Statically-known existence conditions: drop or simplify the check
Many Emboss schemas have fields whose existence_condition the front
end has already constant-folded to a boolean literal:
* \`if false:\` fields are never present, so Ok() needs no check
for them at all. PR 241 still emitted the full has_X() guard +
Ok() check; both branches are dead.
* Unconditional fields (and \`if true:\` fields) carry a literal
\`true\` existence. has_X() is always Known and always true, so
the standard ok_method_test pattern
if (!has_x().Known()) return false;
if (has_x().ValueOrDefault() && !x().Ok()) return false;
collapses to a bare
if (!x().Ok()) return false;
A fast pre-pass in _generate_optimized_ok_method_body recognizes
both shapes (existence_condition.type.boolean has a literal value)
and routes them to the short emit paths. \`if false:\` fields are
skipped; the always-true case emits the bare Ok() check.
Wide golden churn: most structs have several unconditional fields
(virtual size fields like IntrinsicSizeInBytes/Max/Min plus any
non-conditional payload), so most Ok() methods shrink by several
lines apiece.
The docstring on _generate_optimized_ok_method_body is rewritten to
describe the four emit paths the function now routes fields through
(skipped / unconditional / switch arm / ok_method_test) — the
original PR 241 docstring referenced only two paths and a duplicate-
case fallthrough that no longer exists.
Emboss is a tool for generating code that reads and writes binary data structures. It is designed to help write code that communicates with hardware devices such as GPS receivers, LIDAR scanners, or actuators.
Emboss takes specifications of binary data structures, and produces code that will efficiently and safely read and write those structures.
Currently, Emboss only generates C++ code, but the compiler is structured so that writing new back ends is relatively easy -- contact emboss-dev@google.com if you think Emboss would be useful, but your project uses a different language.
If you're sitting down with a manual that looks something like this or this, Emboss is meant for you.
Emboss is not designed to handle text-based protocols; if you can use minicom or telnet to connect to your device, and manually enter commands and see responses, Emboss probably won't help you.
Emboss is intended for cases where you do not control the data format. If you are defining your own format, you may be better off using Protocol Buffers or Cap'n Proto or BSON or some similar system.
In C++, packed structs are most common method of dealing with these kinds of structures; however, they have a number of drawbacks compared to Emboss views:
Emboss does not help you transmit data over a wire -- you must use something else to actually transmit bytes back and forth. This is partly because there are too many possible ways of communicating with devices, but also because it allows you to manipulate structures independently of where they came from or where they are going.
Emboss does not help you interpret your data, or implement any kind of higher-level logic. It is strictly meant to help you turn bit patterns into something suitable for your programming language to handle.
Emboss is currently under development. While it should be entirely ready for many data formats, it may still be missing features. If you find something that Emboss can't handle, please contact emboss-dev@google.com to see if and when support can be added.
Emboss is not an officially supported Google product: while the Emboss authors will try to answer feature requests, bug reports, and questions, there is no SLA (service level agreement).
Head over to the User Guide to get started.