blob: c82338bef3e1af241bba188a04028cac0f8505ef [file]
#pragma once
#include "32blit.hpp"
using namespace blit;
extern uint32_t pixels_drawn;
void draw_face(Vec3* vertices, Vec3* normals, Vec2* texture_coordinates, Surface* texture, Vec3 light, Pen* color, int16_t *zbuffer, int16_t near, int16_t far);