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// Copyright 2024 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#include "system/system.h"
#include <signal.h>
#include <stdio.h>
#include <unistd.h>
#include "modules/air_sensor/air_sensor_fake.h"
#include "modules/board/board_fake.h"
#include "modules/light/fake_sensor.h"
#include "modules/proximity/fake_sensor.h"
#include "pw_assert/check.h"
#include "pw_channel/stream_channel.h"
#include "pw_digital_io/digital_io.h"
#include "pw_multibuf/simple_allocator.h"
#include "pw_system/io.h"
#include "pw_system/system.h"
#include "pw_thread_stl/options.h"
using ::pw::channel::StreamChannel;
using ::pw::digital_io::DigitalIn;
using ::pw::digital_io::State;
extern "C" {
void CtrlCSignalHandler(int /* ignored */) {
printf("\nCtrl-C received; simulator exiting immediately...\n");
// Skipping the C++ destructors since we want to exit immediately.
_exit(0);
}
} // extern "C"
void InstallCtrlCSignalHandler() {
// Catch Ctrl-C to force a 0 exit code (success) to avoid signaling an error
// for intentional exits. For example, VSCode shows an alarming dialog on
// non-zero exit, which is confusing for users intentionally quitting.
signal(SIGINT, CtrlCSignalHandler);
}
namespace {
class VirtualInput : public DigitalIn {
public:
VirtualInput(State state) : state_(state) {}
private:
pw::Status DoEnable(bool) override { return pw::OkStatus(); }
pw::Result<State> DoGetState() override { return state_; }
State state_;
};
VirtualInput io_sw_a(State::kInactive);
VirtualInput io_sw_b(State::kInactive);
VirtualInput io_sw_x(State::kInactive);
VirtualInput io_sw_y(State::kInactive);
} // namespace
namespace sense::system {
void Init() {}
void Start() {
InstallCtrlCSignalHandler();
printf("=====================================\n");
printf("=== Pigweed Sense: Host Simulator ===\n");
printf("=====================================\n");
printf("Simulator is now running. To connect with a console,\n");
printf("either run one in a new terminal:\n");
printf("\n");
printf(" $ bazelisk run //<app>:simulator_console\n");
printf("\n");
printf("where <app> is e.g. blinky, factory, or production, or launch\n");
printf("one from VSCode under the 'Bazel Build Targets' explorer tab.\n");
printf("\n");
printf("Press Ctrl-C to exit\n");
static std::byte channel_buffer[16384];
static pw::multibuf::SimpleAllocator multibuf_alloc(channel_buffer,
pw::System().allocator());
static pw::NoDestructor<StreamChannel> channel(multibuf_alloc,
pw::system::GetReader(),
pw::thread::stl::Options(),
pw::system::GetWriter(),
pw::thread::stl::Options());
pw::SystemStart(*channel);
PW_UNREACHABLE;
}
sense::AirSensor& AirSensor() {
static AirSensorFake air_sensor;
return air_sensor;
}
sense::Board& Board() {
static BoardFake board;
return board;
}
sense::ButtonManager& ButtonManager() {
static ::sense::ButtonManager manager(io_sw_a, io_sw_b, io_sw_x, io_sw_y);
return manager;
}
sense::AmbientLightSensor& AmbientLightSensor() {
static ::sense::FakeAmbientLightSensor fake_light;
return fake_light;
}
sense::ProximitySensor& ProximitySensor() {
static ::sense::FakeProximitySensor fake_prox;
return fake_prox;
}
} // namespace sense::system