First, in your MODULE.bazel
file, add a dependency on the Pico SDK:
bazel_dep( name = "pico-sdk", version = "1.6.0-rc1", )
Second, in the same file you‘ll need to add an explicit dependency on rules_cc
, as it’s a special-cased Bazel module:
# Note: rules_cc is special-cased repository; a dependency on rules_cc in a # module will not ensure that the root Bazel module has that same version of # rules_cc. For that reason, this primarily acts as a FYI. You'll still need # to explicitly list this dependency in your own project's MODULE.bazel file. bazel_dep(name = "rules_cc", version = "0.0.9") # rules_cc v0.0.10 is not yet cut, so manually pull in the desired version. # This does not apply to dependent projects, so it needs to be copied to your # project's MODULE.bazel too. archive_override( module_name = "rules_cc", urls = "https://github.com/bazelbuild/rules_cc/archive/1acf5213b6170f1f0133e273cb85ede0e732048f.zip", strip_prefix = "rules_cc-1acf5213b6170f1f0133e273cb85ede0e732048f", integrity = "sha256-NddP6xi6LzsIHT8bMSVJ2NtoURbN+l3xpjvmIgB6aSg=", )
These toolchains tell Bazel how to compile for ARM cores. Add the following to the MODULE.bazel
for your project:
register_toolchains( "@pico-sdk//bazel/toolchain:arm_gcc_linux-x86_64", "@pico-sdk//bazel/toolchain:arm_gcc_win-x86_64", "@pico-sdk//bazel/toolchain:arm_gcc_mac-x86_64", "@pico-sdk//bazel/toolchain:arm_gcc_mac-aarch64", )
To use the toolchains provided by the Pico SDK, you‘ll need to enable a few new features. In your project’s .bazelrc
, add the following
# Required for new toolchain resolution API. build --incompatible_enable_cc_toolchain_resolution build --@rules_cc//cc/toolchains:experimental_enable_rule_based_toolchains
You‘re now ready to start building Pico Projects in Bazel! When building, don’t forget to specify --platforms
so Bazel knows you're targeting the Raspberry Pi Pico:
$ bazelisk build --platforms=@pico-sdk//bazel/platform:rp2040 //...
An exhaustive list of build system configuration options is available in //bazel/config:BUILD.bazel
.
A different board can be selected specifying --@pico-sdk//bazel/config:PICO_BOARD
:
$ bazelisk build --platforms=//bazel/platform:rp2040 --@pico-sdk//bazel/config:PICO_BOARD=pico_w //...
If you have a bespoke board definition, you can configure the Pico SDK to use it by pointing --@pico-sdk//bazel/config:PICO_CONFIG_HEADER
to a cc_library
that defines PICO_BOARD
and either a PICO_CONFIG_HEADER
define or a pico/config_autogen.h
header. Make sure any required includes
, hdrs
, and deps
are also provided.
Creation of UF2 images can be done as explicit build steps on a per-binary rule basis, or through an aspect. Running a wildcard build with the pico_uf2_aspect
enabled is the easiest way to create a UF2 for every ELF firmware image.
$ bazel build --platforms=@pico-sdk//bazel/platform:rp2040 \ --aspects @pico-sdk//tools:uf2_aspect.bzl%pico_uf2_aspect \ --output_groups=+pico_uf2_files \ //...
You'll need Bazel (v7.0.0 or higher) or Bazelisk (a self-updating Bazel launcher) to build the Pico SDK.
We strongly recommend you set up Bazelisk.
To build all of the Pico SDK, run the following command:
$ bazelisk build --platforms=//bazel/platform:rp2040 //...
The Bazel build for the Pico SDK is relatively new, but most features and configuration options available in the CMake build are also available in Bazel. You are welcome and encouraged to file issues for any problems and limitations you encounter along the way.
Currently, the following features are not supported: