| #include <cstdint> |
| #include <cstring> |
| #include <functional> |
| #include <vector> |
| |
| #include "ff.h" |
| |
| #include "file.hpp" |
| #include "32blit.h" |
| #include "executable.hpp" |
| #include "USBManager.h" |
| |
| extern USBManager g_usbManager; |
| |
| std::vector<void *> open_files; |
| |
| bool get_files_open() { |
| return open_files.size() > 0; |
| } |
| |
| void close_open_files() { |
| while(!open_files.empty()) |
| close_file(open_files.back()); |
| } |
| |
| void *open_file(const std::string &file, int mode) { |
| if(g_usbManager.GetType() == USBManager::usbtMSC) |
| return nullptr; |
| |
| FIL *f = new FIL(); |
| |
| BYTE ff_mode = 0; |
| |
| if(mode & blit::OpenMode::read) |
| ff_mode |= FA_READ; |
| |
| if(mode & blit::OpenMode::write) |
| ff_mode |= FA_WRITE; |
| |
| if(mode == blit::OpenMode::write) |
| ff_mode |= FA_CREATE_ALWAYS; |
| |
| FRESULT r = f_open(f, file.c_str(), ff_mode); |
| |
| if(r == FR_OK) { |
| open_files.push_back(f); |
| return f; |
| } |
| |
| delete f; |
| return nullptr; |
| } |
| |
| int32_t read_file(void *fh, uint32_t offset, uint32_t length, char *buffer) { |
| FRESULT r = FR_OK; |
| FIL *f = (FIL *)fh; |
| |
| if(offset != f_tell(f)) |
| r = f_lseek(f, offset); |
| |
| if(r == FR_OK){ |
| unsigned int bytes_read; |
| r = f_read(f, buffer, length, &bytes_read); |
| if(r == FR_OK){ |
| return bytes_read; |
| } |
| } |
| |
| return -1; |
| } |
| |
| int32_t write_file(void *fh, uint32_t offset, uint32_t length, const char *buffer) { |
| FRESULT r = FR_OK; |
| FIL *f = (FIL *)fh; |
| |
| if(offset != f_tell(f)) |
| r = f_lseek(f, offset); |
| |
| if(r == FR_OK) { |
| unsigned int bytes_written; |
| r = f_write(f, buffer, length, &bytes_written); |
| if(r == FR_OK) { |
| return bytes_written; |
| } |
| } |
| |
| return -1; |
| } |
| |
| int32_t close_file(void *fh) { |
| FRESULT r; |
| |
| r = f_close((FIL *)fh); |
| |
| for(auto it = open_files.begin(); it != open_files.end(); ++it) { |
| if(*it == fh) { |
| open_files.erase(it); |
| break; |
| } |
| } |
| |
| delete (FIL *)fh; |
| return r == FR_OK ? 0 : -1; |
| } |
| |
| uint32_t get_file_length(void *fh) { |
| return f_size((FIL *)fh); |
| } |
| |
| void list_files(const std::string &path, std::function<void(blit::FileInfo &)> callback) { |
| if(g_usbManager.GetType() == USBManager::usbtMSC) |
| return; |
| |
| DIR dir; |
| |
| if(f_opendir(&dir, path.c_str()) != FR_OK) |
| return; |
| |
| FILINFO ent; |
| |
| while(f_readdir(&dir, &ent) == FR_OK && ent.fname[0]) { |
| blit::FileInfo info; |
| |
| info.name = ent.fname; |
| info.flags = 0; |
| info.size = ent.fsize; |
| |
| if(ent.fattrib & AM_DIR) |
| info.flags |= blit::FileFlags::directory; |
| |
| callback(info); |
| } |
| |
| f_closedir(&dir); |
| } |
| |
| bool file_exists(const std::string &path) { |
| FILINFO info; |
| return f_stat(path.c_str(), &info) == FR_OK && !(info.fattrib & AM_DIR); |
| } |
| |
| bool directory_exists(const std::string &path) { |
| FILINFO info; |
| return f_stat(path.c_str(), &info) == FR_OK && (info.fattrib & AM_DIR); |
| } |
| |
| bool create_directory(const std::string &path) { |
| FRESULT r; |
| |
| // strip trailing slash |
| if(path.back() == '/') |
| r = f_mkdir(path.substr(0, path.length() - 1).c_str()); |
| else |
| r = f_mkdir(path.c_str()); |
| |
| return r == FR_OK || r == FR_EXIST; |
| } |
| |
| bool rename_file(const std::string &old_name, const std::string &new_name) { |
| return f_rename(old_name.c_str(), new_name.c_str()) == FR_OK; |
| } |
| |
| bool remove_file(const std::string &path) { |
| return f_unlink(path.c_str()) == FR_OK; |
| } |
| |
| static char save_path[32]; // max game title length is 24 + ".blit/" + "/" |
| |
| const char *get_save_path() { |
| const char *app_name; |
| char buf[10]; |
| |
| if(!directory_exists(".blit")) |
| create_directory(".blit"); |
| |
| if(!blit_user_code_running()) |
| app_name = "_firmware"; |
| else { |
| auto meta = blit_get_running_game_metadata(); |
| |
| if(meta) |
| app_name = meta->title; |
| else { |
| // fallback to offset |
| snprintf(buf, 10, "%li", persist.last_game_offset); |
| app_name = buf; |
| } |
| } |
| |
| snprintf(save_path, sizeof(save_path), ".blit/%s/", app_name); |
| |
| // make sure it exists |
| if(!directory_exists(save_path)) |
| create_directory(save_path); |
| |
| return save_path; |
| } |