| // Copyright 2021 The Abseil Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <limits> |
| |
| #include "absl/base/no_destructor.h" |
| #include "absl/synchronization/blocking_counter.h" |
| #include "absl/synchronization/internal/thread_pool.h" |
| #include "benchmark/benchmark.h" |
| |
| namespace { |
| |
| void BM_BlockingCounter_SingleThread(benchmark::State& state) { |
| for (auto _ : state) { |
| int iterations = state.range(0); |
| absl::BlockingCounter counter{iterations}; |
| for (int i = 0; i < iterations; ++i) { |
| counter.DecrementCount(); |
| } |
| counter.Wait(); |
| } |
| } |
| BENCHMARK(BM_BlockingCounter_SingleThread) |
| ->ArgName("iterations") |
| ->Arg(2) |
| ->Arg(4) |
| ->Arg(16) |
| ->Arg(64) |
| ->Arg(256); |
| |
| void BM_BlockingCounter_DecrementCount(benchmark::State& state) { |
| static absl::NoDestructor<absl::BlockingCounter> counter( |
| std::numeric_limits<int>::max()); |
| for (auto _ : state) { |
| counter->DecrementCount(); |
| } |
| } |
| BENCHMARK(BM_BlockingCounter_DecrementCount) |
| ->Threads(2) |
| ->Threads(4) |
| ->Threads(6) |
| ->Threads(8) |
| ->Threads(10) |
| ->Threads(12) |
| ->Threads(16) |
| ->Threads(32) |
| ->Threads(64) |
| ->Threads(128); |
| |
| void BM_BlockingCounter_Wait(benchmark::State& state) { |
| int num_threads = state.range(0); |
| absl::synchronization_internal::ThreadPool pool(num_threads); |
| for (auto _ : state) { |
| absl::BlockingCounter counter{num_threads}; |
| pool.Schedule([num_threads, &counter, &pool]() { |
| for (int i = 0; i < num_threads; ++i) { |
| pool.Schedule([&counter]() { counter.DecrementCount(); }); |
| } |
| }); |
| counter.Wait(); |
| } |
| } |
| BENCHMARK(BM_BlockingCounter_Wait) |
| ->ArgName("threads") |
| ->Arg(2) |
| ->Arg(4) |
| ->Arg(8) |
| ->Arg(16) |
| ->Arg(32) |
| ->Arg(64) |
| ->Arg(128); |
| |
| } // namespace |