| ## Prerequisites | |
| You'll need Bazel (v7.0.0 or higher) or Bazelisk (a self-updating Bazel | |
| launcher) to build the Pico SDK. | |
| We strongly recommend you set up | |
| [Bazelisk](https://bazel.build/install/bazelisk). | |
| ### Linux | |
| Use your favorite package tool to install dependencies. For example, on Ubuntu: | |
| ```console | |
| sudo apt install build-essential libudev-dev | |
| ``` | |
| On Linux you can add udev rules in order to run picotool without sudo: | |
| ```console | |
| sudo cp udev/60-picotool.rules /etc/udev/rules.d/ | |
| ``` | |
| ### macOS | |
| To build on macOS, you'll need to ensure Xcode is installed. | |
| ```console | |
| xcode-select --install | |
| ``` | |
| ### Windows | |
| To build on Windows, you must install [Visual Studio for Desktop Development With C++](https://visualstudio.microsoft.com/vs/features/cplusplus/). | |
| ## Building picotool | |
| From the root of the picotool repository, run Bazel with the following command: | |
| ```console | |
| bazelisk build //:picotool | |
| ``` | |
| ## Running picotool | |
| To run picotool, run the binary built by Bazel: | |
| ```console | |
| ./bazel-bin/picotool | |
| ``` |