| add_library(BlitHalSDL STATIC |
| DefaultMetadata.cpp |
| File.cpp |
| Input.cpp |
| JPEG.cpp |
| Main.cpp |
| Multiplayer.cpp |
| Renderer.cpp |
| Audio.cpp |
| System.cpp |
| ) |
| |
| if(EMSCRIPTEN) |
| target_compile_options(BlitHalSDL |
| PRIVATE |
| "-s;USE_SDL=2;-s ;USE_SDL_IMAGE=2;-s ;USE_SDL_NET=2" |
| ) |
| |
| set(SDL2_LIBRARIES "-s USE_SDL=2") |
| set(SDL2_IMAGE_LIBRARY "-s USE_SDL_IMAGE=2") |
| set(SDL2_NET_LIBRARY "-s USE_SDL_NET=2") |
| |
| set(EMSCRIPTEN_SHELL ${CMAKE_CURRENT_SOURCE_DIR}/emscripten-shell.html PARENT_SCOPE) |
| else() |
| # attempt to find the framework (find_package won't work as there's no config file) |
| if(APPLE) |
| find_library(SDL2_LIBRARIES NAMES SDL2) |
| |
| find_path(SDL2_INCLUDE_DIRS NAMES SDL.h |
| PATHS ~/Library/Frameworks /Library/Frameworks |
| ) |
| endif() |
| |
| # fallback guess for SDL location on Windows |
| if(WIN32 AND NOT SDL2_DIR AND 32BLIT_DIR) |
| set(SDL2_DIR "${32BLIT_DIR}/vs/sdl") |
| endif() |
| |
| if(ANDROID AND NOT SDL2_DIR) |
| set(SDL2_DIR "${ANDROID_LIB_DIR}/${ANDROID_ABI}/lib/cmake/SDL2") |
| set(CMAKE_FIND_ROOT_PATH "${CMAKE_FIND_ROOT_PATH}" "${ANDROID_LIB_DIR}/${ANDROID_ABI}") # won't search outside this |
| endif() |
| |
| if(NOT SDL2_LIBRARIES OR NOT SDL2_INCLUDE_DIRS) |
| find_package(SDL2 REQUIRED) |
| endif() |
| |
| # If SDL2 was built using CMake, the generated configuration files define SDL2::* targets instead of the SDL2_* variables |
| if(TARGET SDL2::SDL2) |
| set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2) |
| # handle SDL2 built with only a static library |
| elseif(TARGET SDL2::SDL2-static) |
| set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2-static) |
| else() |
| target_include_directories(BlitHalSDL |
| PRIVATE ${SDL2_INCLUDE_DIRS} |
| ) |
| endif() |
| |
| # find SDL2_image |
| # TODO: may need to be more complicated |
| find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES SDL2 include/SDL2 include |
| ) |
| |
| # vs |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8) |
| set(VC_LIB_PATH_SUFFIX lib/x64) |
| else() |
| set(VC_LIB_PATH_SUFFIX lib/x86) |
| endif() |
| |
| find_library(SDL2_IMAGE_LIBRARY |
| NAMES SDL2_image |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} |
| ) |
| |
| # dlls |
| find_file(SDL2_IMAGE_DLL SDL2_image.dll |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES bin ${VC_LIB_PATH_SUFFIX} |
| ) |
| |
| #SDL_net |
| find_path(SDL2_NET_INCLUDE_DIR SDL_net.h |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES SDL2 include/SDL2 include |
| ) |
| |
| find_library(SDL2_NET_LIBRARY |
| NAMES SDL2_net |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} |
| ) |
| |
| # dlls |
| find_file(SDL2_NET_DLL SDL2_net.dll |
| HINTS ${SDL2_DIR} ${SDL2_DIR}/../../../ |
| PATH_SUFFIXES bin ${VC_LIB_PATH_SUFFIX} |
| ) |
| |
| if(NOT SDL2_IMAGE_INCLUDE_DIR OR NOT SDL2_IMAGE_LIBRARY) |
| message(FATAL_ERROR "SDL_image not found!") |
| endif() |
| |
| if(NOT SDL2_NET_INCLUDE_DIR OR NOT SDL2_NET_LIBRARY) |
| message(FATAL_ERROR "SDL_net not found!") |
| endif() |
| |
| target_include_directories(BlitHalSDL |
