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# Bazel build
## Using the Pico SDK in a Bazel project.
### Add pico-sdk as a dependency
First, in your `MODULE.bazel` file, add a dependency on the Pico SDK and
`rules_cc`:
```python
bazel_dep(name = "pico-sdk", version = "2.1.0")
```
### Register toolchains
These toolchains tell Bazel how to compile for ARM cores. Add the following
to the `MODULE.bazel` for your project:
```python
register_toolchains(
"@pico-sdk//bazel/toolchain:linux-x86_64-rp2040",
"@pico-sdk//bazel/toolchain:linux-x86_64-rp2350",
"@pico-sdk//bazel/toolchain:win-x86_64-rp2040",
"@pico-sdk//bazel/toolchain:win-x86_64-rp2350",
"@pico-sdk//bazel/toolchain:mac-x86_64-rp2040",
"@pico-sdk//bazel/toolchain:mac-x86_64-rp2350",
"@pico-sdk//bazel/toolchain:mac-aarch64-rp2040",
"@pico-sdk//bazel/toolchain:mac-aarch64-rp2350",
)
```
### Ready to build!
You're now ready to start building Pico Projects in Bazel! When building,
don't forget to specify `--platforms` so Bazel knows you're targeting the
Raspberry Pi Pico:
```console
$ bazelisk build --platforms=@pico-sdk//bazel/platform:rp2040 //...
```
## SDK configuration
An exhaustive list of build system configuration options is available in
`//bazel/config:BUILD.bazel`.
### Selecting a different board
A different board can be selected specifying `--@pico-sdk//bazel/config:PICO_BOARD`:
```console
$ bazelisk build --platforms=//bazel/platform:rp2040 --@pico-sdk//bazel/config:PICO_BOARD=pico_w //...
```
If you have a bespoke board definition, you can configure the Pico SDK to use it
by pointing `--@pico-sdk//bazel/config:PICO_CONFIG_HEADER` to a `cc_library`
that defines `PICO_BOARD` and either a `PICO_CONFIG_HEADER` define or a
`pico/config_autogen.h` header. Make sure any required `includes`, `hdrs`, and
`deps` are also provided.
## Generating UF2 firmware images
Creation of UF2 images can be done as explicit build steps on a per-binary
rule basis, or through an aspect. Running a wildcard build with the
`pico_uf2_aspect` enabled is the easiest way to create a UF2 for every ELF
firmware image.
```console
$ bazelisk build --platforms=@pico-sdk//bazel/platform:rp2040 \
--aspects @pico-sdk//tools:uf2_aspect.bzl%pico_uf2_aspect \
--output_groups=+pico_uf2_files \
//...
```
## Building the Pico SDK itself
### First time setup
You'll need Bazel (v7.0.0 or higher) or Bazelisk (a self-updating Bazel
launcher) to build the Pico SDK.
We strongly recommend you set up
[Bazelisk](https://bazel.build/install/bazelisk).
You will also need a working compiler configured if you wish to build Picotool
or pioasm.
* Linux: `sudo apt-get install build-essential` or similar.
* macOS: `xcode-select --install`
* Windows: [Install MSVC](https://visualstudio.microsoft.com/vs/features/cplusplus/)
### Building
To build all of the Pico SDK, run the following command:
```console
$ bazelisk build --platforms=//bazel/platform:rp2040 //...
```
## Known issues and limitations
The Bazel build for the Pico SDK is relatively new, but most features and
configuration options available in the CMake build are also available in Bazel.
You are welcome and encouraged to file issues for any problems and limitations
you encounter along the way.
Currently, the following features are not supported:
* Pico W wireless libraries work, but may not have complete feature parity with
the CMake build.
* Bazel does not yet provide RISC-V support for Pico 2/RP2350.
* The pioasm parser cannot be built from source via Bazel.
* Windows MSVC wildcard build (`bazel build //...`) does not work when targeting
host.
## Contributing
When making changes to the Bazel build, please run the Bazel validation script
to ensure all supported configurations build properly:
```console
$ ./tools/run_all_bazel_checks.py
```
If you need to check against a local version of Picotool, you can run the script
with `--picotool-dir`:
```console
$ ./tools/run_all_bazel_checks.py --picotool-dir=/path/to/picotool
```