| enum class Game { | |
| ROCK, | |
| PAPER, | |
| SCISSORS; | |
| companion object { | |
| fun foo() = ROCK | |
| val bar = PAPER | |
| val values2 = values() | |
| val scissors = valueOf("SCISSORS") | |
| } | |
| } | |
| fun box(): String { | |
| if (Game.foo() != Game.ROCK) return "Fail 1" | |
| if (Game.bar != Game.PAPER) return "Fail 2: ${Game.bar}" | |
| if (Game.values().size != 3) return "Fail 3" | |
| if (Game.valueOf("SCISSORS") != Game.SCISSORS) return "Fail 4" | |
| if (Game.values2.size != 3) return "Fail 5" | |
| if (Game.scissors != Game.SCISSORS) return "Fail 6" | |
| return "OK" | |
| } |