commit | daf2bce48390c6f59b2d8d8fb467965958020738 | [log] [tgz] |
---|---|---|
author | Andrei Litvin <andy314@gmail.com> | Thu Oct 31 00:11:35 2024 -0400 |
committer | GitHub <noreply@github.com> | Thu Oct 31 04:11:35 2024 +0000 |
tree | f40d342a804093cc33e7dd25159b5419c4f9bff6 | |
parent | a6f016813e7d3b43c119bc70d9498788bd876ec5 [diff] |
Switch `DataModel::Provider` interface to default enabled (except on linux where it stays as check) (#36042) * Switch data model provider usage to default to enabled * Decouple pump configuration and control from compatibility functions. Still 100% ember tied. * Fix up some private/public dependencies: instance header should always be a private dependency * Allow java (or generally dynamic server) controller builds to compile with dynamic dispatcher. Dynamic dispatcher seems to only care about commands so implemented all the rest as empty, which is not ideal * Restyled by clang-format * Restyled by gn * Better dynamic dispatch implementation, removed extra TODO functions * Restyled by whitespace * Update dep a bit more * Fix linter * Fix linter again * Update NXP to support various logging targets and for K32W0 enable progress logging and up (no detail/automation) * Fix nxp compile (ordering issue) * Update logic a bit to use log level for low power * Update builds to consider low power already removing logs * Make microwave oven cluster compilable * Restyle * Add codegen data model to darwin xproject: given that we add ember, we need these to access the ember bits as there is no app or data model to provide these * Add missing override for darwin dispatch when codegen data model uses lower level methods for ember access * Fix linter * Add ability to track structural changes in ember for the purpose of codegen data model caching * Fix typo: uint is unsigned * Restyle * Fix android to also provide a generation version * Fix another uint/unsigned typo ... oops * Add assertion of stack lock in darwin override of emberAfWriteAttribute * Restyled by isort * Remove formatting changes from python files * Pick up restyle changes too * Add comment on attribute laregest * Use TLV-based encoding for ember data buffer. This saves 2K of flash on some test devices, being much more efficient in code size compared to using datamodel code. * Restyled by clang-format * Restyled by shfmt * Undo unrelated change * Add some casts to make android compiler happy * Update darwin build project as well with the new files * Updates based on code review * Added unit tests for min/max int64 values * Rename PascalString to PascalStringType * Fix rename * Restyle * Add helper methods inside odd sized integers to localize code logic * Restyled by clang-format * Fix up negative ranges * Fixed ranges * Fix signed max bug and update unit tests * Make android happy * Typo fix * Switch up unit tests * Update a nullable check to make use of ValueToNullValue * Add namespace prefix * Update src/app/codegen-data-model-provider/EmberDataBuffer.cpp Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Update src/app/codegen-data-model-provider/EmberDataBuffer.h Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Correct comments:signed, not unsigned * Use constructors for the buffer info * Rename things to EmberAttributeDataBuffer * Undo submodule updates * Restyled by clang-format * Use EmberAttributeDataBuffer for codegen provider _Read * Fix comments * Restyled by clang-format * Update DynamicDispatcher comment * Rename file * Use a pointer for the subject descriptor. This seems to save about 88 bytes of flash on a test NRF board. * Restyle * Fix include * Fix include * Also fix PW rpc * This saves 136 bytes... * More changes to save slightly more flash for code * Restyle * Fix typo * Fix includes * make more detailed logging optional in the codegen data model and enable it only on known large platforms * Pull back the event path validity mixin, start with a datamodel implementation * Fix compile logic after I moved things away * Add one more check * Restyle * Fix typo * Fix includes * Restyle * Move decodable lists bits as a non-template class to save flash * Update src/app/InteractionModelEngine.cpp Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Rename method * Restyle * More renames * Restyle * Fix some renames * Restyle * A few more renames * Restyle * Use chip::app::IsSignedAttributeType * Fix up put as well as naming for null value and comment * Fix up nullable tests * Test that you cannot decode a null value for non-nullable double and single * Allow NAN for non-nullable floating points * Add test case for non nullable bool * Restyle * Add a header for efr32 * Update src/app/codegen-data-model-provider/EmberAttributeDataBuffer.cpp Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Update src/app/codegen-data-model-provider/EmberAttributeDataBuffer.cpp Co-authored-by: Boris Zbarsky <bzbarsky@apple.com> * Remove extra comment * Replace switch with if * Comment fix * Another try to make efr32 build of tests happy * Move includes around, to try to work around issues within efr32 compiles... * more updates, this time local efr32 compiles * Remove lookup tables from ember attribute data buffer --------- Co-authored-by: Andrei Litvin <andreilitvin@google.com> Co-authored-by: Restyled.io <commits@restyled.io> Co-authored-by: Boris Zbarsky <bzbarsky@apple.com>
Builds
Tests
Tools
Documentation
Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
Matter is a unified, open-source application-layer connectivity standard built to enable developers and device manufacturers to connect and build reliable, and secure ecosystems and increase compatibility among connected home devices. It is built with market-proven technologies using Internet Protocol (IP) and is compatible with Thread and Wi-Fi network transports. Matter was developed by a Working Group within the Connectivity Standards Alliance (Alliance). This Working Group develops and promotes the adoption of the Matter standard, a royalty-free connectivity standard to increase compatibility among smart home products, with security as a fundamental design tenet. The vision that led major industry players to come together to build Matter is that smart connectivity should be simple, reliable, and interoperable.
