| // Copyright 2021 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| |
| // This is a basic, standalone implementation of DiceClearMemory that aims to |
| // write zeros to the memory without the compiler optimizing it away by using a |
| // volatile data pointer. Attention has not been given to performance, clearing |
| // caches or other potential side channels. |
| |
| #include "dice/ops.h" |
| |
| void DiceClearMemory(void* context, size_t size, void* address) { |
| (void)context; |
| volatile uint8_t* p = address; |
| for (size_t i = 0; i < size; i++) { |
| p[i] = 0; |
| } |
| } |