| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * A handler for incoming Invoke interactions. |
| * |
| * Allows adding responses to be sent in an InvokeResponse: see the various |
| * "Add*" methods. |
| * |
| * Allows adding the responses asynchronously. See the documentation |
| * for the CommandHandler::Handle class below. |
| * |
| */ |
| |
| #pragma once |
| |
| #include <app/ConcreteCommandPath.h> |
| #include <app/data-model/Encode.h> |
| #include <lib/core/CHIPCore.h> |
| #include <lib/core/TLV.h> |
| #include <lib/core/TLVDebug.h> |
| #include <lib/support/BitFlags.h> |
| #include <lib/support/CodeUtils.h> |
| #include <lib/support/DLLUtil.h> |
| #include <lib/support/logging/CHIPLogging.h> |
| #include <messaging/ExchangeHolder.h> |
| #include <messaging/Flags.h> |
| #include <protocols/Protocols.h> |
| #include <protocols/interaction_model/Constants.h> |
| #include <system/SystemPacketBuffer.h> |
| #include <system/TLVPacketBufferBackingStore.h> |
| |
| #include <app/MessageDef/InvokeRequestMessage.h> |
| #include <app/MessageDef/InvokeResponseMessage.h> |
| |
| namespace chip { |
| namespace app { |
| |
| class CommandHandler : public Messaging::ExchangeDelegate |
| { |
| public: |
| class Callback |
| { |
| public: |
| virtual ~Callback() = default; |
| |
| /* |
| * Method that signals to a registered callback that this object |
| * has completed doing useful work and is now safe for release/destruction. |
| */ |
| virtual void OnDone(CommandHandler & apCommandObj) = 0; |
| |
| /* |
| * Upon processing of a CommandDataIB, this method is invoked to dispatch the command |
| * to the right server-side handler provided by the application. |
| */ |
| virtual void DispatchCommand(CommandHandler & apCommandObj, const ConcreteCommandPath & aCommandPath, |
| TLV::TLVReader & apPayload) = 0; |
| |
| /* |
| * Check to see if a command implementation exists for a specific |
| * concrete command path. If it does, Success will be returned. If |
| * not, one of UnsupportedEndpoint, UnsupportedCluster, or |
| * UnsupportedCommand will be returned, depending on how the command |
| * fails to exist. |
| */ |
| virtual Protocols::InteractionModel::Status CommandExists(const ConcreteCommandPath & aCommandPath) = 0; |
| }; |
| |
| /** |
| * Class that allows asynchronous command processing before sending a |
| * response. When such processing is desired: |
| * |
| * 1) Create a Handle initialized with the CommandHandler that delivered the |
| * incoming command. |
| * 2) Ensure the Handle, or some Handle it's moved into via the move |
| * constructor or move assignment operator, remains alive during the |
| * course of the asynchronous processing. |
| * 3) Ensure that the ConcreteCommandPath involved will be known when |
| * sending the response. |
| * 4) When ready to send the response: |
| * * Ensure that no other Matter tasks are running in parallel (e.g. by |
| * running on the Matter event loop or holding the Matter stack lock). |
| * * Call Get() to get the CommandHandler. |
| * * Check that Get() did not return null. |
| * * Add the response to the CommandHandler via one of the Add* methods. |
| * * Let the Handle get destroyed, or manually call Handle::Release() if |
| * destruction of the Handle is not desirable for some reason. |
| * |
| * The Invoke Response will not be sent until all outstanding Handles have |
| * been destroyed or have had Release called. |
| */ |
| class Handle |
| { |
| public: |
| Handle() {} |
| Handle(const Handle & handle) = delete; |
| Handle(Handle && handle) |
| { |
| mpHandler = handle.mpHandler; |
| mMagic = handle.mMagic; |
| handle.mpHandler = nullptr; |
| handle.mMagic = 0; |
| } |
| Handle(decltype(nullptr)) {} |
| Handle(CommandHandler * handle); |
| ~Handle() { Release(); } |
| |
| Handle & operator=(Handle && handle) |
| { |
| Release(); |
| mpHandler = handle.mpHandler; |
