| // automatically generated, do not modify |
| |
| package MyGame.Example; |
| |
| import java.nio.*; |
| import java.lang.*; |
| import java.util.*; |
| import flatbuffers.*; |
| |
| public class Vec3 extends Struct { |
| public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } |
| public float x() { return bb.getFloat(bb_pos + 0); } |
| public float y() { return bb.getFloat(bb_pos + 4); } |
| public float z() { return bb.getFloat(bb_pos + 8); } |
| public double test1() { return bb.getDouble(bb_pos + 16); } |
| public byte test2() { return bb.get(bb_pos + 24); } |
| public Test test3() { return test3(new Test()); } |
| public Test test3(Test obj) { return obj.__init(bb_pos + 26, bb); } |
| |
| public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short Test_a, byte Test_b) { |
| builder.prep(16, 0); |
| builder.pad(2); |
| builder.prep(2, 0); |
| builder.pad(1); |
| builder.putByte(Test_b); |
| builder.putShort(Test_a); |
| builder.pad(1); |
| builder.putByte(test2); |
| builder.putDouble(test1); |
| builder.pad(4); |
| builder.putFloat(z); |
| builder.putFloat(y); |
| builder.putFloat(x); |
| return builder.offset(); |
| } |
| }; |
| |