| // Copyright 2025 The Pigweed Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| |
| #include "coin_slot.h" |
| #include "hardware.h" |
| #include "pw_async2/basic_dispatcher.h" |
| #include "vending_machine.h" |
| |
| namespace { |
| |
| codelab::CoinSlot coin_slot; |
| |
| } // namespace |
| |
| // Interrupt handler function invoked when the user inserts a coin into the |
| // vending machine. |
| void coin_inserted_isr() { coin_slot.Deposit(); } |
| |
| // Interrupt handler function invoked when the user presses a key on the |
| // machine's keypad. Receives the value of the pressed key (0-9). |
| void key_press_isr(int key) { |
| // In Step 3, implement your keypad handler here. |
| } |
| |
| // Interrupt handler function invoked to simulate the item drop detector |
| // detecting confirmation that an item was successfully dispensed from the |
| // machine. |
| void item_drop_sensor_isr() { |
| // In Step 5 you will uses this as part of a new Dispense task that runs |
| // the dispenser motor until an item drops, or you time out on the vend |
| // operation. |
| } |
| |
| int main() { |
| pw::async2::BasicDispatcher dispatcher; |
| codelab::HardwareInit(&dispatcher); |
| |
| // Fill in your implementation here. |
| |
| return 0; |
| } |