|  | // Copyright 2021 Google LLC | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); you may not | 
|  | // use this file except in compliance with the License. You may obtain a copy of | 
|  | // the License at | 
|  | // | 
|  | //     https://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT | 
|  | // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the | 
|  | // License for the specific language governing permissions and limitations under | 
|  | // the License. | 
|  |  | 
|  | // This is a basic, standalone implementation of DiceClearMemory that aims to | 
|  | // write zeros to the memory without the compiler optimizing it away by using a | 
|  | // volatile data pointer. Attention has not been given to performance, clearing | 
|  | // caches or other potential side channels. | 
|  |  | 
|  | #include "dice/ops.h" | 
|  |  | 
|  | void DiceClearMemory(void* context, size_t size, void* address) { | 
|  | (void)context; | 
|  | volatile uint8_t* p = address; | 
|  | for (size_t i = 0; i < size; i++) { | 
|  | p[i] = 0; | 
|  | } | 
|  | } |