This repository contains the Apple CC toolchain, Apple related platforms and constraints definitions, and small helper functions for rules authors targeting Apple platforms.
If you want to build iOS, tvOS, visionOS, watchOS, or macOS apps, use rules_apple
.
If you want to build Swift use rules_swift
.
See the documentation for the helper rules provided by this repository.
Copy the MODULE.bazel
or WORKSPACE
snippets from the releases page into your project.
The Apple CC toolchain in this repository provides toolchains for building for Apple platforms besides macOS. Since Bazel 7 this toolchain is required when targeting those platforms.
NOTE: This toolchain requires a full Xcode installation, not just the Xcode Command Line Tools. If you only need to build for macOS and don't want to require a full Xcode installation in your build, use the builtin Unix toolchain provided by Bazel.
For Bazel 7+ the only setup that is required is to have apple_support
in your MODULE.bazel
(even if you're not referencing it directly) or WORKSPACE
, which you can copy from the releases page into your project.
If you also depend on rules_cc
, apple_support
must come above rules_cc
in your MODULE.bazel
or WORKSPACE
file because Bazel selects toolchains based on which is registered first.
There are many different flags you can flip to configure how the toolchain works. Here are some of the more commonly useful ones:
DEVELOPER_DIR
in the environment. This is recommended so that the toolchain can be invalidated when the DEVELOPER_DIR
changes, which ensures that toolchain binaries will be rebuilt with the new version of Xcode so that caches are correctly shared across machines.BAZEL_ALLOW_NON_APPLICATIONS_XCODE=1
in the environment (or using --repo_env
) allows the toolchain to discover Xcode versions outside of the /Applications
directory to avoid header inclusion errors from bazel. This is not enabled by default because /Applications
is the standard directory, and this improves toolchain setup performance.