| mMagic = handle.mMagic; |
| handle.mpHandler = nullptr; |
| handle.mMagic = 0; |
| return *this; |
| } |
| |
| Handle & operator=(decltype(nullptr)) |
| { |
| Release(); |
| return *this; |
| } |
| |
| /** |
| * Get the CommandHandler object it holds. Get() may return a nullptr if the CommandHandler object is holds is no longer |
| * valid. |
| */ |
| CommandHandler * Get(); |
| |
| void Release(); |
| |
| private: |
| CommandHandler * mpHandler = nullptr; |
| uint32_t mMagic = 0; |
| }; |
| |
| /* |
| * Constructor. |
| * |
| * The callback passed in has to outlive this CommandHandler object. |
| */ |
| CommandHandler(Callback * apCallback); |
| |
| /* |
| * Main entrypoint for this class to handle an invoke request. |
| * |
| * This function will always call the OnDone function above on the registered callback |
| * before returning. |
| * |
| * isTimedInvoke is true if and only if this is part of a Timed Invoke |
| * transaction (i.e. was preceded by a Timed Request). If we reach here, |
| * the timer verification has already been done. |
| */ |
| void OnInvokeCommandRequest(Messaging::ExchangeContext * ec, const PayloadHeader & payloadHeader, |
| System::PacketBufferHandle && payload, bool isTimedInvoke); |
| CHIP_ERROR AddStatus(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::Status aStatus); |
| |
| // Same as AddStatus, but logs that the command represented by aCommandPath failed with the given |
| // error status and error message, if aStatus is an error. Errors on AddStatus are just logged |
| // (since the caller likely can only log and not further add a status). |
| void AddStatusAndLogIfFailure(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::Status aStatus, |
| const char * aMessage); |
| |
| CHIP_ERROR AddClusterSpecificSuccess(const ConcreteCommandPath & aCommandPath, ClusterStatus aClusterStatus); |
| |
| CHIP_ERROR AddClusterSpecificFailure(const ConcreteCommandPath & aCommandPath, ClusterStatus aClusterStatus); |
| |
| Protocols::InteractionModel::Status ProcessInvokeRequest(System::PacketBufferHandle && payload, bool isTimedInvoke); |
| CHIP_ERROR PrepareCommand(const ConcreteCommandPath & aCommandPath, bool aStartDataStruct = true); |
| CHIP_ERROR FinishCommand(bool aEndDataStruct = true); |
| CHIP_ERROR PrepareStatus(const ConcreteCommandPath & aCommandPath); |
| CHIP_ERROR FinishStatus(); |
| TLV::TLVWriter * GetCommandDataIBTLVWriter(); |
| |
| /** |
| * GetAccessingFabricIndex() may only be called during synchronous command |
| * processing. Anything that runs async (while holding a |
| * CommandHandler::Handle or equivalent) must not call this method, because |
| * it will not work right if the session we're using was evicted. |
| */ |
| FabricIndex GetAccessingFabricIndex() const; |
| |
| /** |
| * API for adding a data response. The template parameter T is generally |
| * expected to be a ClusterName::Commands::CommandName::Type struct, but any |
| * object that can be encoded using the DataModel::Encode machinery and |
| * exposes the right command id will work. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| // TryAddResponseData will ensure we are in the correct state when calling AddResponseData. |
| CHIP_ERROR err = TryAddResponseData(aRequestCommandPath, aData); |
| if (err != CHIP_NO_ERROR) |
| { |
| // The state guarantees that either we can rollback or we don't have to rollback the buffer, so we don't care about the |
| // return value of RollbackResponse. |
| RollbackResponse(); |
| } |
| return err; |
| } |
| |
| /** |
| * API for adding a response. This will try to encode a data response (response command), and if that fails will encode a a |
| * Protocols::InteractionModel::Status::Failure status response instead. |
| * |
| * The template parameter T is generally expected to be a ClusterName::Commands::CommandName::Type struct, but any object that |
