| fun box(): String { | |
| return "OK" | |
| } | |
| fun foo() { | |
| foldingUnary(null) | |
| foldingBinary(null, null) | |
| foldingBuiltinBinary(null, null) | |
| } | |
| class Foo { | |
| fun foo() {} | |
| fun foo(foo: Foo?) {} | |
| } | |
| inline fun foldingUnary(foo: Foo?) { | |
| foo!! | |
| foo.foo() | |
| } | |
| inline fun foldingBinary(foo1: Foo?, foo2: Foo?) { | |
| foo1!! | |
| foo2!! | |
| foo1.foo(foo2) | |
| } | |
| inline fun foldingBuiltinBinary(int1: Int?, int2: Int?) { | |
| int1!! | |
| int2!! | |
| int1 < int2 | |
| } |