blob: c5efc61b9df1b5aea6a4ec6f4db51f753ec03947 [file]
#pragma once
#include "32blit.hpp"
using namespace blit;
extern uint32_t pixels_drawn;
void draw_face(Vec3* vertices, Vec3* normals, Vec2* texture_coordinates, Surface* texture, Vec3 light, Pen* color, float *zbuffer, float near, float far);