| * can be encoded using the DataModel::Encode machinery and exposes the right command id will work. |
| * |
| * Since the function will call AddStatus when it fails to encode the data, it cannot send any response when it fails to encode |
| * a status code since another AddStatus call will also fail. The error from AddStatus will just be logged. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| void AddResponse(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| if (CHIP_NO_ERROR != AddResponseData(aRequestCommandPath, aData)) |
| { |
| CHIP_ERROR err = AddStatus(aRequestCommandPath, Protocols::InteractionModel::Status::Failure); |
| if (err != CHIP_NO_ERROR) |
| { |
| ChipLogError(DataManagement, "Failed to encode status: %" CHIP_ERROR_FORMAT, err.Format()); |
| } |
| } |
| } |
| |
| /** |
| * Check whether the InvokeRequest we are handling is a timed invoke. |
| */ |
| bool IsTimedInvoke() const { return mTimedRequest; } |
| |
| /** |
| * Gets the inner exchange context object, without ownership. |
| * |
| * WARNING: This is dangerous, since it is directly interacting with the |
| * exchange being managed automatically by mExchangeCtx and |
| * if not done carefully, may end up with use-after-free errors. |
| * |
| * @return The inner exchange context, might be nullptr if no |
| * exchange context has been assigned or the context |
| * has been released. |
| */ |
| Messaging::ExchangeContext * GetExchangeContext() const { return mExchangeCtx.Get(); } |
| |
| /** |
| * @brief Flush acks right away for a slow command |
| * |
| * Some commands that do heavy lifting of storage/crypto should |
| * ack right away to improve reliability and reduce needless retries. This |
| * method can be manually called in commands that are especially slow to |
| * immediately schedule an acknowledgement (if needed) since the delayed |
| * stand-alone ack timer may actually not hit soon enough due to blocking command |
| * execution. |
| * |
| */ |
| void FlushAcksRightAwayOnSlowCommand() |
| { |
| VerifyOrReturn(mExchangeCtx); |
| auto * msgContext = mExchangeCtx->GetReliableMessageContext(); |
| VerifyOrReturn(msgContext != nullptr); |
| msgContext->FlushAcks(); |
| } |
| |
| /** |
| * GetSubjectDescriptor() may only be called during synchronous command |
| * processing. Anything that runs async (while holding a |
| * CommandHandler::Handle or equivalent) must not call this method, because |
| * it might not work right if the session we're using was evicted. |
| */ |
| Access::SubjectDescriptor GetSubjectDescriptor() const |
| { |
| VerifyOrDie(!mGoneAsync); |
| return mExchangeCtx->GetSessionHandle()->GetSubjectDescriptor(); |
| } |
| |
| private: |
| friend class TestCommandInteraction; |
| friend class CommandHandler::Handle; |
| |
| CHIP_ERROR OnMessageReceived(Messaging::ExchangeContext * ec, const PayloadHeader & payloadHeader, |
| System::PacketBufferHandle && payload) override; |
| |
| void OnResponseTimeout(Messaging::ExchangeContext * ec) override |
| { |
| // |
| // We're not expecting responses to any messages we send out on this EC. |
| // |
| VerifyOrDie(false); |
| } |
| |
| enum class State |
| { |
| Idle, ///< Default state that the object starts out in, where no work has commenced |
| Preparing, ///< We are prepaing the command or status header. |
| AddingCommand, ///< In the process of adding a command. |
| AddedCommand, ///< A command has been completely encoded and is awaiting transmission. |
| CommandSent, ///< The command has been sent successfully. |
| AwaitingDestruction, ///< The object has completed its work and is awaiting destruction by the application. |
| }; |
| |
| void MoveToState(const State aTargetState); |
| const char * GetStateStr() const; |
| |
| /** |
| * Rollback the state to before encoding the current ResponseData (before calling PrepareCommand / PrepareStatus) |
| */ |
| CHIP_ERROR RollbackResponse(); |
| |
| /* |
