| #include "game.hpp" | |
| using namespace blit; | |
| /////////////////////////////////////////////////////////////////////////// | |
| // | |
| // init() | |
| // | |
| // setup your game here | |
| // | |
| void init() { | |
| set_screen_mode(ScreenMode::hires); | |
| } | |
| /////////////////////////////////////////////////////////////////////////// | |
| // | |
| // render(time) | |
| // | |
| // This function is called to perform rendering of the game. time is the | |
| // amount if milliseconds elapsed since the start of your game | |
| // | |
| void render(uint32_t time) { | |
| // clear the screen -- screen is a reference to the frame buffer and can be used to draw all things with the 32blit | |
| screen.clear(); | |
| // draw some text at the top of the screen | |
| screen.alpha = 255; | |
| screen.mask = nullptr; | |
| screen.pen = Pen(255, 255, 255); | |
| screen.rectangle(Rect(0, 0, 320, 14)); | |
| screen.pen = Pen(0, 0, 0); | |
| screen.text("Hello 32blit!", minimal_font, Point(5, 4)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////// | |
| // | |
| // update(time) | |
| // | |
| // This is called to update your game state. time is the | |
| // amount if milliseconds elapsed since the start of your game | |
| // | |
| void update(uint32_t time) { | |
| } |