| PRIVATE ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_NET_INCLUDE_DIR} |
| ) |
| endif() |
| |
| target_link_libraries(BlitHalSDL PUBLIC BlitEngine ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARY} ${SDL2_NET_LIBRARY}) |
| |
| # copy SDL2 dlls to build/install dir for windows users |
| if(SDL2_DLL) |
| install(FILES ${SDL2_DLL} DESTINATION bin) |
| set(SDL2_DLL ${SDL2_DLL} PARENT_SCOPE) |
| endif() |
| |
| if(SDL2_IMAGE_DLL) |
| install(FILES ${SDL2_IMAGE_DLL} DESTINATION bin) |
| endif() |
| |
| if(SDL2_NET_DLL) |
| install(FILES ${SDL2_NET_DLL} DESTINATION bin) |
| endif() |
| |
| if(DEFINED VIDEO_CAPTURE AND VIDEO_CAPTURE) |
| find_path(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h) |
| find_library(AVCODEC_LIBRARY avcodec) |
| |
| find_path(AVFORMAT_INCLUDE_DIR libavformat/avformat.h) |
| find_library(AVFORMAT_LIBRARY avformat) |
| |
| find_path(AVUTIL_INCLUDE_DIR libavutil/avutil.h) |
| find_library(AVUTIL_LIBRARY avutil) |
| |
| find_library(SWRESAMPLE_LIBRARY swresample) |
| |
| find_library(SWSCALE_LIBRARY swscale) |
| |
| target_include_directories(BlitHalSDL PRIVATE ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR}) |
| target_link_libraries(BlitHalSDL PUBLIC ${AVCODEC_LIBRARY} ${AVFORMAT_LIBRARY} ${AVUTIL_LIBRARY} ${SWRESAMPLE_LIBRARY} ${SWSCALE_LIBRARY}) |
| |
| target_sources(BlitHalSDL PRIVATE VideoCapture.cpp VideoCaptureFfmpeg.cpp) |
| |
| target_compile_definitions(BlitHalSDL |
| PRIVATE |
| -DVIDEO_CAPTURE |
| -D__STDC_CONSTANT_MACROS |
| ) |
| endif() |
| |
| function(blit_executable NAME SOURCES) |
| message(STATUS "Processing ${NAME}") |
| if(ANDROID) |
| add_library(${NAME} SHARED ${SOURCES} ${ARGN}) |
| else() |
| add_executable(${NAME} MACOSX_BUNDLE ${SOURCES} ${ARGN}) |
| endif() |
| |
| install(TARGETS ${NAME} |
| LIBRARY DESTINATION lib |
| RUNTIME DESTINATION bin |
| BUNDLE DESTINATION bin |
| ) |
| |
| if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC) |
| target_link_libraries(${NAME} BlitHalSDL) |
| elseif(${CMAKE_SYSTEM_NAME} STREQUAL Darwin) |
| target_link_libraries(${NAME} -Wl,-force_load BlitHalSDL) |
| else() |
| target_link_libraries(${NAME} -Wl,--whole-archive BlitHalSDL -Wl,--no-whole-archive) |
| endif() |
| |
| # windows dll fun |
| if(SDL2_DLL) |
| configure_file(${SDL2_DLL} ${CMAKE_CURRENT_BINARY_DIR}/SDL2.dll COPYONLY) |
| endif() |
| |
| if(SDL2_IMAGE_DLL) |
| configure_file(${SDL2_IMAGE_DLL} ${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.dll COPYONLY) |
| endif() |
| |
| if(SDL2_NET_DLL) |
| configure_file(${SDL2_NET_DLL} ${CMAKE_CURRENT_BINARY_DIR}/SDL2_net.dll COPYONLY) |
| endif() |
| |
| if(EMSCRIPTEN) |
| set_target_properties(${NAME} PROPERTIES |
| SUFFIX ".html" |
| LINK_FLAGS "-s ENVIRONMENT=web -s SDL2_IMAGE_FORMATS=['jpg'] --shell-file ${EMSCRIPTEN_SHELL} -s 'EXTRA_EXPORTED_RUNTIME_METHODS=[\"addRunDependency\", \"removeRunDependency\"]'" |
| LINK_DEPENDS ${EMSCRIPTEN_SHELL} |
| ) |
| |
| target_link_libraries(${NAME} "-lidbfs.js") # include the persistent IndexedDB-based filesystem |
| |
| install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.js ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.wasm |