| * This forcibly closes the exchange context if a valid one is pointed to. Such a situation does |
| * not arise during normal message processing flows that all normally call Close() above. This can only |
| * arise due to application-initiated destruction of the object when this object is handling receiving/sending |
| * message payloads. |
| */ |
| void Abort(); |
| |
| /** |
| * IncrementHoldOff will increase the inner refcount of the CommandHandler. |
| * |
| * Users should use CommandHandler::Handle for management the lifespan of the CommandHandler. |
| * DefRef should be released in reasonable time, and Close() should only be called when the refcount reached 0. |
| */ |
| void IncrementHoldOff(); |
| |
| /** |
| * DecrementHoldOff is used by CommandHandler::Handle for decreasing the refcount of the CommandHandler. |
| * When refcount reached 0, CommandHandler will send the response to the peer and shutdown. |
| */ |
| void DecrementHoldOff(); |
| |
| /* |
| * Allocates a packet buffer used for encoding an invoke response payload. |
| * |
| * This can be called multiple times safely, as it will only allocate the buffer once for the lifetime |
| * of this object. |
| */ |
| CHIP_ERROR AllocateBuffer(); |
| |
| CHIP_ERROR Finalize(System::PacketBufferHandle & commandPacket); |
| |
| /** |
| * Called internally to signal the completion of all work on this object, gracefully close the |
| * exchange (by calling into the base class) and finally, signal to a registerd callback that it's |
| * safe to release this object. |
| */ |
| void Close(); |
| |
| /** |
| * ProcessCommandDataIB is only called when a unicast invoke command request is received |
| * It requires the endpointId in its command path to be able to dispatch the command |
| */ |
| Protocols::InteractionModel::Status ProcessCommandDataIB(CommandDataIB::Parser & aCommandElement); |
| |
| /** |
| * ProcessGroupCommandDataIB is only called when a group invoke command request is received |
| * It doesn't need the endpointId in it's command path since it uses the GroupId in message metadata to find it |
| */ |
| Protocols::InteractionModel::Status ProcessGroupCommandDataIB(CommandDataIB::Parser & aCommandElement); |
| CHIP_ERROR SendCommandResponse(); |
| CHIP_ERROR AddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus); |
| |
| /** |
| * If this function fails, it may leave our TLV buffer in an inconsistent state. Callers should snapshot as needed before |
| * calling this function, and roll back as needed afterward. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| CHIP_ERROR TryAddResponseData(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| ConcreteCommandPath path = { aRequestCommandPath.mEndpointId, aRequestCommandPath.mClusterId, CommandData::GetCommandId() }; |
| ReturnErrorOnFailure(PrepareCommand(path, false)); |
| TLV::TLVWriter * writer = GetCommandDataIBTLVWriter(); |
| VerifyOrReturnError(writer != nullptr, CHIP_ERROR_INCORRECT_STATE); |
| ReturnErrorOnFailure(DataModel::Encode(*writer, TLV::ContextTag(CommandDataIB::Tag::kFields), aData)); |
| |
| return FinishCommand(/* aEndDataStruct = */ false); |
| } |
| |
| Messaging::ExchangeHolder mExchangeCtx; |
| Callback * mpCallback = nullptr; |
| InvokeResponseMessage::Builder mInvokeResponseBuilder; |
| TLV::TLVType mDataElementContainerType = TLV::kTLVType_NotSpecified; |
| size_t mPendingWork = 0; |
| bool mSuppressResponse = false; |
| bool mTimedRequest = false; |
| |
| bool mSentStatusResponse = false; |
| |
| State mState = State::Idle; |
| chip::System::PacketBufferTLVWriter mCommandMessageWriter; |
| TLV::TLVWriter mBackupWriter; |
| bool mBufferAllocated = false; |
| // If mGoneAsync is true, we have finished out initial processing of the |
| // incoming invoke. After this point, our session could go away at any |
| // time. |
| bool mGoneAsync = false; |
| }; |
| |
| } // namespace app |
| } // namespace chip |