| // Copyright 2023 The Pigweed Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| #pragma once |
| |
| #include "pw_math/vector3.h" |
| #include "pw_status/status.h" |
| |
| namespace pw::touchscreen { |
| |
| enum TouchEventType { |
| None, |
| Start, |
| Stop, |
| Drag, |
| }; |
| |
| struct TouchEvent { |
| TouchEventType type = TouchEventType::None; |
| pw::math::Vector3<int> point = {0, 0, 0}; |
| }; |
| |
| class Touchscreen { |
| public: |
| virtual ~Touchscreen() = default; |
| |
| // Initialize the touchscreen controller. |
| virtual Status Init() = 0; |
| |
| // Return true if the controller is ready. |
| virtual bool Available() = 0; |
| |
| // Return true if there is a new touch event. |
| virtual bool NewTouchEvent() = 0; |
| |
| // Return x, y, and z coordinate of the current touch event. |
| virtual TouchEvent GetTouchPoint() = 0; |
| }; |
| |
| } // namespace pw::touchscreen |