blob: cfcf89717aaf3ba2510cd9f25bd82aa4e4e8fe43 [file]
add_library(BlitHalSDL STATIC
File.cpp
Input.cpp
JPEG.cpp
Main.cpp
Renderer.cpp
Audio.cpp
System.cpp
)
if(EMSCRIPTEN)
target_compile_options(BlitHalSDL
PRIVATE
"-s;USE_SDL=2;-s ;USE_SDL_IMAGE=2"
)
set(SDL2_LIBRARIES "-s USE_SDL=2")
set(SDL2_IMAGE_LIBRARY "-s USE_SDL_IMAGE=2")
else()
# attempt to find the framework (find_package won't work as there's no config file)
if(APPLE)
find_library(SDL2_LIBRARIES NAMES SDL2)
find_path(SDL2_INCLUDE_DIRS NAMES SDL.h
PATHS ~/Library/Frameworks /Library/Frameworks
)
endif()
if(NOT SDL2_LIBRARIES OR NOT SDL2_INCLUDE_DIRS)
find_package(SDL2 REQUIRED)
endif()
# If SDL2 was built using CMake, the generated configuration files define SDL2::* targets instead of the SDL2_* variables
if(TARGET SDL2::SDL2)
set(SDL2_LIBRARIES SDL2::SDL2 SDL2::SDL2main)
# handle SDL2 built with only a static library
elseif(TARGET SDL2::SDL2-static)
set(SDL2_LIBRARIES SDL2::SDL2-static SDL2::SDL2main)
else()
target_include_directories(BlitHalSDL
PRIVATE ${SDL2_INCLUDE_DIRS}
)
endif()
# find SDL2_image
# TODO: may need to be more complicated
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS ${SDL2_DIR} ${SDL2_DIR}../../../
PATH_SUFFIXES SDL2 include/SDL2 include
)
target_include_directories(BlitHalSDL
PRIVATE ${SDL2_IMAGE_INCLUDE_DIR}
)
# vs
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS ${SDL2_DIR} ${SDL2_DIR}../../../
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
# dlls
find_file(SDL2_IMAGE_DLL SDL2_image.dll
HINTS ${SDL2_DIR} ${SDL2_DIR}../../../
PATH_SUFFIXES bin ${VC_LIB_PATH_SUFFIX}
)
endif()
target_link_libraries(BlitHalSDL PUBLIC BlitEngine ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARY})
# copy SDL2.dll to build/install dir for windows users
if(SDL2_DLL)
configure_file(${SDL2_DLL} ${CMAKE_BINARY_DIR}/SDL2.dll COPYONLY)
install(FILES ${SDL2_DLL} DESTINATION bin)
endif()
if(SDL2_IMAGE_DLL)
configure_file(${SDL2_IMAGE_DLL} ${CMAKE_BINARY_DIR}/SDL2_image.dll COPYONLY)
install(FILES ${SDL2_IMAGE_DLL} DESTINATION bin)
endif()
target_compile_definitions(BlitHalSDL
PRIVATE
-DWINDOW_TITLE=\"CMake!\"
)
if(DEFINED VIDEO_CAPTURE AND VIDEO_CAPTURE)
find_path(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h)
find_library(AVCODEC_LIBRARY avcodec)
find_path(AVFORMAT_INCLUDE_DIR libavformat/avformat.h)
find_library(AVFORMAT_LIBRARY avformat)
find_path(AVUTIL_INCLUDE_DIR libavutil/avutil.h)
find_library(AVUTIL_LIBRARY avutil)
find_library(SWRESAMPLE_LIBRARY swresample)
find_library(SWSCALE_LIBRARY swscale)
target_include_directories(BlitHalSDL PRIVATE ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR})
target_link_libraries(BlitHalSDL PUBLIC ${AVCODEC_LIBRARY} ${AVFORMAT_LIBRARY} ${AVUTIL_LIBRARY} ${SWRESAMPLE_LIBRARY} ${SWSCALE_LIBRARY})
target_sources(BlitHalSDL PRIVATE VideoCapture.cpp VideoCaptureFfmpeg.cpp)
target_compile_definitions(BlitHalSDL
PRIVATE
-DVIDEO_CAPTURE
-D__STDC_CONSTANT_MACROS
)
endif()
function(blit_executable NAME SOURCES)
add_executable(${NAME} ${SOURCES} ${ARGN})
install(TARGETS ${NAME}
RUNTIME DESTINATION bin
)
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
target_link_libraries(${NAME} BlitHalSDL)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL Darwin)
target_link_libraries(${NAME} -Wl,-force_load BlitHalSDL)
else()
target_link_libraries(${NAME} -Wl,--whole-archive BlitHalSDL -Wl,--no-whole-archive)
endif()
if(EMSCRIPTEN)
set_target_properties(${NAME} PROPERTIES
SUFFIX ".html"
LINK_FLAGS "-s ENVIRONMENT=web -s SDL2_IMAGE_FORMATS=['jpg']"
)
endif()
endfunction()
function(blit_executable_int_flash NAME SOURCES)
blit_executable(${NAME} ${SOURCES} ${ARGN})
endfunction()