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// Copyright 2023 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include "pw_math/vector3.h"
#include "pw_status/status.h"
namespace pw::touchscreen {
enum TouchEventType {
None,
Start,
Stop,
Drag,
};
struct TouchEvent {
TouchEventType type = TouchEventType::None;
pw::math::Vector3<int> point = {0, 0, 0};
};
class Touchscreen {
public:
virtual ~Touchscreen() = default;
// Initialize the touchscreen controller.
virtual Status Init() = 0;
// Return true if the controller is ready.
virtual bool Available() = 0;
// Return true if there is a new touch event.
virtual bool NewTouchEvent() = 0;
// Return x, y, and z coordinate of the current touch event.
virtual TouchEvent GetTouchPoint() = 0;
};
} // namespace pw::touchscreen