| // Copyright 2023 The Pigweed Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| #include "snake/game.h" |
| |
| #include <cstddef> |
| #include <cstdint> |
| #include <mutex> |
| |
| #include "libkudzu/random.h" |
| #include "pw_assert/check.h" |
| #include "pw_color/colors_pico8.h" |
| #include "pw_draw/draw.h" |
| #include "pw_log/log.h" |
| |
| namespace snake { |
| |
| Game::Game(int32_t screen_width, int32_t screen_height) |
| : screen_width_(screen_width / kPixelBoxRatio), |
| screen_height_(screen_height / kPixelBoxRatio), |
| snake_(screen_width_, |
| screen_height_, |
| /*initial_size=*/3 * kPixelBoxRatio, |
| Snake::Direction::kLeft), |
| fruit_({.x = 0, .y = 0}), |
| fruit_color_(pw::color::colors_pico8_rgb565[COLOR_BLUE]), |
| run_(false) { |
| SetNextFruitCoordinates(); |
| } |
| |
| Game::~Game() {} |
| |
| void Game::Start() { run_ = true; } |
| |
| void Game::Pause() { run_ = false; } |
| |
| void Game::OnFrame(pw::framebuffer::Framebuffer& framebuffer) { |
| if (!run_) { |
| Draw(framebuffer); |
| return; |
| } |
| bool crashed = false; |
| bool ate_fruit = false; |
| { |
| std::lock_guard lock(lock_); |
| snake_.Advance(fruit_, ate_fruit, crashed); |
| } |
| if (crashed) { |
| // TODO(cachinchilla): draw a crash. |
| PW_CHECK(false); |
| return; |
| } |
| |
| if (ate_fruit) { |
| SetNextFruitCoordinates(); |
| } |
| Draw(framebuffer); |
| } |
| |
| void Game::Draw(pw::framebuffer::Framebuffer& framebuffer) { |
| // Draw Fruit. |
| pw::draw::DrawRect(framebuffer, |
| kPixelBoxRatio * fruit_.x, |
| kPixelBoxRatio * fruit_.y, |
| kPixelBoxRatio * fruit_.x + kPixelBoxRatio, |
| kPixelBoxRatio * fruit_.y + kPixelBoxRatio, |
| fruit_color_, |
| /*filled=*/true); |
| |
| // Draw Snake. |
| std::lock_guard lock(lock_); |
| snake_.Draw([&framebuffer](const Block& block) { |
| pw::draw::DrawRect(framebuffer, |
| kPixelBoxRatio * block.x, |
| kPixelBoxRatio * block.y, |
| kPixelBoxRatio * block.x + kPixelBoxRatio, |
| kPixelBoxRatio * block.y + kPixelBoxRatio, |
| pw::color::colors_pico8_rgb565[COLOR_GREEN], |
| /*filled=*/true); |
| }); |
| } |
| |
| void Game::SetNextFruitCoordinates() { |
| std::lock_guard lock(lock_); |
| do { |
| fruit_.x = GetRandomInteger(screen_width_); |
| fruit_.y = GetRandomInteger(screen_height_); |
| } while (snake_.CollidesWithBody(fruit_)); |
| PW_LOG_DEBUG("Drawing fruit at x=%d y=%d", |
| static_cast<int>(fruit_.x), |
| static_cast<int>(fruit_.y)); |
| } |
| |
| } // namespace snake |