Add `android_lint_tools` to `java_toolchain` for `AndroidLint` action `tools`.

`_android_lint_action` in `android_lint.bzl` passes `linter.data` (`android_lint_data`, used for `android_lint_opts` location expansion) in per-action `inputs` (`transitive_inputs`) rather than `tools`. Add `android_lint_tools` on `java_toolchain` for `android_lint_jvm_opts` location expansion and include `linter.tools` in `AndroidLint` action `tools`, so persistent workers include JVM startup tool files in `WorkerFilesHash` without rebuilding worker snapshots when per-action `android_lint_data` inputs change.

PiperOrigin-RevId: 998493863
Change-Id: I97d05f2e3d10f0948fc0563551f2c098c743d35a
2 files changed
tree: 8573ef0f29ccb0eff7193e838731f5d6350a9d47
  1. .bazel_checkout/
  2. .bazelci/
  3. .bcr/
  4. .github/
  5. distro/
  6. examples/
  7. java/
  8. test/
  9. third_party/
  10. toolchains/
  11. .bazelignore
  12. .bazelrc
  13. .gitignore
  14. AUTHORS
  15. BUILD
  16. CODEOWNERS
  17. CONTRIBUTING.md
  18. LICENSE
  19. MODULE.bazel
  20. README.md
  21. renovate.json
  22. WORKSPACE
  23. WORKSPACE.bzlmod
README.md

rules_java

Build status

Java Rules for Bazel https://bazel.build.

Documentation

For a quickstart tutorial, see https://bazel.build/start/java

The fastest way to try this in an empty project is to click the green “Use this template” button on https://github.com/bazel-starters/java.

For slightly more advanced usage, like setting up toolchains or writing your own java-like rules, see https://bazel.build/docs/bazel-and-java

Core Java rules

Add a load like:

load("@rules_java//java:java_library.bzl", "java_library")

to your BUILD / BUILD.bazel / *.bzl files

For detailed docs on the core rules, see https://bazel.build/reference/be/java