| DESTINATION bin |
| ) |
| endif() |
| |
| if(APPLE AND SDL2_LIBRARIES MATCHES "\.framework$") |
| # install the SDL frameworks |
| install(DIRECTORY ${SDL2_LIBRARIES} DESTINATION "bin/$<TARGET_FILE_NAME:${NAME}>.app/Contents/Frameworks") |
| install(DIRECTORY ${SDL2_IMAGE_LIBRARY} DESTINATION "bin/$<TARGET_FILE_NAME:${NAME}>.app/Contents/Frameworks") |
| install(DIRECTORY ${SDL2_NET_LIBRARY} DESTINATION "bin/$<TARGET_FILE_NAME:${NAME}>.app/Contents/Frameworks") |
| elseif(APPLE) |
| # TODO: this should be run in both cases to handle any other dependencies, but it fails on the SDL frameworks and there currently aren't any other deps... |
| |
| file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/fixup.cmake |
| CONTENT " |
| include(BundleUtilities) |
| fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/bin/$<TARGET_FILE_NAME:${NAME}>.app\" \"\" \"\") |
| " |
| ) |
| |
| install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/fixup.cmake) |
| endif() |
| endfunction() |
| |
| function(blit_executable_int_flash NAME SOURCES) |
| blit_executable(${NAME} ${SOURCES} ${ARGN}) |
| endfunction() |
| |
| function(blit_metadata TARGET FILE) |
| if(NOT EXISTS ${FILE}) |
| set(FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILE}) |
| endif() |
| |
| # cause cmake to reconfigure whenever the asset list changes |
| set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${FILE}) |
| |
| # parse the metadata to variables |
| execute_process(COMMAND ${PYTHON_EXECUTABLE} -m ttblit cmake --config ${FILE} --cmake ${CMAKE_CURRENT_BINARY_DIR}/metadata.cmake) |
| include(${CMAKE_CURRENT_BINARY_DIR}/metadata.cmake) |
| |
| if(APPLE) |
| set_target_properties(${TARGET} PROPERTIES |
| OUTPUT_NAME ${METADATA_TITLE} |
| MACOSX_BUNDLE_BUNDLE_NAME ${METADATA_TITLE} |
| MACOSX_BUNDLE_SHORT_VERSION_STRING ${METADATA_VERSION} |
| MACOSX_BUNDLE_LONG_VERSION_STRING ${METADATA_VERSION} |
| MACOSX_BUNDLE_COPYRIGHT "${METADATA_AUTHOR}" |
| MACOSX_BUNDLE_ICON_FILE icon |
| ) |
| |
| set(ICON ${CMAKE_CURRENT_BINARY_DIR}/icon.icns) |
| |
| add_custom_command( |
| OUTPUT ${ICON} |
| COMMAND cd ${CMAKE_CURRENT_SOURCE_DIR} && ${PYTHON_EXECUTABLE} -m ttblit metadata --force --config ${FILE} --icns ${ICON} |
| DEPENDS ${METADATA_DEPENDS} ${FILE} |
| ) |
| |
| target_sources(${TARGET} PRIVATE ${ICON}) |
| set_source_files_properties(${ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) |
| endif() |
| |
| string(CONFIGURE " |
| const char *metadata_title = \"\${METADATA_TITLE}\"; |
| const char *metadata_author = \"\${METADATA_AUTHOR}\"; |
| const char *metadata_description = \"\${METADATA_DESCRIPTION}\"; |
| const char *metadata_version = \"\${METADATA_VERSION}\"; |
| const char *metadata_url = \"\${METADATA_URL}\"; |
| const char *metadata_category = \"\${METADATA_CATEGORY}\";" |
| METADATA_CONTENT ESCAPE_QUOTES |
| ) |
| |
| file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/_metadata.cpp CONTENT "${METADATA_CONTENT}") |
| |
| target_sources(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/_metadata.cpp) |
| endfunction() |