| #pragma once | |
| #include <cstdint> | |
| void update_multiplayer(); | |
| void send_multiplayer_handshake(bool is_reply = false); | |
| bool is_multiplayer_connected(); | |
| void set_multiplayer_enabled(bool enabled); | |
| void send_multiplayer_message(const uint8_t *data, uint16_t len); |