { self.Log.info("Read CurrentState value: \(String(describing: after)) Before: \(String(describing: before)) at \(currentTime)") self.status = "Read CurrentState value: \(String(describing: after)) Before: \(String(describing: before)) at \(currentTime)" } else { self.Log.info("Read CurrentState value: \(String(describing: after)) at \(currentTime)") self.status = "Read CurrentState value: \(String(describing: after)) at \(currentTime)" } } }, minInterval: 0, maxInterval: 1)
The Casting client can Shutdown all running Subscriptions by calling the ShutdownAllSubscriptions
API on the CastingApp
on Linux/Android and MCCastingApp
on iOS. See API and its documentation for Linux, Android and iOS.