| // WITH_RUNTIME |
| |
| fun Byte.inByte(left: Byte, right: Byte) = this in left..right |
| |
| fun Short.inInt(left: Int, right: Int) = this in left .. right |
| |
| fun Short.inByte(left: Byte, right: Byte) = this in left..right |
| |
| fun inInt(x: Int, left: Int, right: Int) = x in left..right |
| |
| fun inDouble(x: Double, left: Double, right: Double) = x in left..right |
| |
| fun inFloat(x: Float, left: Float, right: Float) = x in left..right |
| |
| fun inLong(x: Long, left: Long, right: Long) = x in left..right |
| |
| fun inCharWithNullableParameter(x: Char?, left: Char, right: Char) = x!! in left..right |
| |
| // 0 INVOKESPECIAL |
| // 0 NEW |
| // 1 charValue |
| // 1 INVOKEVIRTUAL |
| // 0 CHECKCAST |
| // 0 INVOKEINTERFACE |
| // 0 <init> |