blob: 7ff9124e34b348169a7ef5412af138b08a3536d4 [file]
#pragma once
#include "32blit.hpp"
namespace blit {
class AABB {
Vec3 v1;
Vec3 v2;
};
class SceneNode {
public:
Vec3 position;
Vec3 direction;
Vec3 up;
AABB aabb;
};
class Material {
std::string name;
float alpha = 1.0f;
Pen color;
Surface* texture;
};
class Light : SceneNode {
};
class Object : SceneNode {
};
class Scene {
public:
std::vector<Light> lights;
std::vector<Object> children;
// lights
// children
};
class Mesh {
};
}