| /* |
| * Copyright 2014 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "flatbuffers/flatbuffers.h" |
| |
| #include "monster_generated.h" |
| |
| using namespace MyGame::Sample; |
| |
| // Example how to use FlatBuffers to create and read binary buffers. |
| |
| int main(int argc, const char *argv[]) { |
| // Build up a serialized buffer algorithmically: |
| flatbuffers::FlatBufferBuilder builder; |
| |
| auto vec = Vec3(1, 2, 3); |
| |
| auto name = builder.CreateString("MyMonster"); |
| |
| unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; |
| auto inventory = builder.CreateVector(inv_data, 10); |
| |
| // Shortcut for creating monster with all fields set: |
| auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory, |
| Color_Blue); |
| |
| builder.Finish(mloc); |
| // We now have a FlatBuffer we can store or send somewhere. |
| |
| // ** file/network code goes here :) ** |
| // access builder.GetBufferPointer() for builder.GetSize() bytes |
| |
| // Instead, we're going to access it straight away. |
| // Get access to the root: |
| auto monster = GetMonster(builder.GetBufferPointer()); |
| |
| assert(monster->hp() == 80); |
| assert(monster->mana() == 150); // default |
| assert(!strcmp(monster->name()->c_str(), "MyMonster")); |
| |
| auto pos = monster->pos(); |
| assert(pos); |
| assert(pos->z() == 3); |
| |
| auto inv = monster->inventory(); |
| assert(inv); |
| assert(inv->Get(9) == 9); |
| } |
| |