Skip private resource validation if there are no visibility dependencies

If there are no visibility dependencies, the private resource validation can
be skipped entirely. This avoids extract resources references from the
manifest and the primary compiled resources.

PiperOrigin-RevId: 981222208
Change-Id: I72205afc94d679d1fd314bef1523f3efeb9a74b6
1 file changed
tree: 00275a647e67f704b45d2ee274909e2d5df7f55c
  1. .bazelci/
  2. .bcr/
  3. .github/
  4. android/
  5. bzlmod_extensions/
  6. contrib/
  7. docs/
  8. examples/
  9. flags/
  10. kokoro/
  11. mobile_install/
  12. providers/
  13. py_support/
  14. rules/
  15. src/
  16. stardoc/
  17. test/
  18. third_party/
  19. toolchains/
  20. tools/
  21. .bazelignore
  22. .bazelrc
  23. .bazelversion
  24. .gitignore
  25. android_persistent_workers.bazelrc
  26. android_sdk_supplemental_repository.bzl
  27. AUTHORS
  28. BUILD
  29. CONTRIBUTING.md
  30. CONTRIBUTORS
  31. defs.bzl
  32. defs_dev.bzl
  33. go.mod
  34. go.sum
  35. groups
  36. LICENSE
  37. MODULE.bazel
  38. prereqs.bzl
  39. project.config
  40. README.md
  41. ROADMAP.md
  42. robolectric-bazel.patch
  43. rules_android_maven_install.json
  44. WORKSPACE
  45. WORKSPACE.bzlmod
README.md

Android support in Bazel

Disclaimer

NOTE: This branch is a development preview of the Starlark implementation of Android rules for Bazel. This code is incomplete and may not function as-is.

A recent version of Bazel (7.4+, 8.0+, HEAD, Bazel 9 pre-release) is required.

This ruleset depends on Protobuf, which has a minimum C++ language level of 17 (as of Protobuf v30, ~2025 Q3). Depending on your system‘s compiler version, you may have to set -std=c++17 in your C++ toolchain arguments. This repository’s .bazelrc file provides a minimal set of Bazel configuration flags to build an Android app.

Overview

This repository contains the Starlark implementation of Android rules in Bazel.

The rules are being incrementally converted from their native implementations in the Bazel source tree.

Stardoc for the Android rules can be found at https://bazelbuild.github.io/rules_android.

A complete sample app lives in examples/basicapp. Set ANDROID_HOME to an Android SDK and run bazel build //java/com/basicapp:basic_app from that directory.

Getting Started

Bzlmod is the recommended way to depend on these rules. Add the following to your MODULE.bazel file. 0.7.3 is the latest release on the Bazel Central Registry; pin a newer version if one is available.

bazel_dep(name = "rules_java", version = "9.0.3")
bazel_dep(name = "bazel_skylib", version = "1.8.1")

bazel_dep(name = "rules_android", version = "0.7.3")

remote_android_extensions = use_extension(
    "@rules_android//bzlmod_extensions:android_extensions.bzl",
    "remote_android_tools_extensions")
use_repo(remote_android_extensions, "android_tools")

android_sdk_repository_extension = use_extension("@rules_android//rules/android_sdk_repository:rule.bzl", "android_sdk_repository_extension")
use_repo(android_sdk_repository_extension, "androidsdk")

register_toolchains("@androidsdk//:sdk-toolchain", "@androidsdk//:all")

The Android SDK is resolved from ANDROID_HOME.

WORKSPACE remains supported. Add the following to your WORKSPACE file:

load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
http_archive(
    name = "rules_android",
    sha256 = "c4cd258d3761eff08ee044c0252179bb6ee8af8ab24f7dafb73b280eeda98243",
    strip_prefix = "rules_android-0.7.3",
    url = "https://github.com/bazelbuild/rules_android/releases/download/v0.7.3/rules_android-v0.7.3.tar.gz",
)

# Android rules dependencies
load("@rules_android//:prereqs.bzl", "rules_android_prereqs")
rules_android_prereqs()

##### rules_java setup for rules_android #####
load("@rules_java//java:rules_java_deps.bzl", "rules_java_dependencies")
rules_java_dependencies()
# note that the following line is what is minimally required from protobuf for the java rules
# consider using the protobuf_deps() public API from @com_google_protobuf//:protobuf_deps.bzl
load("@com_google_protobuf//bazel/private:proto_bazel_features.bzl", "proto_bazel_features")  # buildifier: disable=bzl-visibility
proto_bazel_features(name = "proto_bazel_features")
# register toolchains
load("@rules_java//java:repositories.bzl", "rules_java_toolchains")
rules_java_toolchains()

##### rules_jvm_external setup for rules_android #####
load("@rules_jvm_external//:repositories.bzl", "rules_jvm_external_deps")
rules_jvm_external_deps()
load("@rules_jvm_external//:setup.bzl", "rules_jvm_external_setup")
rules_jvm_external_setup()

##### rules_android setup #####
load("@rules_android//:defs.bzl", "rules_android_workspace")
rules_android_workspace()

# Android SDK setup
load("@rules_android//rules:rules.bzl", "android_sdk_repository")
android_sdk_repository(
    name = "androidsdk",
)

register_toolchains(
    "@rules_android//toolchains/android:android_default_toolchain",
    "@rules_android//toolchains/android_sdk:android_sdk_tools",
)

Then, in your BUILD files, import and use the rules:

load("@rules_android//android:rules.bzl", "android_binary", "android_library")
android_binary(
    ...
)

android_library(
   ...
)

@rules_android//rules:rules.bzl is the same load path.

Documentation