Matter simplifies development for manufacturers and increases compatibility for consumers.
The standard was built around a shared belief that smart home devices should be secure, reliable, and seamless to use. By building upon Internet Protocol (IP), Matter enables communication across smart home devices, mobile apps, and cloud services and defines a specific set of IP-based networking technologies for device certification.
The Matter specification details everything necessary to implement a Matter application and transport layer stack. It is intended to be used by implementers as a complete specification.
The Alliance officially opened the Matter Working Group on January 17, 2020, and the specification is available for adoption now.
Visit buildwithmatter.com to learn more and read the latest news and updates about the project.
Matter is developed with the following goals and principles in mind:
Unifying: Matter is built with and on top of market-tested, existing technologies.
Interoperable: The specification permits communication between any Matter-certified device, subject to users’ permission.
Secure: The specification leverages modern security practices and protocols.
User Control: The end user controls authorization for interaction with devices.
Federated: No single entity serves as a throttle or a single point of failure for root of trust.
Robust: The set of protocols specifies a complete lifecycle of a device — starting with the seamless out-of-box experience, through operational protocols, to device and system management specifications required for proper function in the presence of change.
Low Overhead: The protocols are practically implementable on low compute-resource devices, such as MCUs.
Pervasive: The protocols are broadly deployable and accessible, by leveraging IP and being implementable on low-capability devices.
Ecosystem-Flexible: The protocol is flexible enough to accommodate deployment in ecosystems with differing policies.
Easy to Use: The protocol provides smooth, cohesive, integrated provisioning and out-of-box experience.
Open: The Project’s design and technical processes are open and transparent to the general public, including non-members wherever possible.
Matter aims to build a universal IPv6-based communication protocol for smart home devices. The protocol defines the application layer that will be deployed on devices and the different link layers to help maintain interoperability. The following diagram illustrates the normal operational mode of the stack:
The architecture is divided into layers to help separate the different responsibilities and introduce a good level of encapsulation among the various pieces of the protocol stack. The vast majority of interactions flow through the stack captured in the following Figure:
Security: An encoded action frame is then sent down to the Security Layer to encrypt and sign the payload to ensure that data is secured and authenticated by both sender and receiver of a packet.
Message Framing & Routing: With an interaction encrypted and signed, the Message Layer constructs the payload format with required and optional header fields; which specify the message's properties and some routing information.
Matter’s design and technical processes are intended to be open and transparent to the general public, including to Working Group non-members wherever possible. The availability of this GitHub repository and its source code under an Apache v2 license is an important and demonstrable step to achieving this commitment. Matter endeavors to bring together the best aspects of market-tested technologies and redeploy them as a unified and cohesive whole-system solution. The overall goal of this approach is to bring the benefits of Matter to consumers and manufacturers as quickly as possible. As a result, what you observe in this repository is an implementation-first approach to the technical specification, vetting integrations in practice. The Matter repository is growing and evolving to implement the overall architecture. The repository currently contains the security foundations, message framing and dispatch, and an implementation of the interaction model and data model. The code examples show simple interactions, and are supported on multiple transports -- Wi-Fi and Thread -- starting with resource-constrained (i.e., memory, processing) silicon platforms to help ensure Matter’s scalability.
We welcome your contributions to Matter. Read our contribution guidelines here.
Instructions about how to build Matter can be found here .
The Matter repository is structured as follows:
File/Folder | Content |
---|---|
build | Build system support content and built output directories |
build_overrides | Build system parameter customization for different platforms |
config | Project configurations |
credentials | Development and test credentials |
docs | Documentation, including guides. Visit the Matter SDK documentation page to read it. |
examples | Example firmware applications that demonstrate use of Matter |
integrations | 3rd party integrations |
scripts | Scripts needed to work with the Matter repository |
src | Implementation of Matter |
third_party | 3rd party code used by Matter |
zzz_generated | ZAP generated template code - Revolving around cluster information |
BUILD.gn | Build file for the GN build system |
CODE_OF_CONDUCT.md | Code of conduct for Matter and contribution to it |
CONTRIBUTING.md | Guidelines for contributing to Matter |
LICENSE | Matter license file |
REVIEWERS.md | PR reviewers |
gn_build.sh | Build script for specific projects such as Android, EFR32, etc. |
README.md | This file |
Matter is released under the Apache 2.0 license.